TestOfTide said:
The 3DS is going to have a decent power, but Xbox+? Really? if it were xbox+ we would see something with shading effects on every texture like in Doom 3 and Riddick instead of just on a few select places in the screenshots.
Resident Evil is a launch title and is pushing
way more technology and effects than
any Xbox title ever did. If launch software can eclipse the best looking software released during the Xboxes entire 5 year lifespan, then yes, I think its completely safe to call it "Xbox+." If anything, I'm being too harsh on the 3DS in my assessment.
M3d10n said:
I stand corrected. From the screenshot, it does looks like the 3DS can do nice object-based motion blur, much to my surprise. It would be a shame if it didn't play well with the 3D effect (depends entirely on how the 3DS does it, software-wise).
After reading Capcom's article, I'm upgrading my conceit on the 3DS' effects-capabilities from Xbox+ to 360--.
I'm feeling the same, I knew that the thing could do normal maps, specular highlights, nice filtered shadow maps and self shadowing with ease but even when a title is doing all of that Capcom can manage object based motion blur, gamma correction, colour correction, high quality depth of field and HDR rendering on top of that!? There's several early Xbox 360 titles that don't pack that much technology. The GPU seems to be a lot more flexible than I assumed earlier as well, which can only mean good things for how software will progress on the system. I'm seriously impressed by the thing, looks like Nintendo chose a seriously efficient and capable little GPU.