RustyNails
Member
I stopped playing Dark Souls after ringing the second bell. The way you accumulate and spend souls is pretty solid and ingenious. But what stopped me from playing is the Humanity system. You acquire Humanity from loot and killing specific enemies like rats, and you absorb Humanity usually when you're low on health because absorbing Humanity will replenish your HP. Humanity changes your undead (Hollow) form to Human form. Humanity also increases your luck in finding better loot. You can absorb maximum 99 Humanities but no one ever carries more than a few. Because the problem is if you die, you will lose your souls as well as your Humanity count. It's too much to lose. So you run around carrying dozens of Humanity orbs in your inventory and use them only for other things, like giving them to leader of a covenant. I've played 97% of the time as Hollow. There was just no incentive for me to be in Human form at all, other than artificially imposing a restriction on myself for small benefit. This made me forego the biggest and most amazing feature of Demon's Souls which is the co-op. I thought Demon's did a perfect job of balancing Hollow/Human form and the Humanity aspect in general, which worked by aggregating total world statistics from the server.
Anyways, I wish the Humanity system was removed or replaced with Demon's. It would've made the game hell lot better with it's deeper combat flexibility and upgrades. Oh well. What game do you think would have been better served without that one feature/aspect?
Anyways, I wish the Humanity system was removed or replaced with Demon's. It would've made the game hell lot better with it's deeper combat flexibility and upgrades. Oh well. What game do you think would have been better served without that one feature/aspect?