- built from scratch at EA Montreal, known as the Nintendo team
- Graphically awesome compared to other EA games such as MySims Kingdom. Vibrant, colourful, nice VFX, nice shadow maps, absolutely great visual design. Something with an alien vibe, but needs to invite for exploration.
- Art: to reach the Nintendo feeling, they use hand-painted textures, unified colour palette, living world elements. Wider doesnt mean younger audience, they insisted.
- You are the hero is the main idea. Lots of things to experience the creature itself: controlling by joystick, surprisingly deep missions like fighting, dancing, singing, running
- Gameplay process: exploration-evolution-action.
- Meaningful creativity and procedural animation successfully ported to the Wii along with the editor, with almost the same creation possibilities. Also, morphing feature included in this editor. Great work in here.
- Bigger screens, buttons in the editor. Feels really good. Less drag&drop, some actions for the D-pad. Easy and clear for the Wiimote.
- We define it in the feature as Spore with a purpose.
- Story starts as you, as the baby, breaking the eggshell with the Wiimote.
- Be mean; be nice -> different parts to earn. Youll need different pars to reach different zones. You can also buy parts. Up to 250.
- HUB zone with its own secrets, which also depend on the parts youve earned, so it has hidden things until the end. It looked like Mario 64s Castle to me!
- Great music, humour. CG movie for intro. Animations are really well ported to the Wii.
- You can select parts by ability. For example, if you need to dance, you can see dancing parts like legs and arms. Useful.
- Online features? no info about it yet. Wait and see, they say