I'd much rather have 4GB GDDR5 @ 192GB/s than have 8GB @ 65GB/s.
Wouldn't slow RAM be a strain on open world games? Especially if you have things like flyingI think you may have slightly misinterpreted part of question.
obviously faster is better than slower, but in the context of the possible ( probable?) Orbis/Durango situation where we potentially have:
Orbis with half of the total RAM that Durango has
Orbis' RAM with 3x the data rate of Drango's RAM
Durango with some ( 64-100?) MB of EDRAM - Doesn't the frame buffer reside or partially reside here??
Durango with a larger OS footprint, especially if multitasking.
you mentioned that Durango's OS could potentially take ~ 1 GB, leaving 7 GB free for games.
On the other hand Dennis mentioned that even with this much RAM, it would be difficult/ impossible to implement certain effects/ IQ enhancing techniques given its lower bandwidth and the target resolution of 1080P ( which in answers part of my original question)
Some people expressed concerns that Orbis would under perform in open world games...
So are the primary benefits/ differences of each the following?:
Only taking into account RAM Performance differences and assuming 1080P 30 FPS target and remembering the presence of EDRAM:
Orbis> Durango:
-higher quality effects possible in more/relatively linear games
- Better IQ
Durango> Orbis
-Better for open world games
-Higher quality textures
-( More things on screen?? more ram, but less time to render per frame?)
-Better, more comprehensive multitasking
I hope those R%D in sony listen for once to their first party developers and give them all the RAM possible. 8gb for OS and 8gb for games ought to be enough for a next gen console. Plenty for sony to add loads of services without eating into game dev ram usage
Yes because most of that 8GB is not usable for gaming on a 65GB/s bus. Only 1.08 GB is readable per frame at 60 fps.
Compare 3.2GB usable per frame of the 192 GB/s.
So it like the ps4 has 3x the ram of the x720.
Yes because most of that 8GB is not usable for gaming on a 65GB/s bus. Only 1.08 GB is readable per frame at 60 fps.
Compare 3.2GB usable per frame of the 192 GB/s.
So it like the ps4 has 3x the ram of the x720.
The Durango as we know it from rumors is such a boring PC-lite setup while the PS4 is a more adventurous endeavor.
The Durango as we know it from rumors is such a boring PC-lite setup while the PS4 is a more adventurous endeavor.
Only in regards to ram. The reverse is true for everything else.
What. Did I miss that?what about the highly customized GPU that performs as well as a GTX 680? Mean while Sony is going with an APU solution based on AMD's mobile lineup.
Wouldn't slow RAM be a strain on open world games? Especially if you have things like flying
I'd personally go with the larger memory capacity, especially at ~70GB/s. That plus 64MB edram (which should handle 1080p frame buffers with AA or without + used for very fast access memory.
The main reason is open world games, if you want open world games, having more memory allows for this to happen, and you are still looking at 3X+ the speed of 360's memory with XB3's rumored RAM. That should handle 1080p fairly easily.
What you can do with GDDR5 is more AF and you can push the entire frame buffer to ram without seeing a hiccup compared to using the edram from microsoft. That would allow for more AA but the games would be relatively more "tunnel" like, still should be better than this generation in that regard, but XB3 could have a fairly even performance between "tunnel" designed games and open world games, though this is of course if they are limiting their tunnel games to PS4's smaller ram footprint. You'd probably see higher resolution textures on XB3 vs PS4, but PS4 would have better IQ so it could end up essentially being a wash.
As for OS, I would expect XB3 to use up to 2GB for their OS, they might shrink it overtime, but at launch, saving that much space even if they don't use it, would allow them to add features later.
They seem rather boringly similar otherwise. Are you thinking about the CPU?
Yes because most of that 8GB is not usable for gaming on a 65GB/s bus. Only 1.08 GB is readable per frame at 60 fps.
Compare 3.2GB usable per frame of the 192 GB/s.
So it like the ps4 has 3x the ram of the x720.
I'd say it was a rumor but someone said that Sony was targeting 1080p@60fps@3DSo the 4GB/8GB RAM for Orbis/Durango includes VRAM? Damn... It's going to be interesting to see how it'll work.
What. Did I miss that?
Is there some solid info on that?
Is there some solid info on that?
Durango cpu 2x the core count, might be 1/2 the speed.
Durango gpu 66% of the peak flops, but has esram and more assistive silicon.
Imo more different than 360 / ps3.
4GB is sufficient while 2GB is too little.
So 4GB of very fast RAM would be my preferred option rather than 8 GB of slower RAM.
If AF isn't required next gen I might cry.
I know for a fact that PS4 share similarities with ILano and started from the Fusion line.
http://www.realworldtech.com/fusion-llano/2/
How much will the Esram and the blitter help the 720's bandwidth speed?
And yet PC games still ship without it just be forced. Devs are clueless when it comes to small things like that. Thank god for video card control panels.AF will be free next-gen, same as its free on PC currently.
RAM was bottleneck in the 90s and also in the last two gens. It won't be much of a concern in next gen though.
Same thing with PCs: back in the 90s, adding more RAM was the first thing to do to make the PC useful (again). Nowadays RAM doesn't seem to be topic anymore when making a new build.
So is the Xbox 8 "orders of magnitude" more powerful than PS4? Is this a PS2 vs Xbox graphics difference all over again?
From what he's said, PS4 would be more powerful on the processor side generally speaking, with exceptions for tasks handled by dedicated silicon that aren't handled by similar on PS4.
There wouldn't be remotely one order of magnitude difference between either.
That's if what he said is true. I'm still a bit skeptical MS will go with a smaller/slower pool of shaders than Sony, whatever about what else is in there.
GPU only. As far as I know Durango has the advantage in CPU since Orbis CPU is mostly like Jaguar cores too.
WiiU also has eDRAM. All I'm saying is I expected the next ps and Xbox to have far more ram than WiiU. 8-16 GB was originally rumored for ps4 and now it's 2-4 GB.
I'm not really knowledgeable about these things but if the current rumors are true the next ps/xbox are worlds apart from the wiiu RAM wise...even with the eDRAM
Can someone clarify this please?
And this is a great thread idea
Is it rumored that 1.5GB will be dedicated to Durango's OS, so I believe it will be heavily optimized.
I personally believe that 256MB - 512MB should be dedicated to OS for Orbis. Anymore will be gimping the system.
This statement is kinda contradictory. It can't use such a huge amount of ram and be heavily optimized. The Xbox360 OS is what I'd call heavily optimized as it uses 32MB of RAM. I think the PS4 will have a similar OS to the PS3, and thus will use something around 50-64MB of RAM.
This statement is kinda contradictory. It can't use such a huge amount of ram and be heavily optimized. The Xbox360 OS is what I'd call heavily optimized as it uses 32MB of RAM. I think the PS4 will have a similar OS to the PS3, and thus will use something around 50-64MB of RAM.
This statement is kinda contradictory. It can't use such a huge amount of ram and be heavily optimized. The Xbox360 OS is what I'd call heavily optimized as it uses 32MB of RAM. I think the PS4 will have a similar OS to the PS3, and thus will use something around 50-64MB of RAM.
GPU only. As far as I know Durango has the advantage in CPU since Orbis CPU is mostly like Jaguar cores too.
what about the highly customized GPU that performs as well as a GTX 680? Mean while Sony is going with an APU solution based on AMD's mobile lineup.
Most of the consumption/reservation would be courtesy of kinect2.0 (rumoured).
Overall ram configurations are going to be the real decider here. Exciting stuff.
Agreed, and they better get it right in the costs side and the power side.
No. I wish.
By Benefactor, you mean that WiiU will benefit from it the most? Hell no!
"Wii U has 2GB of Samsung DDR3 memory running at a max speed of [12.8 GB/s]. 43% slower than PS3/360". Of that 2GB, 1GB is dedicated to OS/MiiVerse while the rest is dedicated to games.
Compared to Durango, it has "8 GB of DDR3/4 RAM. We will assume there is additional ED/S RAM."
Orbis: "4 GB of RAM at a 192GB/S; GDDR5".
Wii U Operating System features
The Wii U OS is radically different in its architecture from other console software, doe to the way it’s constructed and how it runs.
The operating system runs on a separate, smaller CPU called “IO processor”
Because of this, the Wii U Operating System does not take up resources from the main IBM CPU, of which 100% can be dedicated to the games software.
When a game is running, the OS is off and does not require any system memory. This means that games software can utilize 100% of the RAM, unlike other consoles which usually reserve 5-10% of the RAM for the OS at all times.
If the next ps and Xbox only have 2-4 GB of total RAM , the main benefactor will be the WiiU.
Well, according to this site, the notion of the WiiU having only 1GB available for games is wrong.
I don't know if the site is reliable, we still know so little about the WiiU.
in fact the only definite we have right now is the wiiU will get shitted on hardware wise :/The rumors were 4 and 8 for the PS4 and Nextbox respectively though. Plus bandwidth would be MASSIVELY different, with the Wii Us main memory at 12.8GB/s plus whatever the eDRAM can store. Plus the Wii U uses half exclusively for the OS. Even if the other two use 1GB for the OS too, that still leaves them with 3x-7x more memory as well as much faster memory.
Not really a benefactor at all. I think only doubling the previous generations RAM capacity available to games was a mistake, but we'll see how future games pan out.