Castor Krieg
Banned
I'm sorry for starting a new FF thread so soon after the other one, but while I went back to read a bit more on Type-0 I found some pretty good explanation for what is going on. Some of it will be obvious for many, I think Duckroll can add a lot of insight to this thread.
Motomu Toriyama:
Yoshinori Kitase:
Those two were pretty much hold total power over Final Fantasy brand:
However if we dig deeper we find some interesting information:
So the father of Final Fantasy picked you personally? It must mean he thinks very highly of you! Not really...
What is Ito's design philosophy?
I wonder if his approach is the right one?
F***.
What was Ito working on for the last couple of years?
As for the ending, I think this sums it up nicely:
Ito lost (or he never tried to fight it), Kitase & Toriyama won. Downwards spiral for FF series continues.
Motomu Toriyama:
Motomu Toriyama is a supporter and advocate of the "Interactive Movie RPG" game design created by Yoshinori Kitase and used in Final Fantasy X and Final Fantasy XIII. Toriyama believes his strength is in creating games that are very story-driven. He also believes that it becomes very difficult to tell a compelling story when the player is given a huge amount of freedom to explore. According to him, the most important aspect of a Final Fantasy game is the characters. Toriyama has stated that the aim of the game design used in the first half of Final Fantasy XIII was to feel like watching a film. The reason was so the player could become absorbed with the story and characters and not get distracted or lost.
Yoshinori Kitase:
Yoshinori Kitase defended choices made with Final Fantasy XIII, saying that it was more important for the player to be engaged with the story and characters before allowing them to get involved with elements of gameplay such as the battle system, character customization and world exploration.
Those two were pretty much hold total power over Final Fantasy brand:
In turn, Kitase specifically chose Motomu Toriyama to be his successor as director of main series Final Fantasy games developed by Product Development Division 1 after the positive reception to Final Fantasy X, which was Toriyama's directorial debut.
However if we dig deeper we find some interesting information:
Kitase became a producer when Hironobu Sakaguchi, the creator of the Final Fantasy series, chose him to be producer of the main series Final Fantasy games developed by Product Development Division 1.
So the father of Final Fantasy picked you personally? It must mean he thinks very highly of you! Not really...
At a Q&A session for The Last Story at the BAFTA headquarters in London on February 16, 2012, Hironobu Sakaguchi was asked during an autograph signing, "Which employee still at Square Enix do you feel can once again make Final Fantasy a leading and respected series in the games industry?" Sakaguchi replied, "Hiroyuki Ito."
What is Ito's design philosophy?
When working as the game designer of a Final Fantasy game, Hiroyuki Ito avoids making it story-driven; he instead balances the story and event scenes with the gameplay.
I wonder if his approach is the right one?
Hiroyuki Ito has directed the most critically acclaimed Final Fantasy games released as of present date, according to Metacritic. The three Final Fantasy games that Hiroyuki Ito has directed have the highest aggregate review scores out of all games in the series.
F***.
What was Ito working on for the last couple of years?
2007 Final Fantasy IV DS
2009 Gyromancer
2011 Dissidia 012: Final Fantasy
2012 Guardian Cross
As for the ending, I think this sums it up nicely:
In November 2011, Yoshinori Kitase confirmed that Hiroyuki Ito was still working at Square Enix.[
Ito lost (or he never tried to fight it), Kitase & Toriyama won. Downwards spiral for FF series continues.