iamshadowlark
Banned
So after that terrible trailer 2 more vids?
[Nintex];33459907 said:Seriously? That's nothing for an adventure game.
Sounds really nice.
.Sorcery will also come complete with a few other options that I didn't get to fully explore, but options that will nonetheless flesh out the experience and make it something more engaging. Hidden items will allow you to use an alchemy system that works towards making Finn and his spells more powerful. Likewise, gold coins collected in the environment can be used to buy items and more from merchants. I was told that the game is only five or six hours in length, but that returning to earlier areas after completing them to reach previously-unattainable locales and to find collectibles could add plenty of length, if gamers choose to thoroughly explore.
How are you approaching the PlayStation Move controller? It doesnt feel like a game built specifically for Move, and by that I mean, it doesnt feel like General Move Title #15. It looks to have the quality of a standard, controller-based game.
That was by design it was built for the Move from the ground up. It was never intended for a controller. Our attitude was: a lot of motion controlled games are basically Simon Says. Youre told something to do, and you do it. And youre told something to do, and you do it. We thought that itd be possible to create something that uses motion controls to control the game but played something like a real console game. Something that played like a shooter, or an action adventure game, the sort of game that most core gamers play.
Thats really what Sorcery is: an attempt to take motion controls and translate them into a gaming experience that going to appeal not just to a casual audience, but to a hardcore gamer audience, because it has the sort of deep challenges that I think gamers would want out of this sort of game.
http://gematsu.com/2011/12/interview-sorcerys-brian-uptonSorcery is a full retail release? Yes. How much gameplay time are we looking at for the full campaign?
Right now, we have our play testers, who can play through it in about five to six hours. Its hard for them to make it through in five hours youll have to skip a bunch of content to do it you can do it if you blaze through. Some people take longer than that.
It's not cheap either. But if it's fun then it would probably take a lot of the sting away.5-6 hours at $40 retail honestly isn't that bad.
What impressed me the most in the case of Sorcery was how spells could be combined with one another to create something special. For instance, conjuring up a fire wall and then shooting a tornado through it creates a flame-riddled wave of air that careens into nearby enemies. Freezing an enemy and then shooting Arcane Bolts off of him will redirect those shots at enemies that may be obscured from view or otherwise difficult to strike. Sorcery will come complete with five different offensive spells, as well as magical skills that serve a more mundane, non-violent purpose.
That's a pretty high cost per hour IMO5-6 hours at $40 retail honestly isn't that bad.
That's a pretty high cost per hour IMO
http://www.psnation.org/2011/12/14/hands-on-with-sorcery-ps3/]Littered around the levels are chests where you can find treasure, gold or alchemy ingredients. Youll use those ingredients in a light RPG-like alchemy system. Youll have the ability to research up to 56 different potions which will determine your upgrades throughout the game. For example, drinking all the fire potions will make your fire spells more powerful. There are about a dozen upgrade opportunities during the game and youll need to decide what you want to focus on as only about a quarter of the full upgrade tree can be explored in a single game. The nice thing is that you have the option to keep all your upgrades for subsequent playthroughs.
5-6 hours at $40 retail honestly isn't that bad.
Yep, new game + makes the length irrelevant in most cases. 6 hours for the first playthrough is decent.
Do remember, this should launch at $40.
I hope this turns out well but I'll be waiting to see what the price is.
Looks horrible, basically shovelware.
That's a pretty high cost per hour IMO
Looks horrible, basically shovelware.
Not a brilliant comparison by any means but how long are those Harry Potter Kinect games?
The fuck? How does it look like shovelware?
Wasn't this at the NYC holiday event last week? I guess its embargoed?
There was just some extra Kinect only mini-game on Deathly Hallows Part 1. It was bad (according to reviews) they dropped support in part 2.
Is it a PSN title?
if you want better and longer sequel, support first game. If not, then don't buy it, let it flop so Sony can move to other things.
it didn't look as good as God of War 3.
hmm...Retail $40
This looks like a spruced PS2 game, meh.