atkbob said:It's weird seeing a Batman game on a S-E chart.
No, it's solid.inner-G said:DQ IX is a beast.
Ye, i agree. I didnt even know that Square Enix would publish Batman Arkham Asylum before nowatkbob said:It's weird seeing a Batman game on a S-E chart.
Why is Dragon Quest Joker mentioned there? Can someone explain that graph to me?bttb said:
test_account said:Ye, i agree. I didnt even know that Square Enix would publish Batman Arkham Asylum before now
Why is Dragon Quest Joker mentioned there? Can someone explain that graph to me?
test_account said:Ye, i agree. I didnt even know that Square Enix would publish Batman Arkham Asylum before now
Why is Dragon Quest Joker mentioned there? Can someone explain that graph to me?
lantus said:Can someone point me to how well Kingdom Hearts 358/2 days has done critically overseas? Thinking it might be my first DS game in awhile.
DMeisterJ said:With all the units Crisis Core sold, why is SE taking their sweet old time with BBS, Agito, and PE3?
Makes no sense
test_account said:Ye, i agree. I didnt even know that Square Enix would publish Batman Arkham Asylum before now
Why is Dragon Quest Joker mentioned there? Can someone explain that graph to me?
DMeisterJ said:With all the units Crisis Core sold, why is SE taking their sweet old time with BBS, Agito, and PE3?
Makes no sense
Oh, i thought that Eidos developed it. So Square Enix is developing Batman Arkham Asylum and Eidos is publishing it?Fimbulvetr said:Eidos published it.
Ah ok, so that graph shows how the legs was for Dragon Quest Joker and Dragon Quest VIII? Then i understand Thanks for the info! Ye, i am wondering how long legs Dragon Quest IX will have.Kifimbo said:They are showing that DS games have legs. If Dragon Quest IX follows the same pattern as Dragon Quest Joker, the game will sell a lot more than 3.2 millions.
Ye, Dragon Quest Joker sold like 1.5 million copies in total if i am not mistaken while Dragon Quest VIII sold over 3 million copies in total. I saw there were some percentage numbers to the left in that graph, but i didnt understand what the graph showed. But i understand it now, thanks to your's and Kifimbo's explanation. Thanks for the info to the both of you!Deku said:Launch = Month 1.
It's not saying DQ Monsters Joker outsold DQ VIII by a factor of 1.7, its saying that after the initial burst of purchases (1st month) DQ VIII managed to add 40% more units sold in the next 11 months.
While DQ Monsters Joker more than doubled its LTD after the first month by 140% to be exact.
I think this is describing SE's thinking internally on how DQ IX might perform. We shall see if it pans out for them.
I was wondering a bit about this too, but if i am not mistaken, i think that "net income" is what determain if they made money or not, so i guess that they lost money since the net income is on the negative side :\Teetris said:So, they lose money?
S-E owns Eidos now. I imagine that acquisition is where a chunk of this loss is coming from. That's also why they list Batman. Eidos developed, Eidos publishing, but Eidos == SE now.test_account said:I was wondering a bit about this too, but if i am not mistaken, i think that "net income" is what determain if they made money or not, so i guess that they lost money since the net income is on the negative side :\
Segata Sanshiro said:S-E owns Eidos now. I imagine that acquisition is where a chunk of this loss is coming from. That's also why they list Batman. Eidos developed, Eidos publishing, but Eidos == SE now.
Opiate said:No, they list no losses from the Eidos acquisition. Unless M&A are prorated, there is no net gain/loss.
Think of it this way: I pay 100 dollars for a gold ring. I am now 100 dollars less rich, but I own gold that is worth 100 dollars that I could, in theory, sell. Am I richer or poorer than I was before?
Evaluating M&A in any other way isn't feasible. Imagine if Microsoft had succeeded in acquiring Yahoo: would they honestly have listed a 42 billion dollar loss that quarter? Of course not. That isn't meaningful.
The exception to this is when you buy something that you later decide is worth less than you thought. For example, I buy a gold ring, and later find that the gold in it is not as pure as I once thought. My 100 dollar ring could only be resold for 60 dollars, so I would list a net loss of 40 dollars.
SE just flat out lost money in their games division.
MotherFan said:What was released Q1?
DMeisterJ said:With all the units Crisis Core sold, why is SE taking their sweet old time with BBS, Agito, and PE3?
Makes no sense
test_account said:Oh, i thought that Eidos developed it. So Square Enix is developing Batman Arkham Asylum and Eidos is publishing it?
Yeah, I get it, but games like TLR were a huge waste of time and didn't sell extraordinarily well, or well at all, and the time and resources spent developing that game could have went to help faster output of their lineup of games... I mean BBS is using the CC engine, so what's the reason were still waiting on a game that already has the ground work completed?duckroll said:I don't see how the success of Crisis Core would have any impact on how much faster they can develop something. In fact, before the success of Crisis Core, Agito and 3rd Birthday were both mobile games. It is likely that the success of Crisis Core had a part to play in the decision to move them to the PSP in the first place. Other than success of a title having an impact on the platform future titles are put on, I don't think they can have much of an impact on how FAST something comes out.
FFX was a success on the PS2, so why did they take so long to release FFXII? DQVIII was such a huge success on the PS2, why didn't DQIX come out on the PS2 the year after that? WHY WHY WHY? Stop asking dumb questions.
test_account said:Oh, i thought that Eidos developed it. So Square Enix is developing Batman Arkham Asylum and Eidos is publishing it?
DMeisterJ said:Yeah, I get it, but games like TLR were a huge waste of time and didn't sell extraordinarily well, or well at all, and the time and resources spent developing that game could have went to help faster output of their lineup of games... I mean BBS is using the CC engine, so what's the reason were still waiting on a game that already has the ground work completed?
Agito I get, since XIII isn't out, but why haven't we seen any screens of 3rd Birthday? Is it even in development?
I just feel like SE's output needs a real kick in the balls in order to speed up.
DMeisterJ said:Yeah, I get it, but games like TLR were a huge waste of time and didn't sell extraordinarily well, or well at all, and the time and resources spent developing that game could have went to help faster output of their lineup of games...
MotherFan said:What is amusement? Low profit margin for all the rev that goes into that. Also, Cellphone seems to be pretty good, how has it performed in the past?
DMeisterJ said:Yeah, I get it, but games like TLR were a huge waste of time
DMeisterJ said:and didn't sell extraordinarily well, or well at all,
and the time and resources spent developing that game could have went to help faster output of their lineup of games...
DMeisterJ said:I mean BBS is using the CC engine, so what's the reason were still waiting on a game that already has the ground work completed?
DMeisterJ said:Agito I get, since XIII isn't out, but why haven't we seen any screens of 3rd Birthday? Is it even in development?
DMeisterJ said:I just feel like SE's output needs a real kick in the balls in order to speed up.
Busaiku said:I can't believe they're comparing Dragon Quest IX's numbers with those Nintendo titles.
Tiktaalik said:why?
Well, Hudson has its own investor relations page here: http://www.hudson.co.jp/corp/Rlan said:I've noticed a severe lack of any mention of digital titles in either Square Enix or Konami's reports when looking forward. No mention of Taito or Hudson - are they considered seperate entities with their own Earnings?
batbeg said:Wrong.
Wrong.
HAT-TRICK!
kruis said:You may believe that The Last Remnant was a glorious success. I'd say it was a failure. SE's idea was to see if they could create a multiplatform JRPG with a 3rd party engine (UE3) in order to save time and money. They were aiming to release three versions at the same time, but that never happened. They got the 360 version out first. The tech in the game was bad. The PC version had to be released later and the PS3 version didn't make it out the door because they simply weren't able to optimize UE3.
Sales were nothing to write home about too. The 360 version got poor review and wasn't a big seller. Not being able to finish the PS3 version cost SE hundreds of thousands potential sales in their own Japanse market. It also meant that this experiment with 3rd party engines failed completely. SE now has an internally built engine which outperforms UE3 (juding by the visuals in the FF13 demo) so there won't be any more UE3 experiments.
kruis said:You may believe that The Last Remnant was a glorious success. I'd say it was a failure. SE's idea was to see if they could create a multiplatform JRPG with a 3rd party engine (UE3) in order to save time and money. They were aiming to release three versions at the same time, but that never happened. They got the 360 version out first. The tech in the game was bad. The PC version had to be released later and the PS3 version didn't make it out the door because they simply weren't able to optimize UE3.
Sales were nothing to write home about too. The 360 version got poor review and wasn't a big seller. Not being able to finish the PS3 version cost SE hundreds of thousands potential sales in their own Japanse market. It also meant that this experiment with 3rd party engines failed completely. SE now has an internally built engine which outperforms UE3 (juding by the visuals in the FF13 demo) so there won't be any more UE3 experiments.