Take-Two's 2K label president Christoph Hartmann has explained the why X-COM is no longer a strategy game, stating that strategy games simply aren't contemporary any more.
It must have been pretty embarrassing to sell less than an archaic strategy game like StarCraft 2, but thankfully it wasn't their fault.
In other news, he also explained why BioShock 2 failed to meet Take-Two's sales expectations.MCVUK said:BRINGING BACK XCOM
Last year 2K announced cult turn-based strategy series Xcom was to return but this time as a first-person shooter. Fans recoiled at the apparent bastardisation of their beloved series, but Hartmann says theres good reason for the change of direction.
He explains: The 90s generation of gamers all love Xcom and we own the IP, so we thought OK, what do we do with it? Every studio we had wanted to do it and each one had its own spin on it. But the problem was that turn-based strategy games were no longer the hottest thing on planet Earth. But this is not just a commercial thing strategy games are just not contemporary.
I use the example of music artists. Look at someone old school like Ray Charles, if he would make music today it would still be Ray Charles but he would probably do it more in the style of Kanye West. Bringing Ray Charles back is all fine and good, but it just needs to move on, although the core essence will still be the same.
Thats what we are trying to do. To renew Xcom but in line with what this generation of gamers want. The team behind it is asking themselves every day: Is it true to the values of the franchise? Its not a case of cashing in on the name. We just need to renew it because times are changing.
Source: http://www.mcvuk.com/news/read/interview-christophhartmann-2kgames/082216MCVUK said:WHY BIOSHOCK 2 UNDERPERFORMED
Next years BioShock: Infinite is one of 2Ks most anticipated video games. However, 2010s BioShock 2 failed to do the numbers the label was expecting.
Hartmann explains why: It was the publishing window. It was the spring of death. We shipped two weeks after Mass Effect 2. Every two weeks there was a major release so you had two weeks to sell. And if you look at the statistics of all of those titles, sales fell off a cliff for all of them after two weeks.
The window was really bad and it was a tough one. We were all shooting for autumn and all of us missed. So I think it was the window more than anything else because the critical ratings were good.
It must have been pretty embarrassing to sell less than an archaic strategy game like StarCraft 2, but thankfully it wasn't their fault.