Just like TotA was (for the 10th anniversary)
Yep. Well...at least Xillia wasn't plagued with load time issues like Abyss was when it came out initially.
Just like TotA was (for the 10th anniversary)
You're probably just picky.Sadly I'm not a full member yet so I can't make a thread yet, but THIS might be a scientific reason why I so prefer JP voice and that the problem with the US dubs are always the female voices:
You're probably just picky.
You're probably just picky.
Oh yeah
They are simple but they did their jobXillia's towns are a lot cooler and there's still quite a few of them. I don't recall it being all that different from Graces in number but the design and setting of each town is like way better on the whole.
I did the same thing since i'm playing as milla .. i stoped using jude , and enjoyed being partners with Leila. Jude is partner to someone else. Given that in tough fights you can partners with anyone else and change link on the go ..Xillia system made such thing possible. Graces took another approch making everyone a powerhouse and asking for an awereness at all tmes to reach hiscore ( grade ) .. this wasn't the case in abyss or vesperia.It is in the sense that wish I there were more but honestly, I felt the ones outside of Jude/Milla in Xillia were a lot more useful on the whole. In fact, I think I stopped using Milla (as I was playing Jude) part way through the game, myself.
Not as much. Honestly, while the battle system in Graces was better than Xillia, I think I enjoyed Xillia overall as a package that presented its product really well, with the exception of DLC. That DLC style really needs to stop.
Yep. Well...at least Xillia wasn't plagued with load time issues like Abyss was when it came out initially.
Just like TotA was (for the 10th anniversary)
Sadly I'm not a full member yet so I can't make a thread yet, but THIS might be a scientific reason why I so prefer JP voice and that the problem with the US dubs are always the female voices:
How is it weird when Graces did the same thing except even worse because you have no idea what the grade is for or how much you've got before the credits rolled? Xillia's system was a big improvement over Vesperia's "Tidal Wave on the turbo button" and at least you could see how much you had at any time, and the things you could do to get more, unlike Graces. If people were going to be upset about it they would've been after Graces, it's pretty much expected now.I understand that you really like Xillia, but one thing I do not understand at all is preferring the shop build system's absorption and homogenization of every traditional Tales system. That is one of the absolute major factors in my disappointment with the game, and the hardest for me to look past.
Second is probably lack of grade from battles which is just totally fricking weird and I expected way more fans to be upset with that than I have seen.
How is it weird when Graces did the same thing except even worse because you have no idea what the grade is for or how much you've got before the credits rolled? Xillia's system was a big improvement over Vesperia's "Tidal Wave on the turbo button" and at least you could see how much you had at any time, and the things you could do to get more, unlike Graces. If people were going to be upset about it they would've been after Graces, it's pretty much expected now.
Erm... yes it did.Erm... decoupling grade from battles is a huge change and did not occur until Xillia.
Erm... yes it did.
What did Graces give you grade for?
- Getting lots of titles. What did you get them for? Using artes X number of times, doing subquests, getting certain encounter numbers, etc. Xillia rewarded you with grade for doing these things too!
- Getting a higher max combo. Yup, Xillia gave you grade for doing this too.
- Getting more entries in the monster encyclopedia, item encyclopedia. Xillia gave you grade for doing these too.
- Doing well in the extra dungeon. Xillia gave you grade for beating this too.
etc.
The only ones that Xillia didn't have are things like getting 100 grade for never using a gumi ever or never dying ever, which are relatively small amounts for the amount of work they'd involve. As for 'decoupling it from battles', what do you call the 415 points for sub events, a decent sized portion of the 1200 for books (dualising, finding more items, finding more discoveries), the titles available from sub eventsor doing out of battle things like selling certain amounts of items shop stamps, discoveries and the like, and beating the game really quick by avoiding battles almost entirely?
Basically, Xillia rewards you with grade for using special abilities in battle, doing long combos, experimenting with the battle system, fighting lots of different enemies, making more items, doing subquests, generally seeing what the game and battle system have to offer. Exactly like Graces. Just in Xillia it's available in nice list format during the game for you to have an incentive to do these things (and check how many you've done), instead of surprising you with it at the end like Graces did. I have no idea why you seem to think they're so vastly different.
How dare you try to argue with logic and reason while backing up your claims, Varion!
I will admit to being disappointed with both systems when I first started the games, I just ended up finding Xillia's more enjoyable than I expected by the platinum. My main issue with Graces was not knowing what I was going to get grade for, as while 'getting as many titles as possible' is pretty much a nobrainer in a Tales game (although I wasn't expecting it to be grade related, I thought they'd taken grade out entirely initially) in the end I had to go back and grind a whole lot on artes I hadn't found particularly useful during the game, force my artes users to use weaker ones to get their counts up etc because I ended up with a lot less grade than I wanted for my second playthrough. Other than the character I was actually playing my party members usually had more than enough titles with skills left to learn that I didn't really need to do this during the game. All the above were true of Xillia too (especially the support moves for characters I didn't use ended with a lot of turbo pad abuse while I did something else), I just liked actually being able to work on them as little set goals during the game. If Graces had let you check your figures during the game like you can at the end I wouldn't really have had any more issue with it than Xillia. I would've liked more difficulty ones though, while the beat the game on X difficulty was a bit flawed because you only had to beat the final boss on that difficulty for it to count at least the titles you got for winning X amount of battles on Evil or whatever made me use the higher difficulties more than I otherwise would've.No, you're right, Graces does give a fair amount of grade for non-battle stuff. More than I actually remembered after I looked it up. I'm actually not arguing that Graces is a ton better than Xillia, both are really inferior (IMO) to grade that you earn at the end of every single battle - which clearly you disagree with based on your Vesperia comment, but in Graces I really felt like my actual battle performance mattered more. For instance, you get extra grade based on the difficulty level, and you can get more for doing really high combos - IIRC Xillia only goes up to 200. In actuality the two may be closer than I'd like to think, and I think this is exacerbated by the sheer number of entries in the listing in Xillia of things like "register 50 monsters," "register 100 monsters," etc. whereas in Graces you see it all in the end based on your final numbers. So I'll concede to your point.
Team Destiny seems to have a thing for non-standard grade implementations, like in Rebirth where each enemy group only gives grade once. I'd prefer that over these systems, though, for sure.
You're remembering wrong , but i agree with you .Part of me does miss the simplicity of the old systems, although the best option would be one that really does reward you on skill rather than for equipping 1 damage and spamming Tidal Wave over and over. From what I remember (I haven't played it in about 5 years so I might be wrong) Symphonia was a lot more harsh in this regard, if you screwed up a fight you'd end up with a horrible -3 grade or something. Haven't played Rebirth to experience how it works (and all the talk about its plot in this thread doesn't do much for making me want to either).
I understand your complaint about Vesperia, although I simply just didn't use that trick to farm grade. Without abusing the system like that, it still works out very well in my opinion. I'm a big fan of negative grade, and of course Vesperia has this even if it isn't as harsh as some of the earlier games - ToD2 in particular, where you accumulate negative grade every time you use an attack that is resisted or blocked.
Agreed the dlc style of namco ( from Tales to soul calibur and other namco games that aren't naruto ( so far )) need to stop ...It's painfulll for tales because using quests to get your uber hidden costume title and using it afterwards always feels good.
At least , Xillia had lots of parts unlockable in the game.. i can understand Idolmaster or star driver ( or code geass) in graces .. but stuff like SANTA costumes... stuff like Old tales of Costumes ..that shouldn't be DLC .. they always were in the games before and it is nothing but disapointment here , especially since it's again , Dlc key unlocks.
That is incorrect, pretty sure they're not keys considering the size for some of them. The old Tales costumes are a decent size and they include rearranged battle BGMs, as do some other costumes.
That is incorrect, pretty sure they're not keys considering the size for some of them. The old Tales costumes are a decent size and they include rearranged battle BGMs, as do some other costumes.
I understand your complaint about Vesperia, although I simply just didn't use that trick to farm grade. Without abusing the system like that, it still works out very well in my opinion. I'm a big fan of negative grade, and of course Vesperia has this even if it isn't as harsh as some of the earlier games - ToD2 in particular, where you accumulate negative grade every time you use an attack that is resisted or blocked.
If you've read the actual academic paper, most of that sort of speech occurs in casual conversation in college-aged women. I'm part of the age group in question, but I haven't heard a lot of that in casual conversation that I've experienced (however I live in Canada, so that's likely the reason). Another thing to keep in mind that only 34 subjects were used (and 66%--or 22-23--of those subjects exhibited this). It may also be a dialectal thing too, since many research subjects are generally undergraduate students who are from the area. I know it's "publish or perish", but these are the types of things you have to look at in papers as well to understand the context of the research. You have to look at this carefully in biological/pharmaceutical research, but it works for the scientific-humanities too. Also note that sometimes in these experimental conditions, the experimenter/data gatherer is in the same room as the subject, which may impact the results (we usually do our experiments in a soundproof room where we're on the outside gathering the data). Note that although other researchers have noticed this, the paper acknowledges that they want to see if it is indeed a trend. The author also acknowledges that this may have roots in sociolinguistics where young students use it as a group-identifier.Sadly I'm not a full member yet so I can't make a thread yet, but THIS might be a scientific reason why I so prefer JP voice and that the problem with the US dubs are always the female voices:
I ended up "farming" for materials while I was grinding through the marsh area next to Ni Akeria to unlock extra difficulties and get more trophies. So most of my farming was unintentional, but I usually waited for x3 multipliers to show up (which sometimes took a while, unfortunately).Also, the farming for materials I feel like is unnecessary. It's more like do it on your own pace when progressing through the game. If you see it at x2 or x3, good for you. You get a bonus. However, towards endgame it gets obnoxiously annoying.
Costumes, please fix this NB cuz it sucks right now. Really? Like 4 in game? and 2 for the same character? What the hell?
Probably not. :/What I want to know is if the DLC i downloaded for Graces f in JP will work for the US version when it comes out.
Edit: Maybe I should leave that little tidbit a surprise, lol.I like the combat and mechanics but I'm not sure I can stomach playing a game where the main cast is 14 years old anymore.
The grade shop changes are good IMO.. less grinding and more skill based is better to me.
Edit: Maybe I should leave that little tidbit a surprise, lol.
Actually, the ages are: 17 (Hubert), 18 (Asbel and Cheria), 22 (Pascal) and 40 (Malik). Sophie's age will be unknown to the player when they boot the game up. Older than 14! :lol
Whoa, they used the exact same boxart as the Japanese version. I'm surprised.
Normally I don't do online pre-orders but would they charge me immediately or charge me when it's shipped out?
Depending on the site. Usually it's when it ships.
Does a game that doesn't have online still gets the PSN icon if it has DLC?
SourceThe press release also mentioned a “summer 2012″ release for Europe, adding that it’ll be localized in both German and French.
not sure if I like.
I've always liked the U.S art of Vesperia, but it always gave me the impression that I would get to play Flynn from the get go.
It must be something weird with transparencies or whatnot- wait.