One thing that hasn't been mentioned, do standard PS4s get access to the WCG that GTS offers?
I've seen a bunch of videos and also in person running on the Pro.
Ultra low resolution reflections, 2D trees noticeable everywhere... And if you compare the trackball other racers, you can see the side bumps are flat in GTS. Not even a convincing bump map. It's distracting.
Game play wise it felt easier to handle than Forza Motorsport for whatever reason, but I don't know too much about sim racers.
... and kids this is why the industry does not choose 60 FPS with VR in mind too (so even higher target than 60 Hz) as standard .
There are different trade-offs.I don't think the details I'm talking about are about wanting a 60fps cap, it could be a RAM limitation.
But Fwiw, it's a very silly comment considering I'm comparing with another game on a similar system that is also 60fps.
And the context is "HDR killer app"
There are different trade-offs.
Reflections are slightly lower quality on GT but appear to update at full rate. Forza seems to update all reflections at 30fps instead.
There are different trade-offs.
Reflections are slightly lower quality on GT but appear to update at full rate. Forza seems to update all reflections at 30fps instead.
Shame DF didn't point out many of the game issues like high use of 2D assets lack of 3D polygons used on the Tire walls, when you crash there is nothing, but in Forza you get debris and tires flying everywhere, also the level of detail is quite jarring in places and very noticeable on the marshalls etc
Expected a bit better from DigitalFoundry, but there again this is SONY
Shame DF didn't point out many of the game issues like high use of 2D assets lack of 3D polygons used on the Tire walls, when you crash there is nothing, but in Forza you get debris and tires flying everywhere, also the level of detail is quite jarring in places and very noticeable on the marshalls etc
Expected a bit better from DigitalFoundry, but there again this is SONY
Shame DF didn't point out many of the game issues like high use of 2D assets lack of 3D polygons used on the Tire walls, when you crash there is nothing, but in Forza you get debris and tires flying everywhere, also the level of detail is quite jarring in places and very noticeable on the marshalls etc
Expected a bit better from DigitalFoundry, but there again this is SONY
this is a video about HDR, jeez. but we get it, you like your xbox better.
This is an unfair comment to make. The video isn't what it is due to HDR - it required so much effort to make that I couldn't dig in as deeply.Shame DF didn't point out many of the game issues like high use of 2D assets lack of 3D polygons used on the Tire walls, when you crash there is nothing, but in Forza you get debris and tires flying everywhere, also the level of detail is quite jarring in places and very noticeable on the marshalls etc
Expected a bit better from DigitalFoundry, but there again this is SONY
Again, this first video was limited because of the HDR production time. It was a nightmare.No, I just expect a little better from DF. GT Sports has many GFX issues on the trackside and the LOD is very noticeable, like a step back to F1 on the PS .Car model and HDR wise, this game is the best, but at a big cost to the trackside detail and high use of LOD
I would not let it get under your skin. I have no idea how hard the HDR capture and rework is in comparison to normal footage, but it cannot be easy given its newness for DF and for editing software in general. Now only if I had an HDR screen to consume it onThis is an unfair comment to make. The video isnt what it is due to HDR - it required so much effort to make that I couldnt dig in as deeply.
That said, I disagree with your assessment now after spending the morning comparing the two.
Forza and GT both use 2D trees but the tree textures are more detailed and better lit in GT. Forza just slaps two flat surfaces together but its still ultimately 2D in nature.
GT also uses a fully modeled 3D crowd on all tracks aside from the giant stadiums. Forzas crowd is entirely 2D.
GT has more details than I expected when looking closely.
No wonder it is the HDR killer app since it has the best and most future proof HDR so far supporting HDR TVs with up to 10000 nits.
There are different trade-offs.
Reflections are slightly lower quality on GT but appear to update at full rate. Forza seems to update all reflections at 30fps instead.
Forza and GT both use 2D trees but the tree textures are more detailed and better lit in GT. Forza just slaps two flat surfaces together but it's still ultimately 2D in nature.
GT also uses a fully modeled 3D crowd on all tracks aside from the giant stadiums. Forza's crowd is entirely 2D.
This is an unfair comment to make. The video isnt what it is due to HDR - it required so much effort to make that I couldnt dig in as deeply.
That said, I disagree with your assessment now after spending the morning comparing the two.
Forza and GT both use 2D trees but the tree textures are more detailed and better lit in GT. Forza just slaps two flat surfaces together but its still ultimately 2D in nature.
GT also uses a fully modeled 3D crowd on all tracks aside from the giant stadiums. Forzas crowd is entirely 2D.
GT has more details than I expected when looking closely.
Again, this first video was limited because of the HDR production time. It was a nightmare.
I'm working on a more detailed video putting Forza 7 and GTS side by side and I think you're going to be genuinely shocked by the results. I honestly expected Forza 7 to crush GT in terms of track side detail but it's absolutely not the case.
I can see why, though. Forza has a lower contrast look even in HDR and its flaws don't stick out as much while racing, which is a very important thing, but if you look closely at individual assets, you can see that Polyphony put in the work. The tracks ARE detailed.
You seem obsessed with the tire wall but I can point to a number of other higher polygon objects in GT as well.It's far more noticeable in Sports and I don't really want to talk much of Forza 7 as I'm waiting to play it more on the One X rather than on my One S, where I can really compare it far more fairly to Sports running on my Pro.
But I will say there is more use of 3D polygons for trackside details like tire walls in Forza, the cockpit in Forza is better animated too, nevermind the weather effects
In GT sports, drive up slowly to the marshals and see big jump in level of detail as you get close, it's like a throwback PS era
Car model and HDR wise I agree with you, it's ahead of anything else out there, but at big costs to the detail gfx elsewhere in the game and features like dynamic weather.
PD used to be the best on the PS and PS3, but they've lost that magic since the PS3 era and games like Project Cars 2 are pushing ahead with features like weather systems and patterns
No. I've decided to use the PC version using Ultra settings. It's beyond what Xbox One X offers (reflections and rear view can update at full frame-rate on PC, for instance) but it's much closer than using the 1080p XO version.Do you have final code for both GTS and the 1X version of F7?
No. I've decided to use the PC version using Ultra settings. It's beyond what Xbox One X offers (reflections and rear view can update at full frame-rate on PC, for instance) but it's much closer than using the 1080p XO version.
Thankfully, F7 runs flawlessly on my PC at 4K60 using Ultra.
I've seen a bunch of videos and also in person running on the Pro.
Ultra low resolution reflections, 2D trees noticeable everywhere... And if you compare the trackball other racers, you can see the side bumps are flat in GTS. Not even a convincing bump map. It's distracting.
Game play wise it felt easier to handle than Forza Motorsport for whatever reason, but I don't know too much about sim racers.
Shame DF didn't point out many of the game issues like high use of 2D assets lack of 3D polygons used on the Tire walls, when you crash there is nothing, but in Forza you get debris and tires flying everywhere, also the level of detail is quite jarring in places and very noticeable on the marshalls etc
Expected a bit better from DigitalFoundry, but there again this is SONY
2D trees noticeable everywhere...
GT6 vs GTS
You seem obsessed with the tire wall but I can point to a number of other higher polygon objects in GT as well.
.
Well in car games one tends to crash now and again. Running into a barrier in Forza gives the player a sense of impact and you see bits going flying, none of that in Sports never mind a far weaker damage car model system which is basic to the extreme and then you get the jarring level of detail used on objects
Like I said, Car model wise Sports is the best there is, but at huge costs to details elsewhere and feature sets like damage models, weather system and even good AI.
And it's also not for this thread so can we not.
i mean...... are you trying too say Forza has better AI than GTS?
Because thats bollocks.
Well in car games one tends to crash now and again. Running into a barrier in Forza gives the player a sense of impact and you see bits going flying, none of that in Sports never mind a far weaker damage car model system which is basic to the extreme and then you get the jarring level of detail used on objects
Like I said, Car model wise Sports is the best there is, but at huge costs to details elsewhere and feature sets like damage models, weather system and even good AI.
Yep. Cuphead.Has chromatic aberration had a killer app yet?
Fear not, that's precisely what I'll be looking at.But is it final code for GT Sport? If it's just the demo then the track selection is not very expansive.
I'd love a comparison of Nordschleife in both games, but that track was not available in demo.
Well he did say GTS does some things better and Forza does some things better.
Both games aren't perfect but they are both good in different ways. But I suspect you favour the Xbox and Forza from your reply's, so even with a video showing how good GTS is, it probably won't change your mind.
Fear not, that's precisely what I'll be looking at.
With HDR, some games so subtitle but look lovely. Playing Ghost Recon Wildlands in the free weekend and the darks when the day night cycle hits night are stunning.
It is a SHAME that "digital" foundry claims to be a house of technology when they are clearly teh bias. Where is the analsis of such outdated concept like tree? Air? Why last gen things like bus. Please redo this.
I am a tree enthusiast. I frequently drive around in real life at high speeds and look at tree. This game embarrassing. Yoshi Island have better tree.
HDR's killer app is actually mad max, planet earth 2 and Sparks on Netflix.
I remember when GT Sport was first revealed everyone was dogpiling on how bad it looks and how Forza will be the best looker now that it turned out to be the opposite which GT Sport is the better visual techpiece overall, the Forza fans trying their best to bring down GT Sport and downplay everything while trying to push the notion again that Forza is better, embarassing
It is a SHAME that "digital" foundry claims to be a house of technology when they are clearly teh bias. Where is the analsis of such outdated concept like tree? Air? Why last gen things like bus. Please redo this.
I am a tree enthusiast. I frequently drive around in real life at high speeds and look at tree. This game embarrassing. Yoshi Island have better tree.
And are you guys seriously trying to dog on GTS trees when Forza uses 2D cutouts throughout the whole track, ones that don't even react to the environment lighting or self-shadow? GTS actually has a fair amount of roadside 3D trees like Driveclub too.
Expected a bit better from DigitalFoundry, but there again this is SONY
Well let's just say that sometimes being transparent and or slightly bias is preferable rather than pretending to be....Ah, only good guys Sony fans, only bad guy Microsoft fans. Amazing how simple the world actually is.
LoLIt is a SHAME that "digital" foundry claims to be a house of technology when they are clearly teh bias. Where is the analsis of such outdated concept like tree? Air? Why last gen things like bus. Please redo this.
I am a tree enthusiast. I frequently drive around in real life at high speeds and look at tree. This game embarrassing. Yoshi Island have better tree.
This is an unfair comment to make. The video isnt what it is due to HDR - it required so much effort to make that I couldnt dig in as deeply.
That said, I disagree with your assessment now after spending the morning comparing the two.
Forza and GT both use 2D trees but the tree textures are more detailed and better lit in GT. Forza just slaps two flat surfaces together but its still ultimately 2D in nature.
GT also uses a fully modeled 3D crowd on all tracks aside from the giant stadiums. Forzas crowd is entirely 2D.
GT has more details than I expected when looking closely.
Again, this first video was limited because of the HDR production time. It was a nightmare.
I'm working on a more detailed video putting Forza 7 and GTS side by side and I think you're going to be genuinely shocked by the results. I honestly expected Forza 7 to crush GT in terms of track side detail but it's absolutely not the case.
I can see why, though. Forza has a lower contrast look even in HDR and its flaws don't stick out as much while racing, which is a very important thing, but if you look closely at individual assets, you can see that Polyphony put in the work. The tracks ARE detailed.