Because people act like they do both.I never said starfield invented zero g, and i literally said bethesda doesnt utilize this tech well. i dont know what else you want me to say.
When I think "impressive", the last game that comes to mind is FF16.
Because people act like they do both.
But...you kinda were sometimes
2013
Control is still my physics to dog.
We are talking about nextgen physics, not which one looks more crossgen.Spiderman 2 you fucking losers
We are talking about nextgen physics, not who looks more crossgen.
Only if you like being smeared with white, sticky webs...Spiderman is very physical
Didn’t developers also overwhelmingly praise TOTK for its tech?
Of course, I’m sure they did the same for Starfield too, because it has some great tech behind the scenes
LOL, you always show this GIF with Havoc physics from 2004 and say it's next gen and better tech than ToTKStarfield has better tech, but the devs just dont have the creativity to make use of it. They do a fairly decent job with some anti gravity sequences, but the full potential of its amazing physics system is not utilized like the geniuses over at Nintendo did.
Just imagine what Nintendo devs couldve done with this instead of slaving away using PS3 era hardware in 2023.
The inverse of the statement, i.e. what ToTK accomplishes on Switch, is far more impressive and consistent. Not to mention all in-engine objects actually compliment the gameplay and don’t require some save editor mod to experience.In absolute and objective terms, Starfield is probably a more technically impressive game just because it’s on hardware that’s so much stronger and better than the Switch.
These two along with BG3 are my favorite games of the year, and in thinking about them this question came to me that I wanted to see what GAF thought about.
In absolute and objective terms, Starfield is probably a more technically impressive game just because it’s on hardware that’s so much stronger and better than the Switch.
However, taking the limitations of the hardware into account, which of these two is the more impressive game?
Tears of the Kingdom was praised for its technical engineering, with its seamless massive open world, persistent world states, the ability to pick up and manipulate almost anything in the world. Developers across the industry praised the game for being able to do things that they have been unable to even on much stronger hardware.
Starfield of course has significantly better graphics tech, moddability, and great world permanence of the kind that no other game in the industry manages (except other BGS games).
I think it makes for an interesting comparison between the two games - which do you think is more technically impressive?
"Limitations breed creativity" - - That what i heardBut...you kinda were sometimes
Tokt doesn't really do anything completely new:
Other games had materials and elements reacting with each other
The fuse system is half bolts and nuts and half just cause 4
The ultrahand is garry mod or i heard people saying minecraft, never played that vomit inducing thing
But it gel all those things with success.
To bad for the shitty hardware and framerate that gets progressively worse the more you go forward.
In absolute and objective terms, Starfield is probably a more technically impressive game just because it’s on hardware that’s so much stronger and better than the Switch.
2005?Starfield is pretty impressive...if you last played a game in 2005
Ultrahand, fuse and ascend are pretty big news that let you manipulate the physics and enlarge the whole sandbox gameplay to a whole other level."Limitations breed creativity" - - That what i heard
The thing is that BOTW was developed for Wii U in mind, then ported to Switch
As the Wii U CPU was weaker than X360, it ended dropping to 20fps in towns
There is hardly any difference between BOTW and TOTK at all.
To me Ascend is actually the most technically impressive thing, because you can actually do it almost anywhere. You can build your own ascend ceiling and it'll work. It's an amazing gameplay and technical device.Ultrahand, fuse and ascend
Yeah, ascend is low key the most potentially game breaking ability.To me Ascend is actually the most technically impressive thing, because you can actually do it almost anywhere. You can build your own ascend ceiling and it'll work. It's an amazing gameplay and technical device.
2005?
Look at Oblivion from 2006 on Xbox 360
Games on Xbox 360 were designed to stream from the DVD drive as didn’t have HDD by defaultScratch that, Gothic came out in 2001 and didn't have loading screens every 5 meters.