Poetic.Injustice
Member
Recently a patch for Dead Rising 3 was made available for download and it came in at a whopping 13GB, which is one of the biggest game patches in history. Is it unreasonable for a developer to impose such a massive download, just so that you can play a game that youve already paid for?
If you have a capped, broadband internet connection this could mean serious cost implications for you. To put it into perspective a Blu-Ray disk can hold 25GB in a single layer and to date, Playstation 3 and 4 games have only ever been delivered on single layer disks. 13GB is over 50 percent of the total disks capacity. Two patches like this and youve downloaded an entire Blu-Ray disk.
Another implication to a 13GB patch is that it could potentially pave the way for other developers to think its OK to release patches of this size. Imagine owning two or three games that all need 13GB+ patch downloads. It would be a stupendous wast of time just waiting for these to download, never mind the double or triple digit dollar costs in bandwidth.
http://8bitbot.com/13gb-game-patch-unreasonable/