More_Badass
Member
$9.99, PC
http://store.steampowered.com/app/506870/
Launch trailer | Gameplay clip | Dungeon Generation explained
It's always a nice surprise when I discover a game I had never heard, since I tend to follow indie games pretty closely.
So seeing Unexplored getting an RPS Recommended review instantly caught my attention
https://www.rockpapershotgun.com/2017/02/23/unexplored-review/
The game left Early Access today, and after playing about 75 minutes, it's well worth checking out. For such a simple control scheme, there's a surprising amount of depth here. Dual wielding weapons or wielding just one for a two-handed damage buff, environmental effects like propagating fire and freezing water, very varied enemies and a combat system that encourages positioning and timing, equippable armor and cloaks and rings, puzzles and gods and traps.
My most recent death occurred because I threw a torch at an enemy in a room full of bushes, which killed the enemy to burn to death but the fire to spread across the underbrush, filling the room with smoke and blinding me for several seconds (literally a blind status effect that blacked out that room), causing me to panic-run into more flames, and burn to death.
The art style is simple, but has its own unique style due to being 3D/not flat.
http://store.steampowered.com/app/506870/
Launch trailer | Gameplay clip | Dungeon Generation explained
Unexplored is an accessible yet challenging roguelite action rpg, featuring a fantastic level generator, and a surprising amount of content and depth.Explore dangerous dungeons, solve mysterious puzzles and engage hundreds of foes, big and small, in intense melee combat.
Easy to Play, Easy to Die
Fantastic Generated Dungeons (using brand new tech)
Real Emergent Gameplay with many Tactical Options
Intense, Real-time, Dual Wielding Melee Combat
Stealth Mechanics (dungeon crawling like a real rogue )
Over 50 dangerous bosses
Challenging, generated puzzles
Adaptive, original soundtrack
It's always a nice surprise when I discover a game I had never heard, since I tend to follow indie games pretty closely.
So seeing Unexplored getting an RPS Recommended review instantly caught my attention
https://www.rockpapershotgun.com/2017/02/23/unexplored-review/
Unexplored generates some of the best dungeons Ive ever seen. On my best run so far, I forged a sword of despair and enemies trembled and fled when I pointed it in their general direction. On my most entertaining run, a Dagger of Shrieking fused itself to my hand. Every twenty seconds or so, it would scream, alerting every bastard thing in the dungeon to my presence.
So many roguelikes (and lites), so little time. What a pleasure it is, then, to find Unexplored, a new dungeon-crawler that immediately stands out from the pack, and that can be played swiftly and without too much time spent on the learning curve. Its a wonderful game that creates my favourite procedural levels since Invisible, Inc.
The game left Early Access today, and after playing about 75 minutes, it's well worth checking out. For such a simple control scheme, there's a surprising amount of depth here. Dual wielding weapons or wielding just one for a two-handed damage buff, environmental effects like propagating fire and freezing water, very varied enemies and a combat system that encourages positioning and timing, equippable armor and cloaks and rings, puzzles and gods and traps.
My most recent death occurred because I threw a torch at an enemy in a room full of bushes, which killed the enemy to burn to death but the fire to spread across the underbrush, filling the room with smoke and blinding me for several seconds (literally a blind status effect that blacked out that room), causing me to panic-run into more flames, and burn to death.
The art style is simple, but has its own unique style due to being 3D/not flat.