- MS and Sony both launch at the end of 2013
- MS goes for a more moderate jump in power compared to Sony but still dominantly outclasses Nintendo with taking a relatively minor loss
- MS focuses much more on services, apps, windows 8 integration, kinect, etc. over game development. XB3 has a handful of console exclusives but mostly becomes the defacto console for multiplatform games.
- Sony focuses on another beast of a machine but prices more aggressively than this gen, taking another huge loss per console.
- PS4 sales trail woefully behind XB3 because it targets only the hardcore without properly addressing the expanded market
- The Wii U tablet is a hit with the expanded market but falls short of matching the same excitement and fervor created by the original wii-mote.
- Both XB3 and PS4 sales trail behind Wii U for the first 3-4 years primarily due to higher price and missing the tablet controller boat. However, XB3 and Wii U sales are closer than 360 and Wii sales were this gen. At the end of 5 years, the worldwide LTD are roughly 85 mil - 60mil - 40 mil for Wii U, XB3, and PS4 respectively.
- Launch prices are $300 and $400 for Wii U and XB3/PS4 respectively. MS and Sony both also have $500 SKUs but they are more premium packages and the $400 SKU is not a tard pack.
- 360 continues to sell moderately well for the first few years of the next gen, bringing it's final LTD to 80-85 mil. Wii tops out at a little under 105 mil
- After 6 years on the market, Wii U's successor is released in 2018, is only marginally more powerful than XB3 and PS4
- Both MS and Sony decide to follow the same pattern they did this generation and keeps XB3 and PS4 successors off the market until 2021
- Final LTDs in 2021: Wii U: slightly less than 100 mil, XB3: 90 mil, PS4: 55mil
- Nintendo dominates Japan, MS dominates NA, tend to go back and forth in Europe