Interfectum said:I didn't realize that. Wow wtf. Sent to die?
Nirolak said:Yes, it actually is releasing the same day as Mass Effect 3.
Interfectum said:I didn't realize that. Wow wtf. Sent to die?
MMaRsu said:Wait, it's actually releasing the same DAY as Mass Effect 3?
Jesus how can you be so stupid/incompetent?
Seriously??????????
"Last June, 2K Games offered a 2011 launch window for its reboot of the XCOM series. Today, the Take-Two Interactive publishing label revised that broad release window, announcing a new release date for the sci-fi action game: March 6, 2012."subversus said:what? You can't be serious.
Nirolak said:"Last June, 2K Games offered a 2011 launch window for its reboot of the XCOM series. Today, the Take-Two Interactive publishing label revised that broad release window, announcing a new release date for the sci-fi action game: March 6, 2012."
"Speaking at EA's ongoing E3 press conference, Mass Effect project lead Casey Hudson announced that the third installment of the space-faring series would debut on March 6, 2012."
Seriously, guy? You're using SC2 as your example? Shouldn't have to explain why that's not an accurate assessment of the strategy market as a whole.koji said:Yeah, just look at Starcraft 2, another niche game that had no sales. Or Dragon Age: Origins, that was a complete flop as well, way too niche...best selling Bioware game to date...
Seriously, someone needs to start firing these schmucks, what the hell do they know about what gamers really want. Like X-COMs original fanbase just stopped existing? It's not like there are a lot of games out there for the cyberpunk/sci-fi lovers...
Heavy said:It does make sense from a business standpoint. Only Blizzard strategy games sell a significant amount these days. If they were to release a true Xcom sequel in the same turn-based, isometric vein as the original, it would be a guaranteed flop sales-wise. You'd have to be crazy to greenlight a $20-30 million investment for a game like that in present time. That's just the way the market crumbles in its current state.
Close, I believe that's still Baldur's Gate with 5 million copies: http://www.vg247.com/2010/07/14/interview-biowares-dr-greg-on-dragon-age-2-and-the-triple-a-trap/koji said:Yeah, just look at Starcraft 2, another niche game that had no sales. Or Dragon Age: Origins, that was a complete flop as well, way too niche...best selling Bioware game to date...
VG247 said:VG247: STWOR is said to be one of the highest budget titles ever made by EA, and, obviously its a Star Wars game too. Are you feeling pressure from both EA and the fans to get it right?
Greg Zeschuk: We have always worked under a lot of pressure.
We made games such as Baldurs Gate early in our career, which is still one of our biggest-sellers having sold 5 million copies, maybe more than that.
Heavy said:It does make sense from a business standpoint. Only Blizzard strategy games sell a significant amount these days. If they were to release a true Xcom sequel in the same turn-based, isometric vein as the original, it would be a guaranteed flop sales-wise. You'd have to be crazy to greenlight a $20-30 million investment for a game like that in present time. That's just the way the market crumbles in its current state.
Heavy said:It does make sense from a business standpoint.
Heavy said:It does make sense from a business standpoint. Only Blizzard strategy games sell a significant amount these days. If they were to release a true Xcom sequel in the same turn-based, isometric vein as the original, it would be a guaranteed flop sales-wise. You'd have to be crazy to greenlight a $20-30 million investment for a game like that in present time. That's just the way the market crumbles in its current state.
Seriously, guy? You're using SC2 as your example? Shouldn't have to explain why that's not an accurate assessment of the strategy market as a whole.
Heavy said:It does make sense from a business standpoint. Only Blizzard strategy games sell a significant amount these days. If they were to release a true Xcom sequel in the same turn-based, isometric vein as the original, it would be a guaranteed flop sales-wise. You'd have to be crazy to greenlight a $20-30 million investment for a game like that in present time. That's just the way the market crumbles in its current state.
Seriously, guy? You're using SC2 as your example? Shouldn't have to explain why that's not an accurate assessment of the strategy market as a whole.
Cow Mengde said:We totally need more FPS games. I hope the next Total War game is an FPS game. Valkyrie Chronicles will also work well as an FPS. Tetris could also be revived with an FPS.
Actually, it is. While SC2 is pretty much top dog, every strategy game that's received decent marketing has sold around or well over a million copies. Even the more obscure ones sell pretty well, especially in Europe. All of them have had modest budgets, even Halo Wars.Heavy said:Seriously, guy? You're using SC2 as your example? Shouldn't have to explain why that's not an accurate assessment of the strategy market as a whole.
Nirolak said:Close, I believe that's still Baldur's Gate with 5 million copies: http://www.vg247.com/2010/07/14/interview-biowares-dr-greg-on-dragon-age-2-and-the-triple-a-trap/
erragal said:Tropico 4 is going to be a cover based third person shooter. El Presidente!!!
koji said:I stand corrected.![]()
Still a good example of a recent "niche game" scoring good sales-wise though.
echoshifting said:Nah, you know the weapons dealer would be American
probably a bro
John Harker said:I don't really have any emotional ties to this franchise, but the quotes alone just speak plainly the difference between creators and business men.
Real artists make the art and have it find fans vs. business men who make the art for the fans. Big difference, that's why one feels unique and one is built by focus group. I guess we know which direction this game is going now.
Sometimes even the people who seem to get it don't actually go and change: http://www.gamesindustry.biz/articles/bioware-triple-a-is-the-wrong-thing-to-chaseInterfectum said:What's troubling to me is it shows how narrow the top execs view are of the gaming industry. It's gotta have a huge budget and it's gotta be chasing the FPS genre. Did they ever once stop and think maybe they could lower the budget and make a really good niche strategy game that could potentially garner a big audience? And if it didn't their losses aren't so severe that it leads to layoffs?
How many more studios have to close before they get this?
It's been a year and we still haven't seen anything.GamesIndustry.biz said:BioWare: Triple-A is the wrong thing to chase
BioWare co-founder Greg Zeshuk has said that triple-A console game development is the wrong thing for developers to pursue, as only the top ten companies can do it successfully.
The creator of Mass Effect and Dragon Age said there are better opportunities developing, and that boxed game sales for traditional retail is declining year-on-year.
"It's more competitive than it's ever been, it's more dangerous than it's ever been," Zeschuk told attendees of the Develop Conference in Brighton. "Right now it's precisely the wrong thing to chase."
Publishers are being increasingly conservative as only the best titles break through sales barriers, said Zeschuk, with costs continuing to rise.
"The risk taking is disappearing on the publisher side," he said. "There's exceptions but it costs a lot of money and you've got to set the right goals."
Zeschuk said he was encouraged by moves by veteran developers opting out of big blockbuster development and start-up smaller teams, which are able to build a tight business with a positive working culture.
"I've enjoyed seeing the elder developers retrench to smaller teams. They're building a stronger culture, they're building microgroups that are quite successful," said Zeschuk, adding that going direct to consumers rather than through bricks and mortar was also a huge opportunity for developers.
"Retail still works but it's not a panacea," he added.
BioWare itself would continue to work on consoles, but Zeschuk made a point of saying the business would be "aggressively experimenting" with other opportunities as it has with recent Facebook and iPhone projects.
Gustav said:If strategy games are dead then what is with space sims? Twice dead? I miss my Wing Commanders and Freelancers.![]()
subversus said:Spacesims need flightsticks.
Actually, his analogy is good: it proves he doesn't understand shit about either medium for pretty much the same reasons.echoshifting said:I know we don't need any more reasons to pick on him, but does anyone else find it a teensy bit offensive that he claims Ray Charles' work would be more like Kanye West's if he were alive today despite the fact that they work(ed) in completely different genres? It's not like blues or jazz are dead.
echoshifting said:I know we don't need any more reasons to pick on him, but does anyone else find it a teensy bit offensive that he claims Ray Charles' work would be more like Kanye West's if he were alive today despite the fact that they work(ed) in completely different genres? It's not like blues or jazz are dead.