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Yoko Taro (Nier Automata) Addresses the 2B butt controversy

Yeah, I'm just saying because there are idiots who keep spouting that any sexualization, including 2B's design, must be thanks to pandering to otaku or whatever. News flash - this isn't a AAA game and it's not being headed by executive suits focus testing towards certain demographics. It's a team of Yoko Taro fans finally getting to work on a project that Takashi Taura asked Taro about making, with Yoshida making designs based on very loose descriptions from Taro.

How are you so sure? I recall even IGA admitting to sexying up his female protagonist in hopes of sales.
 

Dio

Banned
How are you so sure? I recall even IGA admitting to sexying up his female protagonist in hopes of sales.

You don't know and I don't know. I'm not so arrogant that I can presume to know the motivations and thoughts behind Yoshida's designs for Automata until he answers for himself. Until then, all assumption and conjecture about intent is worthless chatter that's based on ephemera.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Well you could make the same argument both ways tbh. What if the creator didn't want to put in or alter his vision to be more progressive but execs forced him to. That's just as bad in the long run. This is super super super uncommon but honestly I don't like it on either side of the fence. just let the dudes make their stuff and put their vision out. But most are getting too scared of bad press or have been relying too much on focus groups and every little bit one direction or the other changed for the masses out of fear of not selling hurts the original vision of a product. Some things get lost and things become more of the same.
Execs wanting their product to be more accessible to a larger audience would be just as bad as shafting one gender over the other?

I love TLOU but I wouldn't consider it "auteur" at all.
Compared to other mainstream gaming products? I'm talking about the feel of it all. Right down to the way cutscenes are edited.
 

killatopak

Gold Member
Man that posted flowchart of the dg/nier timeline made me realize there's alot of stuff I don't know about that's only exclusively released in japan through novels and character books.
 
It's a fine game, but it's basically "The Road" with a bazillion videogame conventions like guns and stealth kills, mixed with a wikipedia entry on cordyceps.

Or at least, most would probably agree it's an incredibly conventional and unchallenging narrative compared to trying to understand the context of this:

drakengard.gif

I really wish that the game fleshed out the other intoners better and even gave them playable sections. The black flower is such a beautiful audiovisual design that unites the female characters of the game in their shared trials and repression, lashing out at the world that was so cruel to them, but it wastes a lot of its potential because only Zero's struggle has the narrative weight to carry that lofty concept.

It's one of the most breathtaking setpieces in gaming, and I feel like Taro's vision was kind of sacrificed by the heavy constraints and complications that Drakengard 3 was saddled with.
 

Dio

Banned
I really wish that the game fleshed out the other intoners better and even gave them playable sections. The black flower is such a beautiful audiovisual design that unites the female characters of the game in their shared trials and repression, lashing out at the world that was so cruel to them, but it wastes a lot of its potential because only Zero's struggle has the narrative weight to carry that lofty concept.

It's one of the most breathtaking setpieces in gaming.

They did. You can play as all the other intoners and they have their own small stories.

They're DLC.
 
I know everyone complains about this fight, but I legitimately loved it. The visuals are just so good
It's honestly one of my favorite parts of the whole series. With only the barest use of dialogue, it's such a perfect culmination of everything the game had been setting up. The English delivery by Mikhail at the end kills me every time.

It's one of the most breathtaking setpieces in gaming, and I feel like Taro's vision was kind of sacrificed by the heavy constraints and complications that Drakengard 3 was saddled with.
If Drakengard 3 is only one thing, it's a quietly poignant game buried under a million budgetary compromises.

Sooooooooo, high hopes for Nier 2!
 
Yeah, I'm just saying because there are idiots who keep spouting...
These conversations are clearly frustrating for folks on both/all sides. But aren't these conversations also useful, to clarify what you feel are common misconceptions, and so forth? The addition of hostility, as above, tends not to help.
While there's nothing wrong with conversation is there really any point to it considering there's no real middle ground between those spectrums ?
Is there any place for compromise when one side aims to remove all sexualized content from games ? And other one doesn't want any changes ?
I got no idea why we can't simply vote with wallets over what we prefer.
Is the aim really to "remove all sexualized content from games", though? I'm not sure. And is the conversation really without value, if it can still potentially lead to greater amounts of mutual understanding and respect within a community? I do think that a good conversation tends to lead to good outcomes, such as increased amounts of mutual understanding and respect.
...people need to understand that if you can't debate subjects properly or come out swinging hyper judgmental all it does is fuel the fire... People are defensive about their beliefs, lifestyles, and hobbies, it's who they are as a person. You have to be able to... try to see where they are coming from and so on. Someone could be 100% in the wrong about something but if you don't treat them like a human being, even if you feel they don't deserve it or they don't return the favor, you can't ever get someone to change their mind on something or even consider others feelings...

I think this point is very much worth considering, as I suggested elsewhere.
 
They did. You can play as all the other intoners and they have their own small stories.

They're DLC.
Good to know, but I meant a more significant presence in the narrative as it progresses. Like, Five is MIA for the majority of the game.

If Drakengard 3 is only one thing, it's a quietly poignant game buried under a million budgetary compromises.

Sooooooooo, high hopes for Nier 2!
For sure. iirc, D3 was basically a hastily ported PSP game.
 

Dio

Banned
These conversations are clearly frustrating for folks on both/all sides. But aren't these conversations also useful, to clarify what you feel are common misconceptions, and so forth? The addition of hostility, as above, tends not to help.

That's fair, I was being rude. On the other hand, I am really, really sick and tired (especially as a game artist myself) of being told how all game artists in every situation are being forced by management, market conditions or whatever into making sexualized designs. This can be true in larger studios, but as an example this thread we're in right now isn't a AAA project, it's a passion project that only exists because a Taro fan got in contact with him to make a dream game.

Sometimes, I just want to draw/3d model someone hot, and I can understand Yoshida being the same way designing his characters.
 

QisTopTier

XisBannedTier
Execs wanting their product to be more accessible to a larger audience would be just as bad as shafting one gender over the other?

Yes, because you need to stop looking at it that way only. They might gain new players from a different group but there is a chance they now lose out on more from changes than they could have gained and as I was saying there is the risk of becoming something that isn't unique and becomes another bland product no one really bats an eye at.

5LTebd4.jpg


Your argument isn't really unique or good because it can be used by the very people you always argue against. Why shouldn't this game have more moe stuff you would get a bigger otaku audience and have more sells.

In the long run it's typically boils down to people arguing over a bunch of what ifs and so on with no way of ever finding out the answer because they are not in charge of said game to make the what ifs a reality or to see both sides of the fate of the changes because well we don't have time travel :p

Which is why I was saying a lot of the well done indie games end up being amazing, you get people that stick to their vision they stand out and get the game out that was in their mind for the world to see. There are extremely progressive indie games out there that would never fly in the AAA market and there are silly and weird indie games out there that wouldn't fly past an execs desk.
 

Isotropy

Member
Akihiko Yoshida can draw big, overexposed male buttocks just as well as he can draw female ones. Quit holding out on us, Nier!

Or maybe just an Ashley Riot DLC costume for Basch in The Zodiac Age...
 

Dio

Banned
Akihiko Yoshida can draw big, overexposed male buttocks just as well as he can draw female ones. Quit holding out on us, Nier!

Or maybe just an Ashley Riot DLC costume for Basch in The Zodiac Age...

The M rating for Nier Automata says that there is a fully nude male character in this game, sans genitalia. Probably because they're an android.
 
These conversations are clearly frustrating for folks on both/all sides. But aren't these conversations also useful, to clarify what you feel are common misconceptions, and so forth? The addition of hostility, as above, tends not to help.

The problem is that it's often the same people with the same ignorant opinions reposting the same tired arguments that have already been addressed multiple times who never had any interest in genuine conversation to begin with.

This is not an evolving conversation. It's just a frustrating formality.
 
These conversations are clearly frustrating for folks on both/all sides. But aren't these conversations also useful, to clarify what you feel are common misconceptions, and so forth? The addition of hostility, as above, tends not to help.
That's fair, I was being rude...
The problem is that it's often the same people with the same ignorant opinions reposting the same tired arguments that have already been addressed multiple times who never had any interest in genuine conversation to begin with. This is not an evolving conversation. It's just a frustrating formality.
It's certainly understandable. But I contend that whatever lack of progress there may have been in these threads over time is at least in part attributable to the high levels of hostility that were (unnecessarily) exchanged between the parties involved, ultimately to the detriment of all of the parties involved. Which is why it's always worth making that extra effort:
...people need to understand that if you can't debate subjects properly or come out swinging hyper judgmental all it does is fuel the fire... People are defensive about their beliefs, lifestyles, and hobbies, it's who they are as a person. You have to be able to... try to see where they are coming from and so on. Someone could be 100% in the wrong about something but if you don't treat them like a human being, even if you feel they don't deserve it or they don't return the favor, you can't ever get someone to change their mind on something or even consider others feelings...

I think this point is very much worth considering, as I suggested elsewhere.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Yes, because you need to stop looking at it that way only. They might gain new players from a different group but there is a chance they now lose out on more from changes than they could have gained and as I was saying there is the risk of becoming something that isn't unique and becomes another bland product no one really bats an eye at.

5LTebd4.jpg
That project is bland not because they were trying to appeal to a more accessible audience, but because they turned a game that featured a more cartoony art style into a bland one. Which is incredibly different from the hypothetical of creating more reasonable female character designs in an effort to appeal to more than just the audience of men.

Your argument isn't really unique or good because it can be used by the very people you always argue against. Why shouldn't this game have more moe stuff you would get a bigger otaku audience and have more sells.
The otaku audience is niche as hell, part of the reason the Japanese games industry declined was part of appealing to that niche, (part of it).

In the long run it's typically boils down to people arguing over a bunch of what ifs and so on with no way of ever finding out the answer because they are not in charge of said game to make the what ifs a reality or to see both sides of the fate of the changes because well we don't have time travel :p
I mean we have pretty good examples of the effect progressiveness is having on gaming.

Which is why I was saying a lot of the well done indie games end up being amazing, you get people that stick to their vision they stand out and get the game out that was in their mind for the world to see. There are extremely progressive indie games out there that would never fly in the AAA market and there are silly and weird indie games out there that wouldn't fly past an execs desk.
What progressive indie game wouldn't fly in the AAA market if you don't mind me asking? Remember that arguably this gen's most iconic character was just revealed to be a lesbian, TLOU 2 is being made with Ellie being the lead, Emily in Dishonored 2 is allowed to have a secret lover, (who I wish the game actually showed but a lot of that game's narrative structure seemed a bit rushed >_>), Evie Frye had a romance with a POC, etc. things are moving forward quite a bit. Seeing these kinds of things is part of why I look forward to the e3 presentations.
 

QisTopTier

XisBannedTier
That project is bland not because they were trying to appeal to a more accessible audience, but because they turned a game that featured a more cartoony art style into a bland one. Which is incredibly different from the hypothetical of creating more reasonable female character designs in an effort to appeal to more than just the audience of men.
Change is change, it has a domino effect.

The otaku audience is niche as hell, part of the reason the Japanese games industry declined was part of appealing to that niche, (part of it).
And that's part of the problem of people stepping in and demanding things be changed for what they know sells

What progressive indie game wouldn't fly in the AAA market if you don't mind me asking? Remember that arguably this gen's most iconic character was just revealed to be a lesbian, TLOU 2 is being made with Ellie being the lead, Emily in Dishonored 2 is allowed to have a secret lover, (who I wish the game actually showed but a lot of that game's narrative structure seemed a bit rushed >_>), Evie Frye had a romance with a POC, etc. things are moving forward quite a bit. Seeing these kinds of things is part of why I look forward to the e3 presentations.

But that's the thing I'm pretty damn sure that was the original intent and visions of those products. TLOU wanted ellie on the front and she's playable for 1/3rd of the first game. I already said progressive stuff isn't bad what I'm saying is that changing a current vision to fit with certain views because of fear or stuff isn't good.

Devs should be free to make stuff that is in their vision. Not everything needs to be progressive not every game needs to be loved by everyone. Devs make their games with certain goals in mind and typically budget them around the audience they will get with the idea they have. Once you throw those plans out the gate things start to get really wonky and games tend to colapse on themselves and lose their vision.

Sometimes a dev wants to make a game about something they think is cool but not a lot of people will like and that's fine. It's why you see random indie devs get so shocked when one of their games blows up in popularity
 

xPixels

Neo Member
Loved Nier and Drakengard, but this comes off as pretty childish. For someone who purports to be as dark and grim as Taro, I'd expect him to ignore this shit and make his art rather than stoop to trolling critics. Guess pettiness isn't beneath him, huh?

Also, there's some rich irony in how uncomfortable he is with exposing himself in interviews, but he's fine with exposing others' bodies. Like, bro, you do realize that if anyone is actually pissed its because of the same problems with voyeurism that seem to bother you? I know Taro's comments frustrated some people in this thread, but honestly, when I think about it and his mask gimmick, it all just comes off as really fragile. :\

Still looking forward to this game, but I hope he finds a better way to respond to critics in the future.
 
Loved Nier and Drakengard, but this comes off as pretty childish. For someone who purports to be as dark and grim as Taro, I'd expect him to ignore this shit and make his art rather than stoop to trolling critics. Guess pettiness isn't beneath him, huh?

Also, there's some rich irony in how uncomfortable he is with exposing himself in interviews, but he's fine with exposing others' bodies. Like, bro, you do realize that if anyone is actually pissed its because of the same problems with voyeurism that seem to bother you? I know Taro's comments frustrated some people in this thread, but honestly, when I think about it and his mask gimmick, it all just comes off as really fragile. :\

Still looking forward to this game, but I hope he finds a better way to respond to critics in the future.

This entire post is like... wut.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
But that's the thing I'm pretty damn sure that was the original intent and visions of those products. TLOU wanted ellie on the front and she's playable for 1/3rd of the first game. I already said progressive stuff isn't bad what I'm saying is that changing a current vision to fit with certain views because of fear or stuff isn't good.
It absolutely was. But you know what wasn't the intent of Neil Druckmann originally, Nathan Drake
having a daughter, originally Neil wanted him to have a son but was asked what if it was a woman?
Stuff like that wasn't his intent but it turned out well and some people took issue before release. Changes are part of the creative process. In fact, there are way more examples in this industry of projects that a)didn't get made because they didn't pander enough to the male gaze, b)had changes in order to pander to the male gaze, and c)had to go from studio to studio before finally getting funded.

Devs should be free to make stuff that is in their vision. Not everything needs to be progressive not every game needs to be loved by everyone. Devs make their games with certain goals in mind and typically budget them around the audience they will get with the idea they have. Once you throw those plans out the gate things start to get really wonky and games tend to colapse on themselves and lose their vision.
No not every game needs to be progressive. But rarely does a progressive mindset lead to an unbalanced poorly designed game. Development hell is way more the cause of that. Games are constantly changing and rarely is a project exactly as the creator intended unless it's literally made by one person who received no feedback whatsoever.
 

Squire

Banned
Loved Nier and Drakengard, but this comes off as pretty childish. For someone who purports to be as dark and grim as Taro, I'd expect him to ignore this shit and make his art rather than stoop to trolling critics. Guess pettiness isn't beneath him, huh?

Also, there's some rich irony in how uncomfortable he is with exposing himself in interviews, but he's fine with exposing others' bodies. Like, bro, you do realize that if anyone is actually pissed its because of the same problems with voyeurism that seem to bother you? I know Taro's comments frustrated some people in this thread, but honestly, when I think about it and his mask gimmick, it all just comes off as really fragile. :

Still looking forward to this game, but I hope he finds a better way to respond to critics in the future.

He isn't responding to anyone, it's a joke.
 
Loved Nier and Drakengard, but this comes off as pretty childish. For someone who purports to be as dark and grim as Taro, I'd expect him to ignore this shit and make his art rather than stoop to trolling critics. Guess pettiness isn't beneath him, huh?

Also, there's some rich irony in how uncomfortable he is with exposing himself in interviews, but he's fine with exposing others' bodies. Like, bro, you do realize that if anyone is actually pissed its because of the same problems with voyeurism that seem to bother you? I know Taro's comments frustrated some people in this thread, but honestly, when I think about it and his mask gimmick, it all just comes off as really fragile. :\

Still looking forward to this game, but I hope he finds a better way to respond to critics in the future.

Taro does not purport to be dark and grim. Drakengard was a critcism of heroic violence, while Drakengard 3 and Nier were full of oddball humor. All three had touching, emotional moments spread among romance, family, and friendship.
 

Christhor

Member
Loved Nier and Drakengard, but this comes off as pretty childish. For someone who purports to be as dark and grim as Taro, I'd expect him to ignore this shit and make his art rather than stoop to trolling critics. Guess pettiness isn't beneath him, huh?

Also, there's some rich irony in how uncomfortable he is with exposing himself in interviews, but he's fine with exposing others' bodies. Like, bro, you do realize that if anyone is actually pissed its because of the same problems with voyeurism that seem to bother you? I know Taro's comments frustrated some people in this thread, but honestly, when I think about it and his mask gimmick, it all just comes off as really fragile. :\

Still looking forward to this game, but I hope he finds a better way to respond to critics in the future.

lol. The man just has a great sense of humour. Here's something else he did recently: https://www.youtube.com/watch?v=XhWGuV6mcE4

You can tell he's just a guy who likes to make people laugh.
 

QisTopTier

XisBannedTier
It absolutely was. But you know what wasn't the intent of Neil Druckmann originally, Nathan Drake
having a daughter, originally Neil wanted him to have a son but was asked what if it was a woman?
Stuff like that wasn't his intent but it turned out well and some people took issue before release. Changes are part of the creative process. In fact, there are way more examples in this industry of projects that a)didn't get made because they didn't pander enough to the male gaze, b)had changes in order to pander to the male gaze, and c)had to go from studio to studio before finally getting funded.

Yup and that sucks, but at the same time while inclusiveness is good there runs the risk of a reverse of that happening where say a dev wanted to make a product focused towards a male audience gets shut down because it's not progressive enough. LOL this shit isn't gonna happen in a billion years but regardless a good vision should be allowed to breathe and become something but thats the problem with taking stuff to publishers they don't typically like a gamble. You are seeing more progressive stuff these days from AAA as well because that's what is in at the moment. It's a good thing but at the same time it is because of market research.

No not every game needs to be progressive. But rarely does a progressive mindset lead to an unbalanced poorly designed game. Development hell is way more the cause of that. Games are constantly changing and rarely is a project exactly as the creator intended unless it's literally made by one person who received no feedback whatsoever.

Progressive stuff or non progressive stuff rarely has anything to do with gameplay outside of a character you control it's more of an argument towards visual and story of a game. Which are important identities of a game almost as much as gameplay or more than the gameplay given the genre. There is also a difference between idea's being thrown at the dev and them liking them enough to include and change somethings and people not funding or threatening cancellation if they dont change
 
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