Someone ought to send the memo to Square's Japanese side.
Might change when they port their new games, hoping for a good FFXV PC version.
Someone ought to send the memo to Square's Japanese side.
Weren't the cutscenes in the PC version of Human Revolution just straight ports from the console versions?
Also can't disagree with his statement. I'm playing on PC for a reason--if I'm playing on PC--and it's a massive waste of my time to find out it's no different, if not worse, than the console versions.
Honestly at this point, 60fps, AA and at least 4k support would be fine for me for that game. Would love additional stuff tbh but I could live with just that.
Nixxes handled the previous port, right? All in good hands if so.
Nope. I recall it having very little in terms of PC options. Like bare minimum, maybe slightly better than that. It was not a strong point.
It wasn't a bad port but it certainly wasn't something to be commended. Basically, I really disagree with you saying it is in good hands because it wasn't.
I'd be happy enough if they just did ports with basic feature support honestly, no need to develop a version which feels native.Someone ought to send the memo to Square's Japanese side.
Same here.Human Revolution has a good range of options, no idea what you are talking about. Everything needed was there, including an FOV slider.
I had very little issues with the port at the time.
True dat.
Human Revolution was a great port on paper, but hopefully with this new engine the incredibly poor mouse feel is gone. The freelook behaved very strangely (by default, different vertical and horizontal sensitivities) and it also did not scroll arbitrary amounts. I'm not sure exactly how to describe that last one, but it's like it would jump in very, very small increments rather than in a smooth arc. I can't have been the only one who noticed?
Some cutscenes were prerendered. Yeah. And I believe it initially had technical issues on PC. But as a whole Human Revolution on PC went miles further in making it feel like a PC game. From adding an inventory bar, to scaling the interface to having your keyboard number pad work when entering key codes.
If I recall correctly DX:HR was one of the first titles to use hardware tessellation via DX11 (think Crysis 2 was the first). Now DX:HR Directors Cut on PC is another story all together...
Human Revolution was a great port on paper, but hopefully with this new engine the incredibly poor mouse feel is gone. The freelook behaved very strangely (by default, different vertical and horizontal sensitivities) and it also did not scroll in arbitrarily small amounts. I'm not sure exactly how to describe that last one, but it's like it would jump in very, very small "steps" rather than in a smooth arc. I can't have been the only one who noticed?
Human Revolution has a good range of options, no idea what you are talking about. Everything needed was there, including an FOV slider.
I had very little issues with the port at the time and had nice options (tessellation, soft shadows, advanced DOF, directx11).
Dirt 2 (2009) used tessellation on PC.
http://images.bit-tech.net/content_images/2009/12/directx-11-performance-first-look-dirt-2/tess2.jpg[IMG]
[URL="http://www.bit-tech.net/gaming/pc/2009/12/01/directx-11-performance-first-look-dirt-2/1"]http://www.bit-tech.net/gaming/pc/2009/12/01/directx-11-performance-first-look-dirt-2/1[/URL]
And I don't think it was the first game to use it.[/QUOTE]
Hahaha. Obviously I don't recall correctly. D'oh!
True dat.
The Director's Cut of HR on PC is a mess. I read somewhere that it was a messy/lazy port of the Wii U version. I also read that everything they patched with the original version was left up in the air for the DC.
Will laugh my ass of when this game turns out to be nothing but a lazy ass console port after that comment.
Please don't end up eating crow!
Edit:Isn't DE:HR directors cut busted on PC?
Please don't end up eating crow!
Edit:Isn't DE:HR directors cut busted on PC?
Can someone post the time code where they start talking about that?