[MOD POWER ABUSE]
Reminder: As usual, linking, posting or in any way distributing copyrighted material is punishable by ban, as is asking for their location or a PM thereof.
[/MOD POWER ABUSE]
Suposedly Game Informer have the scoop on "project katana" aka "Red Steel"
heres the cover
Anyone got any info from this?
EDIT
Info:
Guns, and the gun mimicks the remote/your hand. That is to say, if you hold the remote sideways/gangsta style, the gun on screen does the same.
You can actually throw grenades with a throwing motion, or roll them across the ground. Nifty.
Sword play for up close combat and there will apparently be sword duels. I guess guns aren't much use if a sword wielding baddy gets up close and you pretty much have to duel him.
Stealthy kills of some variety if you sneak up on people with swords, I think?
There are apparently leader baddies. Like, a room full of bad guys and one of them is the leader, if you kick some ass but spare the leaders life he could help you with information, new weapons, opening alternate paths, etc.
You can flick the remote to take cover behind something or flip a table over to hide behind.
Split screen and online multiplayer.
-"Aiming with the controller is as simple as using a laser pointer. You point your hand at a target and hit the trigger on the underside of the controller to fire
-"Unlike other FPS games, which tie the camera and aiming together, Red Steel's camera follows your aim with a slight delay. If, for example, you point to the edge of the screen, the camera will turn to re-center on your view after a second. With the sensitivity of the controller, a standard FPS control would move too much, potentially making the player feel ill
-"Thanks to the improved reaction that the controller offers, the team can create gunfight scenerios that would be extraordinarily diffilcult with a standard controller"
-Most console FPS games limit their enemies to horizontal planes to prevent player frustration, but targets on a verticle plane are just as easy to hit with the Revolution controller
-You can aim at a target as quickly as you can move your hand
-In the demo targets popped up on rooftops and in second story windows, as well as behind cover points on the ground, and all were equally easy to hit
-While you can quickly shoot enemies anywhere on screen, Red Steel never feels in a light-gun game - this is a true FPS, one that feels like it has drawn from the best of both the PC and console shooter worlds
-GI: we found Red Steel most enjoyable to play while standing up
-Straffing is extremely easy and effortless
-"Aiming felt similar to using a PC mouse, and it's possible to quickly explore every direction in a three-dimensional space with quick gestures"
-Total immersion. Feels like you are living the game
-GI: the Revolution is real
-Andy: It could change the very way all gamers are played now and forever
Reminder: As usual, linking, posting or in any way distributing copyrighted material is punishable by ban, as is asking for their location or a PM thereof.
[/MOD POWER ABUSE]
Suposedly Game Informer have the scoop on "project katana" aka "Red Steel"
heres the cover
Anyone got any info from this?
EDIT
Info:
Guns, and the gun mimicks the remote/your hand. That is to say, if you hold the remote sideways/gangsta style, the gun on screen does the same.
You can actually throw grenades with a throwing motion, or roll them across the ground. Nifty.
Sword play for up close combat and there will apparently be sword duels. I guess guns aren't much use if a sword wielding baddy gets up close and you pretty much have to duel him.
Stealthy kills of some variety if you sneak up on people with swords, I think?
There are apparently leader baddies. Like, a room full of bad guys and one of them is the leader, if you kick some ass but spare the leaders life he could help you with information, new weapons, opening alternate paths, etc.
You can flick the remote to take cover behind something or flip a table over to hide behind.
Split screen and online multiplayer.
-"Aiming with the controller is as simple as using a laser pointer. You point your hand at a target and hit the trigger on the underside of the controller to fire
-"Unlike other FPS games, which tie the camera and aiming together, Red Steel's camera follows your aim with a slight delay. If, for example, you point to the edge of the screen, the camera will turn to re-center on your view after a second. With the sensitivity of the controller, a standard FPS control would move too much, potentially making the player feel ill
-"Thanks to the improved reaction that the controller offers, the team can create gunfight scenerios that would be extraordinarily diffilcult with a standard controller"
-Most console FPS games limit their enemies to horizontal planes to prevent player frustration, but targets on a verticle plane are just as easy to hit with the Revolution controller
-You can aim at a target as quickly as you can move your hand
-In the demo targets popped up on rooftops and in second story windows, as well as behind cover points on the ground, and all were equally easy to hit
-While you can quickly shoot enemies anywhere on screen, Red Steel never feels in a light-gun game - this is a true FPS, one that feels like it has drawn from the best of both the PC and console shooter worlds
-GI: we found Red Steel most enjoyable to play while standing up
-Straffing is extremely easy and effortless
-"Aiming felt similar to using a PC mouse, and it's possible to quickly explore every direction in a three-dimensional space with quick gestures"
-Total immersion. Feels like you are living the game
-GI: the Revolution is real
-Andy: It could change the very way all gamers are played now and forever