badcrumble said:It's two weeks before the US release date. Shouldn't someone just make an Official LBP2 thread and post the review scores in there?
Nice to see it scoring well, at any rate, if hardly unexpected.
Omiee said:I hope it sells a lot.
lowrider007 said:As do I but I'm just not feeling that people are in the mood to spend money atm, most people I know are stink from Christmas, I hope this release window works out for them.
Anyway great to see it getting the credit it's due.
lowrider007 said:As do I but I'm just not feeling that people are in the mood to spend money atm, most people I know are stink from Christmas, I hope this release window works out for them.
Anyway great to see it getting the credit it's due.
Xater said:Good reviews but I think I'll skip it. The first game didn't really click that much with me. I played through the levels on the disc and was pretty much done with the game. Maybe I'll pick it up for cheap down the line, because the improved editor is not selling me on the title.
gcubed said:what were the original's scores? i seem to remember them being a bit lower?
Omiee said:its not just the editor, the first one was all about platforming and creating, this one has all new game mode's people can make within the game.
Xater said:Good reviews but I think I'll skip it. The first game didn't really click that much with me. I played through the levels on the disc and was pretty much done with the game. Maybe I'll pick it up for cheap down the line, because the improved editor is not selling me on the title.
It's not like it doesn't deserv it.ItWasMeantToBe19 said:Still can't believe the first got a 95 Metacritic.
ItWasMeantToBe19ItWasMeantToBe19 said:Still can't believe the first got a 95 Metacritic.
I hear ya, man. It should have scored higher.ItWasMeantToBe19 said:Still can't believe the first got a 95 Metacritic.
Metalmurphy said:It's not like it doesn't deserv it.
Purist said:It's too bad the beta levels are going to be deleted. But yeah, I'm sure they will be back in full force and take this game to GOTY.
Metalmurphy said:Even so I didn't find them to be THAT long on the beta, apart from the occasional glitch where it wouldn't actually load it at all.
ItWasMeantToBe19 said:It didn't deserve. 95s are given out to incredible, GotY-caliber games and it was just really average. It had no flow, no rhythm, no excitement. Adding a single thing to your level took forever. Most of the good user created levels played themselves because of the mechanics of the game lent themselves so poorly to good platforming. The second game seems better since MM actually seems to understand that level design should be created in a way that encourages flow and makes each jump in rhythm and to allow people to create levels in under a couple of months, but I'm still shocked at the original's score. It has to be the most overrated game of this generation.
i think it's better to delete. that way when new people get the game their levels surely won't get overlooked. just to make sure even if MM redesigned the way they handle community levels.get2sammyb said:I don't really understand why they are deleting the beta levels to be honest. I'm sure there's some technical reason, but some amazing stuff has already been created for LBP2. It just seems odd that people picking up the game on launch day are only going to have access to the countless LBP1 levels. As brilliant as some of those are, I'm concerned people might think "that's it".
Will the levels at least carry across to players' Moon so they can simply give them a test and republish on launch day?
The load times have gotten much, much faster since the beta started in my experience. It rarely hangs anymore.
This opinion is wrong.
Omiee said:
DMPrince said:i think it's better to delete. that way when new people get the game their levels surely won't get overlooked. just to make sure even if MM redesigned the way they handle community levels.
beta levels. hm. forgot about the LBP1 levels. oh well. back to being overlooked :lolTeknoman said:Wait so are they deleting only the levels uploaded, or basically making all beta data unable to convert to retail?
Well... that's your opinion, and I strongly disagree with it. Apparently all the critics do too.ItWasMeantToBe19 said:It didn't deserve. 95s are given out to incredible, GotY-caliber games and it was just really average. It had no flow, no rhythm, no excitement. Adding a single thing to your level took forever. Most of the good user created levels played themselves because of the mechanics of the game lent themselves so poorly to good platforming. The second game seems better since MM actually seems to understand that level design should be created in a way that encourages flow and makes each jump in rhythm and to allow people to create levels in under a couple of months, but I'm still shocked at the original's score. It has to be the most overrated game of this generation.
Teknoman said:Hopefully no one will run into that brick wall with lbp.me.
thuway said:Where is my media blitz Sony? Do we not have the advertising dollars for it?
I called them and asked, and they said they forgot and will wake up Kevin immediately.thuway said:Where is my media blitz Sony? Do we not have the advertising dollars for it?
jayb said:does anyone know if they left out the creator heart trophies in LBP2? That almost ruined trying to find a good custom level in LBP1, in the midst of all the trophy whore levels.