Exentryk
Member
EDIT from Kotaku -
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Full interview here - Gameinformer
Lock if too many XV threads.
Currently, Final Fantasy XV is 55 percent completed. That number, however, is misleading. That isn't 55 percent after eight years worth of work. This is 55 percent during the two years Tabata has joined the project. It's something that Square Enix want to be very clear.
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On FF XV’s Progress:
In terms of development, about 50 to 60 percent of the game is complete. We kind of started from the beginning of the game, so the first part is more complete than the others.
On The Open World:
Not literally everything is open world, but it is pretty vast, and you will be able to freely explore. You may have noticed that they’re traveling in a car. You can technically walk around the world, but we recommend using a vehicle, and it’ll be a journey driving through the continent.
On The Final Fantasy Icons:
In creating a new game, if you throw in familiar elements just to please the fans, it gives an impression that we’re very shallow. I’m very careful that. With each element of a familiar Final Fantasy icon that I include, I have to think about how it applies to the setting of the particular Final Fantasy numbered title, and make sure that it’s there because it’s necessary. In Episode Duscae, there is a sort of surprise element incorporated toward the end.
On Release Dates:
During the “Versus era” – though it might be weird to refer to it that way – we weren’t able to reveal any information on release timing because that was a project in which we had to overcome so many different problems that arose. Unfortunately, while we were trying to work through the issues, the timing never matched. But about two years ago, when I officially joined the project, we did a pretty major directional change when we decided not to go with the previous generation. I also had to talk with Nomura-san about the direction FF XV is going to take. Unfortunately, it’s still going to take a while, but I’m hoping people will reset their timers from when I joined the team and restart the count from there.
On Fan Reaction To XV:
We can’t gauge very well quite yet. Now that we have decided to put out a demo version, I’m hoping that the fans will come back to us with their input and feed us the passion that everybody has and let us know how they feel about the game.
Full interview here - Gameinformer
Lock if too many XV threads.