XiaNaphryz
LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
At fxguide's site: http://www.fxguide.com/fxguidetv/fxguidetv-185-gpus-in-vfx/
It's a 20+ minute presentation.
Some of the slides from the video, for proper context you'll need to watch it obviously:
The numbers below are the types of speed-ups you can get using a GPU-based solution for these particular cases:
I know CUDA gets a lot of hate from a lot of places, but it's well entrenched in a lot of high-end CG/CV facilities.
And a look back at various ways effects houses have utilized GPUs over the past several years:
It should be noted that ILM is getting a Technical Achievement Award this year at the Sci-tech Oscars for the Plume system mentioned above.
This week on fxguidetv we feature a presentation from the CVMP 2013 conference in London. NVIDIAs Wil Braithwaite takes us through a decade of GPU use in visual effects and post production.
It's a 20+ minute presentation.
Some of the slides from the video, for proper context you'll need to watch it obviously:
The numbers below are the types of speed-ups you can get using a GPU-based solution for these particular cases:
I know CUDA gets a lot of hate from a lot of places, but it's well entrenched in a lot of high-end CG/CV facilities.
And a look back at various ways effects houses have utilized GPUs over the past several years:
It should be noted that ILM is getting a Technical Achievement Award this year at the Sci-tech Oscars for the Plume system mentioned above.
To Olivier Maury, Ian Sachs and Dan Piponi for the creation of the ILM Plume system that simulates and renders fire, smoke and explosions for motion picture visual effects.
The unique construction of this system combines fluid solving and final image rendering on the GPU (Graphics Processing Unit) hardware without needing an intermediate step involving the CPU. This innovation reduces turnaround time, resulting in significant efficiency gains for the ILM effects department.