Phil Spencer was asked "So do indie devs get access to the bigger pool of RAM? Or are we limited to the 3GB in the windows partition?"
His response was "Goals is to allow devs access to full pool of resources available, no indie RAM limit.'
Now I can understand being skeptical about Microsoft delivering on this. But his language is pretty clear. Microsoft's goal is to not have any memory restriction for indie developers.
I agree with this, but the problem word here is "Goal". That suggests it's only something they're eventually aiming for, not necessarily something in place now or for the interim. And there lies the problem.
Then there's the other issue. Cboat never claimed indie devs don't get access to the full amount of memory, only that the one's who are self publishing are limited. So that is an entirely different kettle of fish.
The question to Phil should be...
Will Self Publishing indie devs have access to the full amount of RAM (available to all other devs)? Or are they limited to a set amount of ram, i.e 3GB?"