boutrosinit
Street Fighter IV World Champion
Hello.
I've decided to start this thread (which I hope sticks) in aim of finding Unity users to collaborate with on projects and share info with.
OP will be updated as more info appears. To start with, here's the obvious resources:
MEET OTHERS WHOM USE UNITY, IN YOUR CITY!!!
http://unity-3d.meetup.com/
UNITY FORUMS
http://forum.unity3d.com/
UNITY 3D STUDENT WEBPAGE
http://www.unity3dstudent.com/
RALPH @ FLARB'S UNITY CODER BLOG
http://ralphbarbagallo.com/
UNITY 3D TUTORIALS PAGE
Walker Boys Studios HUNDREDS of FREE video tutorials
http://walkerboystudio.com/html/unity_training___free__.html
Start here:
http://vimeo.com/channels/151501/17225343
UNITY PLUGINS FOR MULTI-PLATFORM MOBILE+DESKTOP DEV
Here's a list of plugins which we'll update regularly, as we learn more.
GUI TOOLS
Tools to help you craft a solid UI, with minimal headache.
NGUI
A well regarded replacement for Unity's oft criticized UI tools -
http://u3d.as/content/tasharen-entertainment/ngui-next-gen-ui/2vh
2D ART AND ANIMATION TOOLS
Unity's 2D functionality has also been criticized... until these guys were released:
SKELETON ANIMATION : SMOOTH MOVES
I absolutely LOVE this tool. We've been using it for our characters. Making a skeleton is as simple as bringing in separated photoshop body parts and intuitively placing them together, adding a pivot and animating in a timeline editor. It is AMAZING. 2D skeletal animation - your work gets turned into a mesh! It also has it's own texture atlas editor / generator.
http://www.midnightware.com/echo17/SmoothMoves.html
User tutorials are here:
http://www.youtube.com/watch?v=321BVs3l564
Import / Export basics are here:
http://forum.unity3d.com/threads/124211-Smooth-Moves-2D-Skeletal-Animation/page3
MODELING (IN EDITOR) : PRO BUILDER
Great in-Unity modeling tool. Comes with basic stuff like 2-poly planes, but you can extrude the shit out of any poly to make full-on cathedral models and other such. Intuitive, ONCE you set it up, which is not intuitive.
http://bit.ly/MLTv9Q
Their Facebook page - they're very active communicators on here:
http://www.facebook.com/probuilder3d
And finally, some video presentations of the thing in action:
http://www.youtube.com/watch?v=CFRyVjm9QPc&feature=youtu.be
2D TOOLKIT
Sprite animation tools, and other such.
http://u3d.as/content/unikron-software-ltd/2d-toolkit/1Wi
PROS
-Good documentation and the video tutorials available are good (though there arent many)
-Includes source code with standard package (I can't resist combing over source and making my own changes)
-Does non inundate GameObjects with piles of scripts
CONS
-Sprite animation editor needs some love
EX2D
The most common 2D solution out there according to wise friends. Will post a clear review of it when I get my hands on it.
http://forum.unity3d.com/threads/101811-ex2D-the-best-2D-sprite-solution-for-Unity-RELEASED
ex2D (http://www.ex-dev.com/ex2d/)
PROS
-Top notch animation editor. Probably one of the best.
-Includes a handy clipping system
-Font editor is excellent
-Excellent texture atlas editor but it doesn't always work
CONS
-Documentation is lacking
-Video tutorials are outdated, most lack voice over explanation and there aren't many
-Demo scenes are limited and all rely heavily on Unity's animation system (which is fine but I want ex2D demos NOT Unity animation clip demos)
-Lots and lots of components for each GameObject
-While testing my sprite atlas broke extremely often and then it would magically work after switching scenes a few times
-No source code without expensive pro license
Uni2D
Should be renamed to "Create a collision mesh for an image.
http://www.bento-studio.com/index.php/all-the-tools/16-uni2d)
PRO
It pretty much does only one thing: creates a collision mesh from an image
CON
Sprite batching is totally broken
Futile
Another 2D animation editor.
http://struct.ca/futile/
PROS
-Uses GoKit for tweening
-Open source accepting pull requests
-It's only in alpha and it ALREADY has more video tutorial time than all the rest
-Works extremely well with regard to handling different platforms
-Very, VERY code centric approach (good if you like it)
-Very Flash-like naming conventions (once again, only if you like it)
CONS
-No editors available
-It really has no editors
LOCALIZATION TOOLS
Tools that let you put languages in the game a lot easier.
LOCALIZATION PACKAGE
Localization Package from M2H
Hooks into Google Docs and can be used for art assets too.
http://u3d.as/content/m2h/localization-package/1Ya
WEB TECH
Things to display webcontent in your game.
WEBKIT UI
Use it for embedding web content into your Unity project:
http://u3d.as/content/mythos-labs/u-web-kit-standard/2Nj
EXTERNAL COMMUNICATION TO OTHER THINGS
Things like gamerscore, Facebook posts, Twitter posts, in-app purchasing. Chances are, I'll split this section up into smaller ones.
PRIME 31
Analytics, Game Center, Game Kit, IN APP purchases... Until Unit does their cross-platform solution to this, this looks pretty solid:
http://www.prime31.com/unity/
External Sources for some of the data:
https://gist.github.com/3334978