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PlayStation: A Trip Down Memory Lane

A shinobi602 love thread to GAF. Let us...begin

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The processor for the original Playstation was developed by none other than Kutaragi himself. Then CEO Norio Ohga saw the potential in this technology. It was decided to move forward by allying with Nintendo to develop a Super Nintendo compatible, but Sony branded console. It would play both Super Nintendo cartridges as well as CDs. It was dubbed the "Play Station".

The Playstation was going to be announced at the CES 1991 in May. A surprise kink was thrown in the machine then. Nintendo's CEO Yamauchi decided to re-read the original 1988 contract between Sony and Nintendo, and came to the realization that it handed Sony pretty much complete control over all titles written on the SNES CD format. Per Japanese honor systems
(not really)
he deemed the thing totally unacceptable and cancelled all joint plans in secret.

On the day of CES at 9AM, Nintendo chairman Howard Lincoln stepped onto the stage and revealed their trump card, Nintendo was now allied with Philips and completely abandoned all work with Sony. Unbeknownst to Sony, Nintendo had held talks with Philips in Europe and formed an alliance, one that would give Nintendo complete control over its licenses on Philips machines. Sony considered stopping their research after this collapse, but decided to go full steam ahead and use what they'd developed so far to turn the machine into a full fledged console. Nintendo attempted to obtain an injunction against the release of the machine citing its ownership of the "Play Station" name. It was thrown out of court and in October 1991, the first incarnation of the Sony Playstation was revealed. By 1993, work on the console was fully under way.

After its launch, critics praised the console for the quality of its 3D graphics. Then Microsoft chairman, Bill Gates, preferred Sony's console to the competition from Sega, saying "Our game designer likes the Sony machine." Microsoft would later compete with Sony with its Xbox console. In a special Game Machine Cross Review in May 1995, Famicom Tsushin would score the PlayStation console a 19 out of 40.

A new found heavy weight was now a part of the console groupies. For 5 years it maintained a competitive edge over its rivals, and while software development was winding down for the little guy, Sony unveiled a smaller redesigned version dubbed the "PSOne" with a July 7th, 2000 release. It went on to outsell all consoles that year, including the newly released Playstation 2.

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Six things differentiated the PSOne from its original older brother. The first was an obvious cosmetic change. The second was the lack of a separate reset button; the user "resets" this console simply by turning it off and then on again (the power button also has the word "RESET" on it to reduce confusion by users reading a game manual referencing a reset button that is effectively nonexistent). The third was the system menu Graphical User Interface. The fourth was an added protection against the use of modchips (by changing the internal layout and making previous-generation modchip devices unusable). The fifth is a lack of the original PlayStation's parallel and serial ports. These ports allowed multiple consoles to be connected for multiplayer, or to connect a console to debugging software, as well as to third-party game enhancement devices such as the GameShark. The sixth is that when the console is started up, instead of a trademark symbol (™) beside the words "Computer Entertainment" there is a registered trademark symbol (®).

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Sony also released a version with a 5" LCD screen and an adaptor (though it did not have a battery: it is powered by plugging the adapter in a mains socket, or in a car). It was called the Combo pack.

You can watch Sony's E3 1995 keynote on the Playstation here for the feels: http://www.youtube.com/watch?v=6Aa9w54Y1hg

PS1 commercial compilations: http://www.youtube.com/watch?v=EKLrfdaaB6I

*Click for video*


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In the young days of the Playstation we saw launch games like: Rayman, Ridge Racer, Zero Divide, Total Eclipse Turbo, NBA Jam and Air Combat




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Notable games: Resident Evil, Tekken 2, Crash Bandicoot, Persona, Tomb Raider




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Notable games: Final Fantasy VII, Dynasty Warriors, Oddworld: Abe's Oddysee, Bushido Blade, Castlevania: Symphony of the Night, Armored Core, Crash Bandicoot 2: Cortex Strikes Back, Tomb Raider II





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Notable games: Resident Evil 2, Dead or Alive, Tekken 3, Breath of Fire III, Gran Turismo, Mega Man Legends, Tenchu: Stealth Assassins, Spyro the Dragon, Parasite Eve, Xenogears, MediEvil, Metal Gear Solid, Crash Bandicoot 3: Warped, Guilty Gear, Twisted Metal III, Tomb Raider III: Adventures of Lara Croft




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Notable releases: Final Fantasy VIII, Syphon Filter, Silent Hill, Grand Theft Auto: London 1969, Street Fighter Alpha 3, Star Ocean: The Second Story, Driver, Legacy of Kain: Soul Reaver, Dino Crisis, Suikoden II, Tony Hawk's Pro Skater, Wipeout 3, Crash Team Racing, Grandia, Quake II, Grand Theft Auto 2, Medal of Honor, Spyro 2: Ripto's Rage!, Resident Evil 3: Nemesis, Tom Clancy's Rainbow Six, Gran Turismo 2




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Notable games: Gauntlet Legends, Syphon Filter 2, Ace Combat 3: Electrosphere, MediEvil II, Vagrant Story, Valkyrie Profile, Rayman 2: The Great Escape, Tony Hawk's Pro Skater 2, Dino Crisis 2, Spyro: Year of the Dragon, Mega Man Legends 2, 007: The World Is Not Enough, Breath of Fire IV




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Notable games: Tom Clancy's Rainbow Six: Rogue Spear, Final Fantasy Chronicles, Castlevania Chronicles, Tony Hawk's Pro Skater 3, Syphon Filter 3



With the release of the Playstation, Sony had solidified itself as a major contender in the console industry. It came, it took the industry by storm. A new medium was brought into gaming in the form of optical media and had its legacy sealed from then on. Playstation became synonymous with "cool". New tech, new games, a new style. Playstation was here to stay. It had legs so long in fact, it continued production until the final unit was manufactured on December 31st, 2006. Yes, the Playstation 3 had just been released.


How much did it sell Kaz?
102.5 million consoles
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The monster that would become the PS2 was first announced on March 1st, 1999. Sony had positioned the system to be a competitor to Sega's Dreamcast. The PS2 was unveiled at TGS in September 1999 and showcased impressive graphics at the time of upcoming PS2 games including Gran Turismo 3 and Tekken Tag Tournament. The games showed significant improvements in visuals over its Dreamcast brother.

It was launched in October 2000 and November in North America and Europe, respectively. The console pulled in $250 million on the first day when factoring in the console, games and accessories, handily beating the $97 million on the first day of the Dreamcast. Almost 1 million consoles were sold during this time period in Japan. A lot of us might remember that the damn thing was near impossible to find during the launch window, coupled with $1000+ eBay auctions. A somewhat significant design decision in the PS2 that helped push sales even further was its inclusion of a DVD player. DVDs still had relatively small market penetration, and this added benefit of the PS2 made it an enticing purchase and low cost entry into the home theater market.

It's no surprise that the wild success of the PS2 caused big problems for Sega, from both a competitive and financial aspect. Sega announced the discontinuation of the Dreamcast in March 2001, only a year and a half after its launch. The PS2 had the 6th generation era all to itself for 6 months before rivals Microsoft and Nintendo entered the fray with the Xbox and Gamecube.

Coinciding with the launch of Xbox Live on the Xbox, Sony released the Playstation Network Adapter in late 2002 with a few supporting titles such as SOCOM. Funny enough, Sony's model had the support of EA, while EA didn't offer online titles on Live until 2004.

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Sony wasn't done with the PS2 just yet. In September 2004, they launched a new, slimmer PS2 just in time for GTA: San Andreas. It was smaller, thinner, and quieter than the 'fat' PS2. It also included a built-in ethernet port, while some markets also had an added integrated modem. Because of its super thin profile, it didn't contain the 3.5" expansion bay and thus didn't support the internal HDD. It also lacked an internal power supply. The removal of the expansion bay had been a point of criticism as a limitation due to existence of titles like Final Fantasy XI which required used of the HDD. Discs were also loaded in top-loader as opposed to the tray in the older model.

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In an unconventional move that came somewhat as a surprise, Sony also manufactured a consumer device called the PSX that can be used as a digital video recorder and DVD burner in addition to playing PS2 games. The device was released in Japan on December 13, 2003, and was the first Sony product to include the XrossMediaBar interface. It sold like poo in the Japanese market, and didn't release anywhere else.

The PSX featured one USB port, a Memory Stick card reader and two PlayStation 2 Memory Card slots. It was discontinued in February 2005.

Some oldies for ya:


*Click for video*


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The PS2, still in its infancy, still had a sizeable number of games in its 2000 launch window. Some notable ones include: Midnight Club: Street Racing, Tekken Tag Tournament, Ridge Racer V, Ready to Rumble: Round 2, Unreal Tournament, and Timesplitters.





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The console started gaining considerable steam from this year and onward. Mega hits like Metal Gear Solid 2: Sons of Liberty and GTA III landed exclusively on the system that year. This would be the beginning of the solidification of the PS2 as the king of the generation. Other notable titles included: Onimusha, Zone of the Enders, Red Faction, Twisted Metal: Black, Gran Turismo 3, Ico, Silent Hill 2, Devil May Cry, Soul Reaver 2, SSX Tricky, Jak & Daxter, Max Payne, and Final Fantasy X.





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With wind in its hair
(and falcon, at its wrist)
, the PS3 marched onward in its onslaught. This year saw another slew of quality titles such as: GTA: Vice City, Grandia II, Maximo: Ghosts to Glory, Fatal Frame, Virtua Fighter 4, SOCOM: US Navy Seals, Onimusha 2, Kingdom Hearts, Sly Cooper and the Thievius Raccoonus, Tekken 4, Burnout 2: Point of Impact, Hitman 2, TimeSplitters 2, Suikoden III, Ratchet & Clank, Shinobi, and Marvel vs. Capcom 2.





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Another year, another bombardment of great games. The PS2 was in its prime. What games am I talking about? I'm talking about: Final Fantasy X-2, The Getaway, Zone of the Enders: The 2nd Runner, Tenchu: Wrath of Heaven, Tom Clancy's Splinter Cell, Midnight Club 2, Disgaea: Hour of Darkness, Jak II, Castlevania: Lament of Innocence, Prince of Persia: The Sands of Time, Beyond Good & Evil, Legacy of Kain: Defiance, Ratchet & Clank: Going Commando, Need for Speed: Underground, XIII, and of course Max Payne 2.





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As we all know, a massive year for the console. A few massive titles were dropped. Let's see some of the standouts: GTA: San Andreas, Tales of Symphonia, Mafia, Rainbow Six 3: Raven Shield, Hitman: Contracts, Siren, Onimusha 3: Demon Siege, Splinter Cell: Pandora Tomorrow, Spider-Man 2, Viewtiful Joe, Star Ocean: Till the End of Time, Burnout 3: Takedown, Star Wars: Battlefront, Katamari Damacy, Killzone, Ratchet & Clank: Up Your Arsenal, Jak 3, Need for Speed: Underground 2, Metal Gear Solid 3: Snake Eater, and Prince of Persia: Warrior Within.





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Sony was on top of its game. As this year rolled around, there was no sign in slowing down. With mega hits like God of War and Gran Turismo 4, the games kept coming. Let's look at some of the others that year: Tekken 5, Devil May Cry 3: Dante's Awakening, Splinter Cell: Chaos Theory, Destroy All Humans!, Burnout Revenge, Sly 3: Honor Among Thieves, SOCOM 3: U.S. Navy SEALs, Shadow of the Colossus, Resident Evil 4, Soul Calibur III, Star Wars: Battlefront II, and Prince of Persia: The Two Thrones.




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With 2005 behind it, Sony looked to the future. It was deep in the final stages of the PS3's development in 2006, but this didn't stop it from continuing its tremendous support of the PS2. Some of the big ones this year were: Grandia III, Black, Metal Gear Solid 3: Subsistence, Onimusha: Dawn of Dreams, Suikoden V, Final Fantasy XII, Kingdom Hearts II, Tomb Raider: Legend, Hitman: Blood Money, GTA: Liberty City Stories, Disgaea 2: Cursed Memories, Ōkami, Bully, Splinter Cell: Double Agent. In 2007, development was gradually slowing down on the aging system with the recent release of the PS3. Two big titles stood out this year though with GTA: Vice City Stories and God of War 2.



With 2007 gone, the PS2 developed an outstanding library of games since its launch. There was something for everyone on the system. JRPGs, FPS, racing games, platformers, brawlers, fighters, action adventure, horror, and more made the PS2 their home. While available on the Xbox, the GTA and MGS series blew up on on the console. Gran Turismo continued its racing hegemony, and beautiful exclusives like Okami, Ico and Shadow of the Colossus gave it flare and uniqueness. The PS2 would continue to sell millions of units well through the next 5 years until its well sought rest in January 2013.

Is Kaz pleased?
Over 155 million units sold.

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With a mammoth market share in their control, Sony was emboldened to embark on a risky venture with their new machine. On May 16th, 2005 they officially unveiled the Playstation 3. You might recall a strangely shaped controller shown off next to the console for the first time, a clear departure from the previous Dualshock controllers. Dubbed the "boomerang" by the media and consumers, Sony was quick to adjust to feedback and alter their controller design much closer to their previous iterations.

Video footage of the predicted PS3 specs was shown at E3 2005, notably a Final Fantasy VII tech demo (fans got hard). The initial prototype shown at the conference was different to what would become the final product. It featured 2 HDMI ports, 3 Ethernet ports and 6 USB ports. These were later reduced to 1 HDMI port, 1 Ethernet port, and 4 USB ports, which was assumed to cut costs.

Even so, Sony dropped a bomb at the show with the coveted:

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Many things factored into the high price tag of the console. One example was blu-ray playback was featured in the console, and was a relatively infant technology at the time, with blu-ray players belonging to a niche market. A typical blu-ray player at the time could run you up to a few hundred dollars. It was reported that each system was costing Sony roughly $800-900, each sold at a massive loss.

Nevertheless, the 20Gb model would be launched at $499, with the 60Gb model setting you back a whopping $599. A devastating meme would emerge from the ashes of the announcement, the first of many. Another wrench was thrown into the mix, as an unfortunate delay of the European launch spelled misery for EU customers. A 6 month delay was no joke, as prospective European customers waited until March of 2007 before being able to get their hands on the first taste Sony's next gen. The console was first launched in Japan on November 11th, 2006. Within 24 hours, it had sold almost 82,000 units. A United States release was followed shortly after on the 17th of November. Reports of violence surrounded the release. One incident actually involved a customer getting shot, campers being robbed at gunpoint, some being shot in drive-by BB gun shooting, and one location where 60 campers fought over 10 systems.

While delayed in Europe, Sony enjoyed a successful launch there. Around 600,000 units were sold within the first 48 hours. Though garnering initial success through name and marketing alone, Sony soon found itself in an uphill battle. Supplies were running low, many consumers were opting out of a purchase due to the astronomical price tag, and slow releases of new games led to countless memes and internet jokes.

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A new addition came in the software of the console, called the 'XrossMediaBar' or XMB. It included 9 categories of options: Users, Settings, Photo, Music, Video, Game, Network, PlayStation Network and Friends (similar to the PlayStation Portable media bar). By default, the What's New section of PlayStation Network is displayed when the system starts up. The PS3 included the ability to store various master and secondary user profiles, manage and explore photos with or without a musical slide show, play music and copy audio CD tracks to an attached data storage device, play movies and video files from the hard disk drive, an optical disc (Blu-ray Disc or DVD-Video) or an optional USB mass storage or Flash card.

The Friends menu allowed mail with emoticons and attached picture features and video chat which required an optional PlayStation Eye or EyeToy webcam. The Network menu allowed online shopping through the PlayStation Store and connectivity to the PlayStation Portable via Remote Play. [An image of the UI below]

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Sony was losing ground fast in the United States to Microsoft's newest addition to the console industry, the Xbox 360. A 1 year headstart, stronger marketing campaign coupled with a cheaper entry point guaranteed success for Microsoft. Sony was tasked to find a solution and fast. On August 18th, 2009 Sony introduced the newly designed Playstation 3 'Slim'. A new form factor, additional harddrive storage, and price drop to $299 made it competitive again.

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On September 17th, 2010 (date differs per region), Sony made a bid to enter the motion control realm by introducing its take on motion gaming: The Playstation Move. Based around a handheld motion controller wand, PlayStation Move uses inertial sensors in the wand to detect its motion, and the wand's position is tracked using a PlayStation webcam. Hardware available at launch included the main PlayStation Move motion controller, a supplementary PlayStation Move navigation controller, and an optional PlayStation Move charging station. It competed with the Wii Remote Plus and Kinect motion controllers introduced with the Wii and Xbox 360 home consoles, respectively.

Although PlayStation Move was introduced on the pre-existing PlayStation 3 console, Sony stated prior to release that it was treating Move's debut as its own major "platform launch", with an aggressive marketing campaign to support it. The tagline for PlayStation Move from E3 2010 was "This Changes Everything", including partnerships with Coca-Cola, as part of the "It Only Does Everything" marketing campaign which debuted with the redesigned "Slim" PlayStation 3.

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The brand was given a new image, and new life was breathed into the console. Sony continued the momentum by announcing Playstation Plus at E3 2010. The service allowed additional features to be utilized to the growing Playstation Network. Features such as: Demos, game and system software updates download automatically, early or exclusive access to some beta, demos or other premium content, and online game save storage were some of the benefits of the service. However, like with all good things, a hiccup surfaced as the PSN was brought down for 3 weeks, with PS3 gamers left in the dark. On April 23rd, 2011, Sony revealed the outage was due to "an external intrusion on our system". Later they revealed that the personal information of 77 million users might have been taken, including: names; addresses; countries; email addresses; birthdates; PSN/Qriocity logins, passwords and handles/PSN online IDs.

There was no evidence that any credit card data had been taken, but the possibility could not be ruled out, and Sony advised customers that their credit card data may have been obtained. Additionally, the credit card numbers were encrypted and Sony never collected the three digit CVC or CSC number from the back of the credit cards which is required for authenticating some transactions. In response to the incident, Sony announced a "Welcome Back" program, 30 days free membership of PlayStation Plus for all PSN members, two free downloadable PS3 games, and a free one-year enrollment in an identity theft protection program. Jack Tretton later addressed the issue at E3 2011 with a public apology

Moving on, the next year brought a nice change to PS Plus. On June 4, 2012, at E3, PlayStation CEO Jack Tretton announced the Instant Game Collection. Members of PlayStation Plus would receive 12 games instantly as part of their membership, with a new game rotating in and out of the collection. Members would be able to keep the games in their collection as long as they are a member of PlayStation Plus. If their membership lapses, the games will become locked and unplayable. However, once the membership is renewed, the games will become unlocked again. The longer a user is a member, the larger their game collection will become.

Sony was enjoying increasing sales success each successive year, beating out Microsoft across Europe and Japan, while still remaining the underdog in the US. On September 19th, 2012, Sony introduced yet another cousin in the PS3 family. Nicknamed the 'Super Slim'. It was 20% smaller and 25% lighter than the original Slim. Two models, a 250Gb and 500Gb were given as options, with a later 12Gb released.

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Back through time, what were some of the highlights of the PS3's years?


*Click for video*


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This was it. Sony's first foray into high definition, and the PS3 brought with it a number of launch games, some better than others. Notable among them were: Resistance: Fall of Man, Ridge Racer 7, NBA 2K7, Call of Duty 3, Marvel Ultimate Alliance, and Tony Hawk's Pro Skater 8.




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Year 2 of the Playstation 3. Developers were beginning to get better acquainted with the console's powerful but complicated architecture. Games were beginning to improve technically and visually, with quite a few standouts that year. Some big hitters included: Uncharted: Drake's Fortune, MotorStorm, The Elder Scrolls IV: Oblivion, The Darkness, MLB 07: The Show, Rainbow Six: Vegas, Warhawk, Ghost Recon Advanced Warfighter 2, Heavenly Sword, Skate, Ratchet & Clank Future: Tools of Destruction, COD4: Modern Warfare, Assassin's Creed and The Orange Box.




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Another year, another downpour of great titles to choose from. A monstrous one at that. PS3 owners were again in for a treat with two bangs right out the gate in Burnout Paradise and Devil May Cry 4. Take a look at the others: MLB 08: The Show, Condemned 2: Bloodshot, Rainbow Six: Vegas 2, Gran Turismo 5 Prologue, Grand Theft Auto IV, Haze
lol jk
, Metal Gear Solid 4: Guns of the Patriots, Battlefield: Bad Company, Soulcalibur IV, Dead Space, Saints Row 2, Eternal Sonata, BioShock, Far Cry 2, Midnight Club: Los Angeles, LittleBigPlanet, Fallout 3, MotorStorm: Pacific Rift, Resistance 2, Valkyria Chronicles, Call of Duty: World at War, Mirror's Edge, Prince of Persia.





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If you thought 2008 was a killer year, there was no let up. Goddamnit Sony wanted to top it: Uncharted 2: Among Thieves, Street Fighter IV, Killzone 2, Resident Evil 5, The Chronicles of Riddick: Assault on Dark Athena, inFamous, Red Faction: Guerrilla, Prototype, Batman: Arkham Asylum, Need for Speed: Shift, Ninja Gaiden Sigma 2, Demon's Souls, Brütal Legend, Borderlands, Ratchet & Clank Future: A Crack in Time, Tekken 6, Dragon Age: Origins, Call of Duty: Modern Warfare 2, Assassin's Creed II, God of War HD Collection, and The Saboteur.




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Another year, another barrage of games. With Sony's immense first party portfolio and great third party support, they ensured another great year for gamers with hits like: Bayonetta, Darksiders, BioShock 2, Heavy Rain, Battlefield: Bad Company 2, MLB 10: The Show, Final Fantasy XIII, God of War 3, Just Cause 2, Grand Theft Auto: Episodes From Liberty City, 3D Dot Game Heroes, Red Dead Redemption, Transformers: War for Cybertron, Dead Rising 2, Castlevania: Lords of Shadow, Enslaved: Odyssey to the West, Fallout: New Vegas, Vanquish, Call of Duty: Black Ops, The Sly Collection, Assassin's Creed: Brotherhood, Need for Speed: Hot Pursuit, and last but certainly not least, Gran Turismo 5.




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Phew, 2010 was nuts. Now I don't know about topping it, but this year brought on just as many gems as the previous: DC Universe Online, LittleBigPlanet 2, Mass Effect 2, Dead Space 2, Crysis 2, Bulletstorm, Killzone 3, MLB 11: The Show, Homefront, Shift 2: Unleashed, Mortal Kombat, Portal 2, MotorStorm: Apocalypse, L.A. Noire, Dirt 3, Infamous 2, Deus Ex: Human Revolution, Dead Island, Resistance 3, God of War: Origins HD Collection, Ico & Shadow of the Colossus HD Collection, Rage, Dark Souls, Batman: Arkham City, Ratchet & Clank: All 4 One, Battlefield 3, Sonic Generations, Uncharted 3: Drake's Deception, Call of Duty: Modern Warfare 3, Metal Gear Solid HD Collection, The Elder Scrolls V: Skyrim, Assassin's Creed: Revelations, and Saints Row: The Third




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I can't keep up with all these games lol. Let's continue. Twenty-twelve, here we go, some big ones: Final Fantasy XIII-2, Soul Calibur V, Kingdoms of Amalur: Reckoning, The Darkness II, Twisted Metal, Mass Effect 3, MLB 12: The Show, Max Payne 3, Dragon's Dogma, Ghost Recon: Future Soldier, Spec Ops: The Line, Starhawk, Darksiders II, Far Cry 3, Borderlands 2, Dishonored, Tekken Tag Tournament 2, Assassin's Creed 3, and Call of Duty: Black Ops II.




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Here we are in 2013. The merging of two generations, yet the Playstation 3 is continuing to receive stunning support both from its maker and third party publishers. Arguably bigger than any of the preceding few years, it's a joy that even in its 7th year, remarkable titles have hit (and are hitting) the system. The big ones: Devil May Cry, Dead Space 3, BioShock Infinite, Tomb Raider, God of War: Ascension, Injustice: Gods Among Us, Dragon's Dogma: Dark Arisen, Metro: Last Light, The Last of Us, Tom Clancy's Splinter Cell: Blacklist, Kingdom Hearts HD 1.5 Remix, Puppeteer, Beyond: Two Souls, Assassin's Creed IV: Black Flag, Gran Turismo 6, Battlefield 4, Call of Duty: Ghosts, and, oh yea, Grand Theft Auto V.




As we approach the end of this year, the Playstation 3 has changed its destiny from launch. From disastrous beginnings to a respectable late life, it's given tens of millions of fans enjoyment worthy of their time. It has solidified itself as a member of the Playstation family. As with its previous consoles, Sony has reassured that the PS3 will continue getting support. That much is evident, as even bigger games will land on the system in the near future from titles like Castlevania: Lords of Shadow 2, Destiny, Dragon Age Inquisition, and obviously sports titles, the next COD, Assassin's Creed, etc. At this point in its life, it's sold over 75 million consoles. It's a far cry from the Playstation 2, but respectable by any standard. Support for the next few years will ensure more sales and who knows, maybe even hit the 100 million mark.


That'll do pig. That'll do.
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A new generation is now upon us. The 8th. The big one. The big cahoney, the- ok enough. According to lead architect Mark Cerny, development on Sony's eighth-generation video game console began as early as 2008. Following missteps with the Playstation 3, Sony has now aimed to correct course and get back into the top position in the console industry. Revealed on February 20th, 2013, the Playstation 4 is a wildly different beast than its PS3 son. Firstly, the architecture of the PS4 is on an opposite totem pole to the PS3. It features a simple x86 architecture akin to a PC, fast, unified GDDR5 ram, and beefy custom AMD Radeon GPU. All the tools necessary for simple development.

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In 2012, Sony began shipping development kits to game developers consisting of a modified PC running the AMD Accelerated Processing Unit chipset.These development kits were known as Orbis. At the reveal event in February, Sony showed off real-time footage of games in development, as well as some technical demonstrations. Games like Killzone: Shadow Fall, Driveclub, and Infamous: Second Son wowed the audience and gamers alike.

Four months later at E3 2013, Sony capitalized on its growing momentum with PS4. The had beat Microsoft to the reveal, and had garnered a ton of mindshare from the gaming market, bolstered by Microsoft's goofy and anti-consumer messaging for its new Xbox One console. Andrew House finally unveiled the final Playstation 4 design to the public, and it was a beauty, taking design concessions from both the PS3 and PS2.

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A brand new interface was developed for the console. PlayStation 4 will replace the XrossMediaBar with a new customizable interface titled 'PlayStation Dynamic Menu.' The user profile for players will show recent activity, their full name, and other details in addition to their unlocked trophies. The PS4 home screen will feature personalized content from friends. Services from third-party vendors, such as Netflix and Amazon Instant Video, will also be accessible within the new interface. It will also be possible to multitask during gameplay, such as opening a web browser while playing a game.

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Sony also revealed the price of the console to resounding applause, again trumping Microsoft by a $100 cheaper price tag of $399.

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Sony clarified a deep commitment to indie developers at the conference as well. There were no certification fees for developers, everyone had an equal footing on the console. Developers are continuously flocking to the machine with dozens and dozens of quirky, unique titles.

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Later in August at Gamescom, a release date was finally given. The new generation would soon embrace us.

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And here we are, awaiting launch. The most powerful console ever made will enter our homes and make us weep nerd tears. Sony has announced that preorders for the Playstation 4 are at record highs, with over 1.5 million already ready to vote with their wallets. We are through the looking glass people.

Let's re-live some of the fun:
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One last time before launch, some of the PS4 games that will embrace our televisions this year and the next.

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Story Trailer | Multiplayer Gameplay
[URL=http://i.imgur.com/yxSHxXM.jpg][/URL]


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Announcement Trailer | 15 min of Gameplay
[URL=http://i.imgur.com/2gTTOeC.jpg][/URL]


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Pirate Heist Trailer | Open World Gameplay | Locations & Activities Gameplay
[URL=http://i.imgur.com/l1bLZ1g.jpg][/URL]


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"Fishing in Baku" Reveal Gameplay | Multiplayer Gameplay | Story trailer
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Interview and gameplay
[URL=http://i.imgur.com/OXLeaFt.jpg][/URL]


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Reveal Trailer
[URL=http://i.imgur.com/s6PnoMd.jpg][/URL]


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Announcement Trailer | About the story



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Reveal Trailer | "Fetch" Trailer | E3 Gameplay demo



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Announcement Trailer | Gameplay



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Announcement Trailer | E3 2014 Trailer | Night Transition gameplay



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Reveal Gameplay demo | 'The Moon' Gameplay Trailer | Presentation Footage



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Debut Gameplay | Killing Monsters CG Trailer



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"Exposed" Trailer | Announcement Gameplay Demo | E3 2013 Gameplay Demo









See you at launch guys​
 

Nibel

Member
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Good job, will read through this asap! Just seeing those old PSX games makes me wanna replay them

And I still need to get a round PSOne, damn so beautiful
 
Holy Shit memories, Zero Divide, Rayman, and Ridge Racers are my 3 first ps1 games. and looking at some of the notable game from that list give me urge to play it again somewhat, I think I'll check ps1 catalog on psn store so I can play it on my psp/vita
 

Pop

Member
WOW Hot Damn

Scrolling down looking at the images, it really hits you how far video games have come. I mean just look at Killzone, holy shit.
 

Tadale

Member
I was a Nintendo nut, and ended up with an N64 in a house where we couldn't really afford more than one console per generation. I was pretty happy with it until FF7 came out, and after playing it at a friend's house I knew that I would have to save whatever I could until I could afford a Playstation.

Getting my Playstation mostly coincided with me being old enough to afford/purchase my own consoles and games, and ever since I've just basically purchased everything. I even got a PS3 at launch – I still have my receipt in my Resistance: Fall of Man box (which was the only PS3 game I was interested in until Uncharted and Ratchet).

EDIT: The Crystal Chronicles screenshot in the OP had me scratching my head for a moment.
 

borghe

Loves the Greater Toronto Area
Man... I feel bad for the gamers who grew up as the "XBox generation". By the time xbox hit everything was so multi-platform, multi-generational, homogenized..

When it was Sega gamers, and Nintendo gamers, and even Sony gamers, man... you stuck with your platform because it was the ONLY place to get ALL of those games..

XBox had that chance, but MS threw away so much first party development.. their current strategy of first party publishing of non-owned developers is similar.. until/unless those games fail to meet profitability and they end up on PS4 and PC anyway.

1985-2005. When being a fanboy actually meant something!
 

Neff

Member
The PlayStation is pitching against the current 'next generation' of consoles, which include: 3DO; 3DO M2; Sega 32X; Sega Saturn; Atari Jaguar; Atari Jaguar CD; and Nintendo Ultra 64

How little they knew.

PSOne was my generation, a massive, defining piece of my life, and a wonderful time to be a gamer.
 
"McRae! >=O"

So good.

EDIT: reading all of this hits me right in the nostalgia bone.

I love it. Seeing how things change... man...

It's hard not to be loyal to them when they've been so loyal to me.

Amazing thread.
 

DrFunk

not licensed in your state
So many memories

Getting a PS1 at the onset of high school still remains a watershed moment in my life

(also showing my age)
 

GulAtiCa

Member
Great read and awesome thread.

I'm not getting a PS4 till at least next year, but am looking forward to a bunch of games.
 

Zero_

Member
Great thread - one small thing I noticed, the image for Megaman Legends under the Playstation 1 section is actually Megaman Legends 2.
 

destrudo

Member
Time well spent, great thread.

It's amazing seeing everything lined up like that, you really see how far things have come.
 

hey_it's_that_dog

benevolent sexism
I've stopped playing video games several times in my life, and every time it was a Playstation console that sucked me back in.

Holy fuck at 2001 and 2005.
 
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