AdaWong
Junior Member
WARNING: For my post, I will mark the spoilers. But I am NOT responsible for unmarked spoilers in the replies
YOU HAVE BEEN WARNED!
Chloe Frazer, man. Fuck.
If you played Uncharted 2, you probably remember one of the most iconic things from that game. Chloe Frazer.
Chloe is very reminiscent of Drake in terms of humor, sarcasm, improvisation and adventure.
However, she does not necessarily share the same views as Nate. she's the Selina Kyle to Bruce Wayne; the Catwoman to Batman - She's morally grey. She's not on good's side, but not on evil's side. She's on her side. If it benefits her, she'll do it. She's quick to turn on you as well if it means to better her chances in whatever situation. She cares for others, but not much.
Chloe is also a woman of mystery; she's not comfortable sharing her past. She's not comfortable with being comfortable. Vulnerability is something she stays away from as much as possible. The moment she shows any sign of it, she will quickly remind herself to become the stone-cold woman that she is. She is shameless and she will fuck you over then show up asking for help a day later.
In the end of Uncharted 2, Nate and Elena were being their "lets save the day!!!!" selves and putting their lives (Chloe included) in danger. She tells them time and time to just escape and leave it all behind them, but Elena was not about to live with the guilt of possibly leaving innocent people dying when she could have done something about it.
Chloe Frazer: "We should get out while we still can."
Nathan Drake: "I'm just trying to set things right."
Elena Fisher: "...and maybe save the world?"
Chloe Frazer: "Oh God... Listen, sunshine - the world doesn't care. You stick your neck out, you are asking to lose your head."
Fast forward several years later....
Chloe finds herself facing and confronting her past in The Lost Legacy. She is no longer running away from it, but rather, doing what could possibly be one of the most difficult things a human can do: confront what you always ran away from.
Honestly, please fucking get The Lost Legacy and play it. I promise you that you won't regret it.
YOU HAVE BEEN WARNED!
Chloe Frazer, man. Fuck.
If you played Uncharted 2, you probably remember one of the most iconic things from that game. Chloe Frazer.
Chloe is very reminiscent of Drake in terms of humor, sarcasm, improvisation and adventure.
However, she does not necessarily share the same views as Nate. she's the Selina Kyle to Bruce Wayne; the Catwoman to Batman - She's morally grey. She's not on good's side, but not on evil's side. She's on her side. If it benefits her, she'll do it. She's quick to turn on you as well if it means to better her chances in whatever situation. She cares for others, but not much.
Chloe is also a woman of mystery; she's not comfortable sharing her past. She's not comfortable with being comfortable. Vulnerability is something she stays away from as much as possible. The moment she shows any sign of it, she will quickly remind herself to become the stone-cold woman that she is. She is shameless and she will fuck you over then show up asking for help a day later.
In the end of Uncharted 2, Nate and Elena were being their "lets save the day!!!!" selves and putting their lives (Chloe included) in danger. She tells them time and time to just escape and leave it all behind them, but Elena was not about to live with the guilt of possibly leaving innocent people dying when she could have done something about it.
Chloe Frazer: "We should get out while we still can."
Nathan Drake: "I'm just trying to set things right."
Elena Fisher: "...and maybe save the world?"
Chloe Frazer: "Oh God... Listen, sunshine - the world doesn't care. You stick your neck out, you are asking to lose your head."
Fast forward several years later....
Chloe finds herself facing and confronting her past in The Lost Legacy. She is no longer running away from it, but rather, doing what could possibly be one of the most difficult things a human can do: confront what you always ran away from.
Chloe explores her Indian heritage, more specifically, what her father was about before he passed away and left her with nothing but questions and confusion... and a random small artifact.
Through her journey, she learns to face her past, even if it means finding answers she doesn't want to hear. And that's exactly what happened to her.
The cold-sarcastic sheds blood, sweat and tears to uncover the truth behind her father's expeditions.
She slowly opens up to her partner, Nadine Ross, about her past as they lead up to the truth. And when her answers are found, she's finally, for the first time ever, vulnerable.
The scene where she finds out the purpose of the artifact her dad gave her is truly phenomenal, form the facial expressions to the music to the outstanding performance of voice acting. A masterpiece of a scene.
At the end of the Lost Legacy, Nadine Ross and Sam Drake find out that cities in India are getting blown up - but that had no conflict with Chloe and co's mission; in fact, they already got what they came for and Nadine and Sam insisted on trying to convince Chloe to not lose her mind and try to "save the world" - sounds familiar.
Nadine Ross: "You'll die."
Chloe Frazer: "I can live with that."
The cold-sarcastic sheds blood, sweat and tears to uncover the truth behind her father's expeditions.
She slowly opens up to her partner, Nadine Ross, about her past as they lead up to the truth. And when her answers are found, she's finally, for the first time ever, vulnerable.
The scene where she finds out the purpose of the artifact her dad gave her is truly phenomenal, form the facial expressions to the music to the outstanding performance of voice acting. A masterpiece of a scene.
At the end of the Lost Legacy, Nadine Ross and Sam Drake find out that cities in India are getting blown up - but that had no conflict with Chloe and co's mission; in fact, they already got what they came for and Nadine and Sam insisted on trying to convince Chloe to not lose her mind and try to "save the world" - sounds familiar.
Nadine Ross: "You'll die."
Chloe Frazer: "I can live with that."
The woman that once would not bat an eye on the idea of saving someone else if it means that it would slightly affect her odds of making it out alive is now willing to sacrifice her entire life to do something she is not obligated to do at all - saving the world.
When you finish the game, you will see that she is still the sassy, sexy and sarcastic Chloe we know and love. She'd still rather fuck you up than talk to you about how she grew up but she's not so uptight about sharing and caring and showing vulnerability anymore. And she's still not entirely 100% morally clear (as evident by lying to Nadine, thinking of selling her out, etc), but in extreme situations, like if it involves the death of innocent people, she is a changed woman - a grown woman.
And that's character development done right; when the personality of a character is altered (but not completely thrown away) to match the current persona, to show some kind of development.
Bad character development is when writers completely disregard the characteristics of the character and just basically write a new one with the same name/looks. It's called character development, not character rebirth. Example of bad character development: What Capcom does to their characters, mainly, Claire Redfield.
I could also write another essay about the co-star, Nadine Ross - whose character development is just as fascinating in this game. Terrific writing.
When you finish the game, you will see that she is still the sassy, sexy and sarcastic Chloe we know and love. She'd still rather fuck you up than talk to you about how she grew up but she's not so uptight about sharing and caring and showing vulnerability anymore. And she's still not entirely 100% morally clear (as evident by lying to Nadine, thinking of selling her out, etc), but in extreme situations, like if it involves the death of innocent people, she is a changed woman - a grown woman.
And that's character development done right; when the personality of a character is altered (but not completely thrown away) to match the current persona, to show some kind of development.
Bad character development is when writers completely disregard the characteristics of the character and just basically write a new one with the same name/looks. It's called character development, not character rebirth. Example of bad character development: What Capcom does to their characters, mainly, Claire Redfield.
I could also write another essay about the co-star, Nadine Ross - whose character development is just as fascinating in this game. Terrific writing.
Honestly, please fucking get The Lost Legacy and play it. I promise you that you won't regret it.