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From Bloomberg.
Pull quotes:
Pull quotes:
Culturally, its shocking to people, Leydon says. They say its just an app game. They dont understand the scale of whats happening here in the industry, because its kind of a sea change. Indeed, those who play primarily on their phones make up 29 percent of the overall gaming audience, more than three times the size of the group that are considered hard-core console gamers, according to a marketing study released last spring by the NPD Group. Console and software sales, meanwhile, have dropped every year since 2008, says Michael Pachter, a gaming analyst at Wedbush Securities. In Leydons view, Upton vs. Neeson was just the first bout. Next Super Bowl, he says, you might see 10 ads.
Americas Army was a stripped-down shootem-up adaptation of software the U.S. Army had been marketing as a recruitment tool. Leydon spent a year and a half developing it for arcade-game maker Global VR. Shortly before he was done, YouTubes founders sold their company for $1.65 billion. It was amazing, he says, shaking his head. Two young guys. They worked on it for, like, a year and a half. I was like, Thats engineering, and what Im doing is engineering. Whats the difference between what Im doing and what theyre doing?
Leydon recognized then that the future of mobile games wasnt with fancy console-style graphics. People were trying to put console games on the iPhone, he says. But its different. If your games just about graphics, its not going to work. Smartphones, he realized, commandeer short bursts of attention; some people check their phones a hundred times a day. Theyre looking for something to do. Theyre trying to fill time. And theyre jumping from app to app. A successful game needed to require players to make quick decisions and then not be able to resist coming back umpteen times to check on the consequences of those decisions.
People look at ads and top grosses, and they dont look at what Game of War really is, Leydon says. This is the largest real-time concurrent interactive application ever built. Theres nothing even close to it.
The average player, Leydon says, plays for two hours per day, in 12-minute sessions, 10 a day.
I look at Game of War as a scale niche product, says Leydon. I dont need to have everybody on the earth like it. I just need to make it for the people that do like it. Thats just a free-to-play rule, because only 3 percent of the people actually pay to play, and just quadruple that even stay around. That means that of the tens of thousands of new downloads Game of War got on Super Bowl Sunday, Leydon only needs a few thousand players to become paying customers. Arcade games were good training, Leydon says. You had to make something that made people want to keep going. Not even to pay, but to keep going again and again and again. Thats the challenge, and not many people are good at it.
Were a technology company, he says. Were not really a game company. What we accomplished here is actually where were going next. Getting so many devices to participate in the same experience at the same timethats going to be the most important part of the business.