Air Zombie Meat
Member
Maybe a choice between downloading fixes only (and not being able to co-op with dlc owners) or getting the entire 13 gb package would have been the way to go.
Yeah it's kind of dumb. What happened to compatibility dlc packsNeed changelog to see if unreasonable.
*Edit*
http://news.xbox.com/2014/01/games-diving-deep-into-the-add-on-content-of-dead-rising-3
- Content for DLC episodes 3 and 4 added as part of this CU.
Seems DLC is included in patch but not unlocked, when you "buy" the DLC you will simply get an unlock key.
I hope this isn't a trend.
Most likely redownloaded stuff that was already there. Afaik is it easier to replace the old files instead of re configuring themThat doesn't make sense
The patch downloads 7 gigs.
1.5 gigs are added to the game
what did the other 5.5 gigs do?
This is my thinking...if they're patching, then just patch. If they're forcing the DLC with the patch then like, what, why?
Probably because of segregation of the on-line player base. There are certain types of DLC where it is useful to have all the players with the content data even though not everyone purchased it. For example, to be able to play against a DLC character, or see an opponent with a DLC item or costume, etc.
Hmmm guys.....again since you all don't read peoples posts
the patch only downloads 7 GB, it starts at 50%
the patch only adds 1.5GB of to game size
meaning dlc only added 1.5GB and you get a much better game for a 7GB downlad
It could also be the case the game is so broken that your patch is essentially replacing most of the game and assets :lolThen they need to find a better system, because a 13Gb patch because otherwise "DLC breaks things" isn't an acceptable solution.
I find it odd that you're calling people fanboys when they're simple responding to a specific situation regarding a specific game from a specific publisher -- who has pulled this crap before. It's not acceptable, and the only way to let them know is to voice displeasure. Don't be a sheep that just accepts whatever is thrown at you. And, be careful about throwing that fanboy moniker around lest it stick to you.
I feel horrible for people stuck with slow ISPs or data caps. It's just so messed up.
no, it starts at 50% because the patch size is roughly half of the final size (24.8GB). All xbox one patches are like that. You're still downloading somewhere between 12.5 and 13GB
I'm not a fan of patches that contain DLC content. Just separate them...
Looks like the majority of that patch is re-downloading fixed versions of the various game maps that had issues.Need changelog to see if unreasonable.
*Edit*
http://news.xbox.com/2014/01/games-diving-deep-into-the-add-on-content-of-dead-rising-3
- Content for DLC episodes 3 and 4 added as part of this CU.
- Various Stability Fixes.
- Various Performance Improvements.
- Online Stability improvements.
- Added a progress bar to main menu while installer is running.
- Fixed an issue which could allow the user to overwrite their save file during streaming install while the game is booted.
- Fix for missing English VUI command in Multiplayer menu.
- Some improvements to item pickups.
- Fixed a reproducible issue where the player could get out of the world.
- Fixed an issue where music wasnt present during the streaming install.
- Fixed some mission scripting issues.
- Fixed an issue which could cause some co-op players to not progress blueprint collection achievements correctly.
- Fixed an issue where the UI was not updating properly.
- Fixed an issue which caused glass textures to appear low-res.
- Fixed an issue which could cause shadows to render incorrectly.
- Fixed a texture issue with the Golden SledgeSaw weapon.
- SmartGlass stability fix.
Nobody is being a fanboy in here, you've just been making assumptions and aggressively throwing around insults. I'd calm down with that if I were you and wanted to stick around GAF.I'm very calm. I'm just tired of the fan boys throwing hate and incorrect facts about a system they dislike.
It's incredibly unreasonable. Is there anyone out there who would even dispute this?
Sure different system, different game, etc. but Super Mario 3D World is roughly a 1.7 GB download. For the entire game. Considering that, yes, I do think a 13 gb patch is insane.
Looks like the majority of that patch is re-downloading fixed versions of the various game maps that had issues.
Does Xbox One require that the patch be downloaded before the game can be played again?
If your bone is connected to the internet I think it does.
No, you can just choose not to download/install it and play it like normal. Online play requires it though, as far as I know.
It basically means that the game was completely unfinished and should not have gone gold. Wasn't it the same with Forza 5?
No, you can just choose not to download/install it and play it like normal. Online play requires it though, as far as I know.
Witcher 2's Enhanced Edition patch was like 12gigs on PC.
If it adds more content, then whatever... it's 2014 though, one would have hoped that ISPs wouldn't be restricting us bandwidth caps at this point.
Unfortunately ISPs gonna ISP in most cases.
Then again if it's all hotfixes, then jesus christ what was the point of the initial release?
Looks like the majority of that patch is re-downloading fixed versions of the various game maps that had issues.
Need changelog to see if unreasonable.
*Edit*
http://news.xbox.com/2014/01/games-diving-deep-into-the-add-on-content-of-dead-rising-3
- Content for DLC episodes 3 and 4 added as part of this CU.
- Various Stability Fixes.
- Various Performance Improvements.
- Online Stability improvements.
- Added a progress bar to main menu while installer is running.
- Fixed an issue which could allow the user to overwrite their save file during streaming install while the game is booted.
- Fix for missing English VUI command in Multiplayer menu.
- Some improvements to item pickups.
- Fixed a reproducible issue where the player could get out of the world.
- Fixed an issue where music wasn’t present during the streaming install.
- Fixed some mission scripting issues.
- Fixed an issue which could cause some co-op players to not progress blueprint collection achievements correctly.
- Fixed an issue where the UI was not updating properly.
- Fixed an issue which caused glass textures to appear low-res.
- Fixed an issue which could cause shadows to render incorrectly.
- Fixed a texture issue with the Golden SledgeSaw weapon.
- SmartGlass stability fix.
Seems DLC is included in patch but not unlocked, when you "buy" the DLC you will simply get an unlock key.
I hope this isn't a trend.
Seems DLC is included in patch but not unlocked, when you "buy" the DLC you will simply get an unlock key.
I hope this isn't a trend.
The map meshes take basically no space at all. Graphic rendering issues are code changes. All the things in the patch besides the DLC should equal a small patch.
.Massively unreasonable.