Soyongdori
Member
Java, C#, and BooIsn't Unity Javascript and C# only though?
Popping my fucking collar in celebration of this thread:
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Java, C#, and BooIsn't Unity Javascript and C# only though?
Popping my fucking collar in celebration of this thread:
![]()
Isn't Unity Javascript and C# only though?
Popping my fucking collar in celebration of this thread:
![]()
Java, C#, and Boo
"How are folks making their models as Unity doesn't have any ability to edit geometry. Are their any good free tools?"
Blender is pretty much "the" free 3D package. Giant community, completely free, very full featured.
So what's the chance the Unity will significantly drop their price? The free version is okay but I don't feel like spending a lot of time getting my head around it as there is no way I'm dropping $1,500 for Unity 5.
So what's the chance the Unity will significantly drop their price? The free version is okay but I don't feel like spending a lot of time getting my head around it as there is no way I'm dropping $1,500 for Unity 5.
"So what's the chance the Unity will significantly drop their price? The free version is okay but I don't feel like spending a lot of time getting my head around it as there is no way I'm dropping $1,500 for Unity 5."
Unity 5 will have a free version as well, unless they decide to change things drastically.
Unity offer a subscription model, for example you can get Unity Pro for $75 a month.
https://store.unity3d.com/products/subscription
There are very few things the pro version will offer you if you're not an actual pro developer. Believe me, seriously. You can ship full games with the free version with very little actual issues - the more annoying one is the forced unity splashscreen![]()
Thanks. Hopefully things will change with version 5.
Seriously, if you're a true hobbyist, then sticking with the free version is the thing to go. The worst thing that'll happen is you make a game, sell it, make 1500$ then use that money to buy Pro.
The few things Pro will give you, again, are really not needed if you're a hobbyist. I doubt you need what's in this: http://unity3d.com/unity/licenses
Admittedly, *some* stuff like dynamic objects in NavMeshes is nice to have, but most of the other stuff is just fluff you'll never really need unless you're a professional developer.
Also, 1500$ for a license for something like Unity is dirt cheap.
Depth sorting on a grid is easy: you just draw top to bottom, sorted in diagonal "rows". The problem with this is that every asset needs to fit into these cells, and large objects need to be broken up.Any suggestion what would be the best way to approach isometric game in Unity. I´m looking for proper depth layering and snapping for tiles. I browsed through the 2d addons from asset store but none of them are really addressed for isometric games in mind.
Here´s some tiles that I´ve made earlier, when I was planning the pipeline for the gfx creation.
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and a basic level mockup made from the tiles:
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I´ve just started evaluating different game engines suitable for a project like this. Any suggestions are welcome.
More than likely your Unity 4 project will upgrade to a Unity 5 project with no problems.
I hope so.
The big draw for me relative to Unity is the large community and the huge amount of tutorial videos on Youtube. A wealth of information.