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Sorcery Enchants Shelves This Spring [Embargo Dropping, Screenshots Up]

Loudninja

Member
Good news in the inbox today.

Sony has announced that the long-awaited PlayStation Move title, Sorcery, will be released in Spring 2012.

The Move controller allows you to summon and command powerful magic, which will be essential when facing a bunch of demonic enemies. The gameplay will also include puzzles, "countless items to discover and collect," creating potions (aka Alchemy), and overall, there will be eight spells that can be used in a variety of combinations.
DEVELOP YOUR CHARACTER – Collect magic items, learn new spells, and concoct upgrade potions, to turn your humble apprentice into an unstoppable magic force!

A LUSH AND VARIED WORLD – Explore five unique realms, each with their own enemies and challenges. Descend into the kingdom of the dead to battle the Banshee and the Restless Dead warriors, venture into the endless stair where vicious bogies are wreaking havoc, brave the faerie forest, raid the Slumbering Palace to free Lord Fey, the Faerie King, and much more!
http://www.psxextreme.com/ps3-news/10353.html

New previews:
IGN preview
http://ps3.ign.com/articles/121/1214741p1.html

Dualshockers preview
http://www.dualshockers.com/2011/12/14/hands-on-preview-sorcery/

Gematsu preview
http://gematsu.com/2011/12/hands-on-sorcery

PS Nation preview
http://www.psnation.org/2011/12/14/hands-on-with-sorcery-ps3/


New screens:

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Mrbob

Member
This is the game which still might get me to buy a Move.

Hopefully Sony offers a move package bundle with this game included.
 

Seda

Member
via Gematsu's Salromano:

Gematsu will have a huge Sorcery blowout in 15 minutes. Sit tight for a hands on, interview, 3 vids, and screens.

so embargo must end around noon eastern
 
I like the description of the levels. My only fear is that it will be short.

How much will Sorcery cost ? It's a PSN not retail game ? Or will there be a Move bundle ?

Can't say one game would convince me to adopt motion controls, but it sounds promising. I love the theme of the game.
 

AgentP

Thinks mods influence posters politics. Promoted to QAnon Editor.
Day 1, my kids will think it is the best Harry Potter game ever!

I remember this game. Here's hoping for dual wand weilding action.

Then it has to be on rails, no thanks.
 

Tucah

you speak so well
Holy shit. Without a trailer at the VGAs I assumed we'd hear about it next at E3. Cool that it's coming sooner though.
 

Loudninja

Member
Sorcery Is Back With A Bang
What impressed me the most in the case of Sorcery was how spells could be combined with one another to create something special. For instance, conjuring up a fire wall and then shooting a tornado through it creates a flame-riddled wave of air that careens into nearby enemies. Freezing an enemy and then shooting Arcane Bolts off of him will redirect those shots at enemies that may be obscured from view or otherwise difficult to strike. Sorcery will come complete with five different offensive spells, as well as magical skills that serve a more mundane, non-violent purpose.[

There's something decidedly special and well thought-out about the two stages I got to play in Sorcery (Lochbarrow and Endless Stair). This isn't just a game where you'll run up to enemies and wave the Move around wildly until the screen is devoid of any threats. That technique (or lack thereof) would get you killed rather quickly. Here, combat is more about pinpoint accuracy, though to be fair, the game's aiming system could use a little bit of work in specific instances where Finn isn't on the same level as the enemy he's shooting at.
Sorcery will also come complete with a few other options that I didn't get to fully explore, but options that will nonetheless flesh out the experience and make it something more engaging. Hidden items will allow you to use an alchemy system that works towards making Finn and his spells more powerful. Likewise, gold coins collected in the environment can be used to buy items and more from merchants. I was told that the game is only five or six hours in length, but that returning to earlier areas after completing them to reach previously-unattainable locales and to find collectibles could add plenty of length, if gamers choose to thoroughly explore.
http://ps3.ign.com/articles/121/1214741p1.html
 

JJD

Member
Wow...looks really different from when they announced it. Kinda interested.

Holy Shit, the game is being made by some ex Treyarch employees!!! I'm speechless!
 
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