Nobody's track record should ever put them in a position where you think they are perfect or above influence or above criticism. Similarly on the opposite side, just because you question or criticize does not mean you totally lack trust and think someone is a shill.
Like I said, this whole discussion on the podcast worked too hard to make it a simplistic binary between the "good guy journalists" and the "bad guy shills."
If I thought episode 2 of Walking Dead was predictable, lame and completely generic is there any point in playing episodes 3 and 4?
We've never claimed we're anything other than human, susceptible to the same frailties and shortcomings as everyone else. But all of us have been doing this for a long, long time, and if we come off as dismissive about this I think it's because we all know for ourselves what a leathery, jaded hide we've all built up about the less palatable aspects of this business, a thick skin which hopefully girds us as much as possible from external influence. While we regard our own cynicism as self-evident because we work with it every day, I can understand how it may not be obvious to the average audience member who isn't privy to every aspect of our editorial practice.
If I thought episode 2 of Walking Dead was predictable, lame and completely generic is there any point in playing episodes 3 and 4?
Just got to Jeff's stories about the cops.
HOLY SHIT.
Best Bombcast story ever probably. I want a series of podcasts dedicated to Jeff telling stories from his past. Please.
Being cynical is not enough. As Elliot noted "we are all blind to our own blindnesses." Your best way to know where and how you are being influenced by your environment is to look to those outside of it.
One of the immediate things that comes to my mind in this regard is the much, much bigger discussion about AAA reviews and the community backlash (much of which I think was totally justified) that has occured again and again recently (DA 2, ME3, Diablo 3 etc.). This is the only industry I really know of where the critics continually argue that the larger audience is too hard on big blockbuster media. Pay attention to those kinds of disparities. I am not saying "the audience is always right." I am saying, be conscientious enough to question the influences of the PR-media environment you guys live in day in and day out.
In the end, that willingess to question and be introspective about it is probably a lot more powerful than even the healthiest dose of cynicism.
So, is the thing about HD-DVDs no longer working with the new dashboard update true? If so, that's really messed up.
Nothing is better than Vinny on the plane with is kid. Nothing!
I CAN'T BELIEVE THIS IS HAPPENING ARGUGHH
Vinny, Max fell asleep 10 minutes ago...
You guy do a pretty great job of covering smaller games, no doubt. Though I can't think of a time you guys did one of your "Live" hour or two long quicklook extravangzas on a smaller title the way you do for even mediocre big ones like Medal of Honor. Maybe indie devs should start sending over pizzas? (That was a joke.)
Anyway, that's a bit off topic. My only point was that it simply that I don't believe the argument that all that swag and the big PR circus put on by big publishers has no impact at all. It is isn't just simply a matter of trying to buy you off with shit. Whether or not you want or like the stuff they are doing is really beside the point if they can just get you to post one more preview or decide that you need to talk about their game for 5 minutes while you only spend a passby coverage of another title. In short, yes, I want you to simply admit that yes that stuff can have an influence because it is painfully obvious to me that it can and does just in the same way that it can and does effect all of us. As Shawn succinctly noted, just don't present yourself as some sort of "Randian ubermensch" above all influence and that really seems like what you guys were doing on the cast.
Did you read that study Elliot linked to about how people tend to give more money when they get small gifts from charities? They don't even know they are doing it. There are lots of studies that just getting something, even some small bauble of some sort, influences you subconsciously.
It was merely an example, you could apply it to anything. It's all just a matter of degrees.I think Eternal Gamer is trying to express basic and fundamental human problems than actually the influence of a Giant Viking Statue in a score of a video game.
Marketing doesn't always have to be about the cynical "used to pay off reviewers", it can simply just have an effect of market awareness. So while I don't believe that a fucking statue had any effect on the results of a review, or a GOTY contest, it's hard to believe that seeing that statue every day when you walk in didn't remind you about it. (This examples fall apart a bit considering that Skyrim was fucking huge. But I think you could definitely apply it to the non-bomb guys like Will and Normthat probably thought more about Skyrim because of it)i miss you guys
It was merely an example, you could apply it to anything. It's all just a matter of degrees.
Being cynical is not enough. As Elliot noted "we are all blind to our own blindnesses." Your best way to know where and how you are being influenced by your environment is to look to those outside of it.
Medal of Honor was the rare situation where the game was intentionally withheld from press until release day, which makes us immediately suspicious of the game's quality. So it was all the more important we get as much of the game in front of the audience as quickly as possible. If we'd gotten it the week prior as with most games, it would have rated the standard QL and review treatment at best, but circumstances do affect coverage plans in situations like that.
Admit it, you just wanted the greasy patch notes!
PS: What do you think about Disney's Star Wars?
Another thing I think of as self-evident that nevertheless might need to be stated: Gigantic tentpole marketing-driven releases like Skyrim or Black Ops or Assassin's Creed warrant a significant amount of coverage because so many people are aware of them and likely to buy them. With a game that could potentially sell five or eight million copies it's all the more crucial that we attempt to get the word out about whether it's worth a shit or not, since the most people stand to benefit from hearing about it one way or the other. It would be irresponsible for us not to render a verdict on games that are going to touch that many people.
Admit it, you just wanted the greasy patch notes!
PS: What do you think about Disney's Star Wars?
My argument was that Skyrim is the most robustly successful execution to date of the Bethesda RPG formula, a formula that I think is currently the best thing going in games (and I'd be thrilled to see someone else come along and do it better, because lord knows Bethesda's implementation ain't perfect). Saints Row is kind of a trifle as open-world games go, and the humor missed for me as much as it hit. I really enjoyed it but in my mind it's not GOTY material just because of its (admittedly delightful) subversive qualities.
If you've been with the podcast from the beginning you can't have missed the Fallout 3 discussions that took place for months on end ad nauseam, so you know we all sincerely really like that kind of game. Please take this as evenly as possible, but the idea that a stupid statue entered into the thought process in any way, even subconsciously, is offensive.
The bolded part of your quote is the most distressing, though. If we aren't capable of deciding for ourselves which games are a "big deal" and how much coverage a game warrants, purely based on how much the audience cares about it and how much we're interested in it, we shouldn't be doing this job in the first place. I like to think the number of QLs and reviews we post for smaller downloadable and indie games is a good offset to coverage of big, hyped retail releases.
As has been pointed out in the other thread, you're creating a no-win scenario in which we either admit we're compromised, or it turns out we're compromised anyway and just don't know it. The only solution at that point is to decide whether you trust us enough to keep listening to what we have to say. I do hope our track records speak for themselves in that regard.
I think you have this backwards: the audience is the one stuck in the no-win scenario right now. You have a vested financial interest in the current system and benefit directly from its practices. In contrast, the audience is stuck sorting through muck to find the least bad options for coverage. You aren't the victim here. The victim is the person in the audience who buys a game based on coverage that was altered by a successful PR campaign.
There are options for you to provide coverage free of the PR influence. You choose not to avail yourself of those options. You make a conscious choice to operate within an ethical framework that is not designed to eliminate the effect of PR on your coverage.
If you don't want to be questioned about the influence of accepting a free statue, then don't accept the statue. If you accept the free statue, you have zero room to complain about conclusions that the audience draws from that.
Well, just look at how this plays out in politics. Politicians think they're okay sleeping with prostitutes or having gay lovers or taking bribes or whatever because they don't think they are compromising themselves.With apologies, it's a stupid argument. It's both entirely obvious (we're products of our environment? who'da thunkit?) and a loaded question fallacy. The way people have latched onto the notion makes it seem like we're living in a world that's one or two steps from They Live (and maybe we are -- but at that point the situation's so hopeless we should just enjoy the Dew(tm)).
The Star Wars movies are going to be like the new Star Trek movies - they're just going to become safe, PG(13), summer films that try to please everyone and offend no one. Hell, just like The Avengers, to be honest.Between Marvel and stuff like Pirates of the Caribbean and Tron, Disney has proven itself adept at producing fun summer popcorn movies that appeal to huge audiences, including a lot of people with fairly discriminating taste. But that stuff is still pop fluff, even if it's good pop fluff. You wouldn't accuse those movies of subtlety or nuanced characterization. So now it seems like the potential is there for theatrical Star Wars to become more of a commoditized product, excelling at superficial action but without the heart and soul of something like Empire.
What I have a problem with is them admitting to accepting what they literally describe as "a mountain of swag" and then just completely blowing it's potential psycological impact off with "trust us we are cynical." I would not find it acceptable if my favorite film critic excepted a free Spiderman statue from Columbia Pictures and then just gave the argument they are giving. Would anyone think it was ok if a New York Times book critic accept a Harry Potter statue when the new J.K Rowlings book was coming out? Why does this industry have different standards? Because PR dictates the way the game is played.
Well, just look at how this plays out in politics. Politicians think they're okay sleeping with prostitutes or having gay lovers or taking bribes or whatever because they don't think they are compromising themselves.
I'm sure even Lance Armstrong justified his doping to himself at some point as something that was not fucked up in the least.
When you suggest that some statue will change someone's opinion to that degree you are, in fact, suggesting that they're on the take.
If you feel you can't trust them, they gave you a clear solution -- stop giving them your attention. Trust is essentially fungible for the GB guys, it's what they what trade on.
Activision and Microsoft are spending millions upon millions for you to pick up BLOPS2 and Halo 4. Are you? As the specious argument goes, they spend those untold millions for a reason.
For me it is not about whether or not I find GB "enjoyable" or even whether I think they are "on the take."
What I have a problem with is them admitting to accepting what they literally describe as "a mountain of swag" and then just completely blowing off it's potential psycological impact with "trust us we are cynical." I would not find it reasonable if my favorite film critic accepted a free Spiderman statue from Columbia Pictures and then just gave the argument they are giving. Would anyone think it was ok if a New York Times book critic accept a Harry Potter statue when the new J.K Rowlings book was coming out? Why does this industry have different standards? Because PR dictates the way the game is played.
Those are terrible examples; for starters, I don't really see how having a gay lover really compromises anyone, unless they're a North Korean spy. Secondly, in most of those cases what brought the downfall was hypocrisy, which in our context is often an unforgivable sin. Hypocrisy doesn't really apply here, not unless we actually find out that the GBers have been dishonest and 'on the take', and under those circumstances hypocrisy is the least of ours worries.
Another terrible, unapplicable example. What Lance Armstrong did was directly against the rules. If he was juicing, it was because he expected it to have some effect on his performance. It has no equivalence with anything related to the GBers, not unless you're accusing them directly of impropriety (such as taking swag/money for scores).
and there is absolutely nothing game journalists can do to change that. The audience will go where the coverage is.
Unless gamers refuse to listen to anyone but the most ethical reviewers and unless gamers are willing to not consume the PR material companies give out pre release nothing will change.
and that will never happen, ever. We will have to live with some gray zones in our coverage if we want it early.
No amount of guidelines and such stuff will change that, ultimately it's the marketing department that decides who gets what, when and how.
Jeff Green said:But the press certainly has some choice, in some matters. You do NOT have to accept free shit. You do not have to tweet with the hashtags the companies tell you to. You do not have to take even one free drink or travel on their dime. You can play ball without compromising your own personal integrity. But you ALSO have to acknowledge that, to some extent, you ARE playing ball, and that it is not always going to look particularly noble or brave. That's why you have to try extra hard not to do dumb shit, not to LOOK like the shill you're desperately trying not to be. Because everyone else thinks you are. Including some of the companies you're covering. THEY see you as part of their marketing plan.
That is an amazing complacent response to any potential criticism. Restaraunt owner: "If you don't like our food, go somewhere else." Student to teacher, "If you don't like my work, fail me." Or how about this one, if you don't like the argument I am making in this thread, go read another one. You see how shitty it would be for me to respond to you in that way? That is not a response. It is a dismissal.
That is an amazing complacent response to any potential criticism. Restaraunt owner: "If you don't like our food, go somewhere else."
Student to teacher, "If you don't like my work, fail me."
Or how about this one, if you don't like the argument I am making in this thread, go read another one. You see how shitty it would be for me to respond to you in that way? That is not a response. It is a dismissal.
Activision and Microsoft are not sending me free shit on a weekly basis nor am I friendswith anyone that works at either company. Nor am I a games media writer making my living by giving my opinion on their products.
I think you have this backwards: the audience is the one stuck in the no-win scenario right now. You have a vested financial interest in the current system and benefit directly from its practices. In contrast, the audience is stuck sorting through muck to find the least bad options for coverage. You aren't the victim here. The victim is the person in the audience who buys a game based on coverage that was altered by a successful PR campaign.
There are options for you to provide coverage free of the PR influence. You choose not to avail yourself of those options. You make a conscious choice to operate within an ethical framework that is not designed to eliminate the effect of PR on your coverage.
If you don't want to be questioned about the influence of accepting a free statue, then don't accept the statue. If you accept the free statue, you have zero room to complain about conclusions that the audience draws from that.