ashecitism
Member
http://www.eurogamer.net/articles/digitalfoundry-2016-performance-analysis-hitman
more at the link including the vid
Starting off with the PlayStation 4 version, we were immediately pleased to see a noticeable performance increase right out of the gate. Compared to the beta, we're looking at a boost of 10 to 15 frames per second, with performance that remains above 30fps the vast majority of the time. The second training area fares even better now, and manages to turn in something approaching a stable 60fps throughout: a taste of what could have been. So while performance remains rather variable, the more serious drops in frame-rate we encountered in the beta have been completely eliminated here.
That's all well and good for PlayStation owners, but how does Hitman fare on Xbox One? First impressions suggest a near identical presentation; we see the same 1080p rendering resolution with all of the same visual features intact. Unfortunately, when it comes to performance, the results aren't quite where they need to be. The first two areas on Xbox One exhibit frame-rate numbers more in line with the PS4 beta than the final game on Sony's platform. This means drops well below 30fps in the busiest areas, with jarring spikes up to 60fps. Thankfully, with the addition of the 30fps cap, it's possible to eliminate these spikes, but the drops below 30fps remain an issue - at least in this first mission.
Once we ventured into the meat of the game, however, things took an unexpected turn. The introduction sequence for this map is mildly disappointing, both consoles dropping below 30fps with PS4, predictably, commanding a slight lead. Things look up once we're handed control, with both versions crossing the 30fps barrier as PS4 maintains its advantage. This continues as we explore the surrounding garden, but just as we make our way indoors something changes - Xbox One takes the lead.
That said, there is one other bone to pick, and it applies to both consoles equally - loading times. Using stock hard drives, both consoles weigh in at over 90 seconds of loading when starting up the Paris map.
Ultimately, Hitman turns in respectable performance on both consoles. It's not quite as consistent as we'd like, but the majority of the game can be experienced at a stable 30fps. It's an interesting take on the Hitman series that shares more with the older releases than the more linear Hitman Absolution. Next time, we're going to delve deeper into Glacier 2, the engine powering the game, and examine the PC version. In the meantime, just know that, aside from some minor issues, Hitman is solid and worth checking out.
more at the link including the vid