noisy goes on to ask, "Is the game more action or more RPG. Is it similar to the original Paper Mario on the N64?"
It has towns, shops, NPCs, and puzzles like the Paper Mario games you know and love, but nearly all of the levels unfold as a blend of traditional side-scrolling platforming and more RPG-like puzzle elements. All combat happens in real-time, though: You're hopping and bopping, not picking commands from a menu.
and for good measure, noisy also asks, "Does the game support progressive scan with 16.9 ratio?"
Yep. That's how I played it. Looks crisp!
Pipking asks, "How does the gameplay handle with the remote - creative or tacked on?"
That's veering into reviewy territory, but I'll say that although it was clearly not a from-the-ground-up Wii project, much of the Wii-mote implementation feels intuitive and clever. You're probably only using true Wii-mote functionality less than 20% of the time you're playing, though.
Pipking also aks, "Is it a long game?"
I beat it in about 27 hours, though I definitely missed a lot of optional stuff. Gotta go back and get it all...