Doom has better AA (IQ) much better post-processing (IQ), better SSR (IQ), better particles (that's true), while being also 60fps game (Uncharted 4 is on 5 year old hardware - at least).
Did you miss the bit of my post where I said they're all top-percentile quality games and that they're all achievements? I don't mean any slight against id when I say that - I'm a big fan of id and what they achieved.
I sincerely believe that Uncharted 4 is leagues ahead of any game out there. I played and completed DOOM on my PC (GTX 1080, 16GB RAM, i5 4690K @4GHz) and I played Uncharted 4 on my PS4 in the same week - Uncharted 4 is far more "technically impressive". That doesn't mean DOOM isn't technically impressive. Uncharted 4 is just
more so - it's absurdly, stratospherically huge as an achievement.
Blow by blow re what you said. Just to be clear: DOOM has phenomenal image quality and that is 100% to be commended. But image quality isn't the only thing to consider when discussing how technically impressive a game is. You have animations, lighting, physics and scope.
This is about image quality. The only thing which Uncharted 4 isn't incredible at (though it's still great), while everything else about it is sublime.
- much better post-processing
Again, IQ. (Edit: wrong, my bad. I still think it's a graphical boon though, impacting how pretty it is rather than interactive elements.)
Again, IQ. (Edit: as above - wrong, my bad.)
This is true - Uncharted 4 has good-not-great particles that sometimes let it down.
- while being also 60fps game
Uncharted 4 looks like near-real life, is longer than DOOM, and has larger open spaces than DOOM. You can scrutinise the character's animations for the entire 14 hour duration and only have a couple of moments where it doesn't look almost like real life. The fact that it's 30FPS (although it doesn't feel like that most of the time) easily makes up for the few things DOOM does better.
Uncharted 4 has:
- a set of fantastic IQ solutions which make it look almost 4K from time to time (motion blur can hamper it)
- a bleeding-edge set of animation systems which are blended with a physics solution so that movements look incredibly real. Drake can bump off surfaces, stumble/trip and fall down to lower levels, grab enemies from behind doorways, he climbs with procedural animations to shift weight and grab handholds; objects can bend under his weight, NPC team-mates can throw enemies off Drake or engage with enemies themselves
- amazing texture and lighting work for natural surfaces, e.g. subsurface scattering for skin
- massive amounts of moving and physics-active objects on screen - see the image below of Libertalia with all the plants and foliage. Every single bit of foliage on screen moves and sways by itself and reacts to Drake moving through it. You can scale and explore every object on the screen, too.
- NPC AI that can help you, call out enemy locations, provide support and, indeed, kill enemies
I fucking love DOOM and
DOOM is technically very very impressive but it is not
as impressive as Uncharted 4, IMO.
Both games are mind-blowingly well optimised. Consider that Uncharted 4 is running on like 5 year old hardware and is still incredibly stable.
Edit: Word up to people mentioning GTA V, too. That was an incredible achievement.