POWERSPHERE
Banned
VOOK said:Aussies good news for our national day! We get Mario Kart 64!!!!!!!!!!!!!!!!!!!!!!!!
Source? So does that mean it drops at midnight? Coz that's only 20 minutes away!!!
VOOK said:Aussies good news for our national day! We get Mario Kart 64!!!!!!!!!!!!!!!!!!!!!!!!
POWERSPHERE said:Source? So does that mean it drops at midnight? Coz that's only 20 minutes away!!!
Ninja Dom said:In the UK the VC games usually drop around midnight. Keep us informed.
Ninja Dom said:In the UK the VC games usually drop around midnight. Keep us informed.
maxmars said:Oh and this saturday there should be also the go live of the news channel, isn't it?
You are not alone. The button mapping is useless for SMB. For those that haven't had the pleasure, the b and y buttons are set to one function (dash I think), and the a and x buttons to another (jump). It's easy to press b and y at the same time, and it's easy to press a and x at the same time. It's almost impossible to press one of the dash and one of the jump buttons at the same time. >___<Teppic said:Am I the only one who can't play Super Mario Bros with the classic controller because of the button placement?
POWERSPHERE said:Source? So does that mean it drops at midnight? Coz that's only 20 minutes away!!!
SumGamer said:Hell no, I encounter some more bugs in ALttP. I throw the boomerang at the soldiers and they just froze there, I've been stand and waitin for like 30 secs and they dont even blink. It doesn't happen al the time though just time to time.
I've tested this, and yeah, LttP SNES on composite has the same problems as LttP VC on composite. I also heard similar problems on Super Mario World, so maybe this was a problem with early first party SNES games. So what, do these games only sound right on RF hookups?Segata Sanshiro said:Maybe I'm missing a joke or something, but uh...that's what the boomerang is supposed to do.
Also, wanting to get to the bottom of this emulation glitchery, I popped Zelda into my SNES, which is hooked up via composite for stereo sound. The result is that the same thing happens in SNES Zelda that happens in the emulation - the sound effects try to take advantage of the stereo sound, and sometimes end up muffled depending on where you are standing. Maybe people are remembering differently, or they didn't have their SNES hooked up stereo (if you have the SNES hooked up via RF Modulator, the sound is consistent). I don't think the emulation is suspect here - maybe people just played the GBA one more recently or something?
Likewise. Nor glitches with any of the other nine games, for that matter.Narag said:I've experienced none of the LttP glitches reported as far as I can recall. If I do, I'll end up recanting here though.
Taichu said:Can LTTP be played with just the Wiimote?
Cyan said:New. At least, I never encountered the sound glitch in my LttP cartridge. I think it would've already been mentioned if the glitch was a carryover from the original game.
maharg said:I can't even think of a way that could be made to work.
Christopher said:um the controller houses 6 buttons bedsides the d-pad' +, -, A, 1, 2, B. The Gameboy Advance had the same amount of buttons and worked fine.
- : select
+: start
1.: sword
2.: item
A: map
B: "action" button.
it's not that hard.
Segata Sanshiro said:Also, wanting to get to the bottom of this emulation glitchery, I popped Zelda into my SNES, which is hooked up via composite for stereo sound. The result is that the same thing happens in SNES Zelda that happens in the emulation - the sound effects try to take advantage of the stereo sound, and sometimes end up muffled depending on where you are standing. Maybe people are remembering differently, or they didn't have their SNES hooked up stereo (if you have the SNES hooked up via RF Modulator, the sound is consistent). I don't think the emulation is suspect here - maybe people just played the GBA one more recently or something?
Good luck trying to hold it and actually use that button configuration in any functional way.Christopher said:um the controller houses 6 buttons bedsides the d-pad' +, -, A, 1, 2, B. The Gameboy Advance had the same amount of buttons and worked fine.
- : select
+: start
1.: sword
2.: item
A: map
B: "action" button.
it's not that hard.
Ian said:Mario Kart 64 for EU is up!
(and Soldier Blade)
Cosmonaut X said:MK64 actually comes in at 129 blocks, not 200. Really impressed with it so far - really sharp & clean, and the framerate seems really smooth, even if it does seem to be only 20-30fps.
Cheesemeister said:No big surprise, but this one just popped up for NA, too:
Dimmuxx said:Can you check for EU too?
EphemeralDream said:I'm a little confused. They do actually optimize 64 games right? I never bough SM64 but I was curious to see how it looked.
Conrad Link said:Hmmmmmm, thats a worry about the controller pack thing - I never thought about it, could they emulate that somehow? Or will they just never bother with games that only saved on the memory card? (Goemon nooooooo ;( ) Cause that would suck.
Cosmonaut X said:MK64 actually comes in at 129 blocks, not 200. Really impressed with it so far - really sharp & clean, and the framerate seems really smooth, even if it does seem to be only 20-30fps.
:Motorbass said:Yeah, weird, I could swear it said 200 blocks before the download. 14xx blocks will be left. Then after the dl it said: 15xxfree blocks remaining. Maybe it needs some free blocks for unpacking or something....
most n64 games ran at 320x240. if mk64 (and other n64 games) on vc is like mario 64, then they get the resolution boost to 640x480...at least for ntsc, i have no clue about the pal versions.Cosmonaut X said:Well, I'd have to compare against my old copy of MK64, but it appears that the framerate is now locked at whatever the maximum was in the cart version rather than skipping up and down. It looks a hell of a lot sharper than I remember, but that may be down to using SCART cables on Wii instead of the old AV cables I used on the N64. IMO, it looks about as good as you could expect an N64 game to look without doing any kind of upscaling, retexturing etc.
maharg said:It does that for every download. I think the early speculation was that the initial estimate is with emulator, and if you already have that it ends up smaller.