Unpleasantly mediocre character art was maybe the game's biggest detraction for me, yes. I'm not sure how the Trauma artist regressed from competent low-rent Kaneko aping in New Blood to the goofy faces of SMT4, but it was very disappointing.
What makes me laugh though is that the dumb portrait art was part of a long list of things I didn't like including:
-everything in Mikado.
-an intentional but still quite off-putting law route
-encounter design based on save anywhere
-ignoring SMT3's polished resource management lessons
-new demon art that was comically off
-voice acting (both human and demon) that often just plain didn't work
-magic builds leading to levels of brokenness not seen since SMT1's use of charm bullets
And yet, SMT4 is somehow my favorite game of the year? I don't really get it but this game definitely helped me learn new things about what I can ignore and what I can prioritize in videogames. I wrote a loveletter
here about one of my favorite moments in the game and I could write several more. When you are no longer banned OP, you oughtta give the game a real shot and tell us about it, just make sure you get to the bottom of Naraku!