https://www.youtube.com/watch?v=8sRYLESUYzo
Hello guys .
I found out about this Kickstarter just now and its called Spark the Electric Jester. Here is a link to the Kickstarter page but here is some of the bullet points of the Kickstarter:
"Spark the electric jester is an action/platformer video game heavily based on classics from the 16-bit era, such as Mega Man X, Sonic the Hedgehog, and Kirby Super Star (Kirby’s Fun Pak in the EU).
You play as Spark, an electric jester frustrated by the loss of his job! On one beautiful day, robots decided to take over the world. Seeing as Spark’s job was taken by a robot, he decided this was the perfect opportunity for his revenge! Spark will have to travel through the world and be engulfed in high-speed thrills and tons of action against the robots and the one who has taken his job."
Stretch Goals:
7K - Game Hits Funding (Hit !)
11K: Better Equipment and Combo System - Speeds up development of the game and a combo system is added to the game
13K: Soundtrack Expansion - More songs added to the game and quality of the existing tracks improved
14K: New power: Melee Jester - Spark gets a power based on the power of animal from a popular fighting game (they say its the one with lazers)
15K: Soundtrack Expansion 2 - More Songs and More quality for existing tracks
16K: New power: Gunner Jester - Powers based on a witch (likely Bayonetta?)
17K: New power: Super Jester - Powers based on something powerful (likely the games 'Super Sonic' form)
18K: Coming Soon (another power up?)
The gameplay is a cross between the Speed of a 2D Sonic, the level design of a Mega Man X game and the power-up systems used in the Kirby series. A fantastic blend of gameplay styles and you can play it yourself right now if you want to see how it all works .
They have a demo for download on the Kickstarter page and here is a link to the demo.
"The demo has 3 stages, multiple bosses, and power-ups available. There is quite a bit of content. Check it out! - Kickstarter page." Here are some impressions I had after putting an hour into the demo:
-It looks fantastic; heavily mirroring the look of both the Before/After Sequel games and Freedom Planet
-The soundtrack is great as expected ; Flak and his team once again provide great Sonic-like themes that really fit with the level designs and appearances
-The core level design seems to be more virtually focused with some horizontal elements in a few spots. In Sonic terms, it feels like a mix between the verticalness of CD while having the speedy horizontal elements from Sonic 2
-You have five hit points and you can refill your hit points with collecting objects in the level
-The boss fights in the demo were very enjoyable, with fun patterns alongside great animation/attacks
-The power-up system is very promising; each power up does something different and unique to Spark
-Wind makes the game control a lot more like Sonic (air-dash, stomp, roll, double-jump that has a spin)
-Electric Staff gives you a jump-spin as you press attack and jump
-Sword gives you multi-directional attack based on where you are tilting the stick/D-Pad. Also can summon energy balls of you hold attack while pressing down, and you can hit them with your sword, sending them flying all over
-The frame-rate from the demo seems strong, but the Wind form does slow things down a bit due to the after-effect animation (particularly in the water level in the demo)
And to top it all off this is made by the same team behind Sonic Before/After the Sequel, with the same composer, Falk, from those games and other projects like the KH Remix collections, is back on board for this game !
There is a beta soundtrack for the game on Flak's sound cloud, so here is a link to that if you are interested: https://soundcloud.com/sparktej
This is some very exciting from Kickstarter so if you love 2D Sonic-like platforming, give the demo a shot and consider putting some funding toward it.
For anyone wondering about a console port, Flak made this post on page two regarding that subject:
Lemme talk a little about console ports and the possible road map this game will see long term.
We all know that $7k is a pittance of a kickstarter. Felipe (LakeFeperd) has been known to be able to churn out enjoyable full-length experiences by himself at a ridiculous pace. Budget for the base game itself isn't really a concern here as Spark itself is already very near content-complete.
The stretch goals here are the result of (preliminary) re-evaluation of what we can or cannot do. We're extremely humbled by the fact that people do want to play this on consoles. At the same time, the cost for these aren't cheap. We've looked real long and hard at the numbers.
Considering where we stand, and what we're realistically expecting out of stretch goals at this point, short of a 1st party suddenly showing up and saying "Hey, you know what? We want your game on our platform and here's $$$ to make that happen" any one console port is going to be a stretch goal that dwarfs all others by an order of magnitude at the very least, which makes it a little unrealistic, unless we wanted to play smoke and mirrors and use all other stretch goal money for a single port (which we obviously don't want to do) and that's even assuming we hit all of them in the first place. ;p
We believe in this game, and (not entirely in a Master Race way hahaha) believe in the strength of the PC(/Mac) platform for smaller indie titles like this, so upon completion and release one of the long term considerations is to seriously evaluate numbers then towards console port(s). For the Kickstarter itself though, all funding will be going into making this initial PC/Mac release as good as it can be.
Freedom Planet (which is in many respects something of this nature and scope done extremely well despite a $2k initial Kickstarter) is an example of this happening successfully as it was a PC/Mac-only Kickstarter but is launching on Wii U next week.
tl;dr
- Console ports cannot realistically be a stretch goal due to the nature and scope of this crowdfunding campaign.
- However, console ports are still very much a long-term consideration.