mrmickfran
Member
At this point the OT subtitle has to have some dig at the faces in it, doesn't it? Every second post has to shit on them.
Xenoblade Chronicles X |OT| Yes, we're still fighting faces.
At this point the OT subtitle has to have some dig at the faces in it, doesn't it? Every second post has to shit on them.
YESSS!!!!!Xenoblade Chronicles X |OT| Yes, we're still fighting faces.
The Witcher 3, Final Fantasy XV, hell even GTA5 PS4 all looked more impressive when it comes to animation and detail compared to the New LA footage in that newest trailer.
Wait, if you all are doing comparisons, shouldn't X be compared with PS360 games instead? Seems like a fair fight that way. Otherwise, Witcher and FF win hands down, just on lack of jaggies alone.
I think it's a combination of the eyes being weird, the noses being turned up a bit, and the mouths not quite looking right. Big foreheads isn't helping matters either.
It's so odd, because the rest of the game looks amazing to me, I just don't understand what's gone wrong with the faces. They look absurd.
If this thread had any comparisons of substance, it likely would have stayed on track.Oh look, another XCX thread derailed by people obsessed with faces. What's next, someone complaining that this beautiful game is 720p?
I don't think the faces are really that terrible. They're not great, but I think some of the criticism is hyperbolic.
They've already shown a bit of seemingly all main areas for XCX, but not for The Witcher 3 or FFXV, so of course there's gonna be more variety.While I do agree as do most, that NLA looks rather bland, the real star of the game are going to be continents to explore; and those to me look extremely impressive graphically due to the scale it is representing.
The Witcher 3's open world examples:
Xenoblade Chronicles X open world examples:
FFXV open world examples:
Granted both FFXV and Witcher 3 are doing tech that is beyond Xenoblade CX, but the world in Xenoblade looks more appealing to me graphically due to the artistic variety and impressive graphical detail that goes with it, raises it up a level that I am preferring more than the two other games. Just how I see it.
I don't think the faces are really that terrible. They're not great, but I think some of the criticism is hyperbolic.
idk that seems like overhyping the FFXV and witcher 3 too much, they both have less jaggies but that wouldnt put them ahead of xenoblade X in my mind, X overall still looks more appealing to me as an actual world.
Xenoblade Chronicles X |OT| You Will Know Our Faces
While I do agree as do most, that NLA looks rather bland, the real star of the game are going to be continents to explore; and those to me look extremely impressive graphically due to the scale it is representing.
The Witcher 3's open world examples:
Xenoblade Chronicles X open world examples:
FFXV open world examples:
Granted both FFXV and Witcher 3 are doing tech that is beyond Xenoblade CX, but the world in Xenoblade looks more appealing to me graphically due to the artistic variety and impressive graphical detail that goes with it, raises it up a level that I am preferring more than the two other games. Just how I see it.
Xenoblade Chronicles X |OT| You Will Know Our Faces
Did the original Xenoblades faces actually dampen anyone's enjoyment of the game?
You see, I feel like this would be a relative non-issue if this game wasn't attracting a new crowd of people who are just here because of the hype surrounding the original Xenoblade. This game was never meant for the mass appeal that it seems to be getting. It's a JRPG for the Wii U with anime aesthetics for gods sake. If this isn't your cup of tea then so be it. Settle down already!
For gods sakes??.....There's plenty of anime jrpgs and wii u games with non crappy character modeling and good character design. Not really an excuse.Did the original Xenoblades faces actually dampen anyone's enjoyment of the game?
You see, I feel like this would be a relative non-issue if this game wasn't attracting a new crowd of people who are just here because of the hype surrounding the original Xenoblade. This game was never meant for the mass appeal that it seems to be getting. It's a JRPG for the Wii U with anime aesthetics for gods sake. If this isn't your cup of tea then so be it. Settle down already!
The lighting?
Xenoblade Chronicles X |OT| You Will Know Our Faces
Xenoblade Chronicles X |OT| Yes, we're still fighting faces.
People def werent inlove with XB's faces but I dont remember anywhere near the amount of complaining from that, and it certainly didnt turn people off the game.
I guess that what he is saying is that the areas of Xenoblade X even when there are only like 5 (for now) are more varied in the geography and landmarks, meanwhile I can't really say the same thing about TW3 and FFXV since those areas showed appear to have more grounded landmasses without crazy things like the Light Night Forest and the incredible huge branchs that form a massive bridge. I realy hope some of the areas of FF XV are more fantasy inspired doe, I am going to buy a PS4 only for it =PThey've already shown a bit of seemingly all main areas for XCX, but not for The Witcher 3 or FFXV, so of course there's gonna be more variety.
Xenoblade Chronicles X |OT| Yes, we're still fighting faces.
XB's faces only real problem was that they were handicapped by the Wii and made very low res'd and textured as a result; otherwise they were surprisingly expressive and at the very least fit in with the rest of the art style and scope of the game's graphics. There's really no comparison between them and this crap that reminds me of all the potato head monsters that crawled out of garbage like Mass Effect's character generating system
Xenoblade Chronicles X |OT| Yes, we're still fighting faces.
The thing is, JRPGs are long games. If a given JRPG looks, plays or sounds ugly, people might have a problem having to listen to/look at it for extended hours. Looking at these ugly faces for 100+ hours won't be my favorite thing, but hopefully it'll be alright.Did the original Xenoblades faces actually dampen anyone's enjoyment of the game?
You see, I feel like this would be a relative non-issue if this game wasn't attracting a new crowd of people who are just here because of the hype surrounding the original Xenoblade. This game was never meant for the mass appeal that it seems to be getting. It's a JRPG for the Wii U with anime aesthetics for gods sake. If this isn't your cup of tea then so be it. Settle down already!
The thing is, JRPGs are long games. If a given JRPG looks, plays or sounds ugly, people might have a problem having to listen to/look at it for extended hours. Looking at these ugly faces for 100+ hours won't be my favorite thing, but hopefully it'll be alright.Provided I can force myself to finish Xenoblade itself before this game releases
That said, there are plenty of JRPGs with "anime aesthetics" that look way, way, way better in terms of the design. That's not a good excuse.
FFXV open world examples:
Actually if I recall correctly everything inside the two huge regions is seamless. And each map is bigger than skyrim.Yeah, but they're interconnected, but separate regions. Is scale the only thing that separates open world games from non-open world games now (Seriously, I don't know what the distinction comes from)? Because, it's basically in the style of the 3D Zeldas and Metroid Prime games, just with much larger regions (and no one would call them open world)
From Witcher 3 we've seen multiple towns and villages, swamp areas, forests, sailing around the ocean, snowy mountains, and caverns, on top of the screenshots you've postedWhile I do agree as do most, that NLA looks rather bland, the real star of the game are going to be continents to explore; and those to me look extremely impressive graphically due to the scale it is representing.
The Witcher 3's open world examples:
Xenoblade Chronicles X open world examples:
FFXV open world examples:
Granted both FFXV and Witcher 3 are doing tech that is beyond Xenoblade CX, but the world in Xenoblade looks more appealing to me graphically due to the artistic variety and impressive graphical detail that goes with it, raises it up a level that I am preferring more than the two other games. Just how I see it.
Actually if I recall correctly everything inside the two huge regions is seamless.
From Witcher 3 we've seen multiple towns and villages, swamp areas, forests, sailing around the ocean, snowy mountains, and caverns, on top of the screenshots you've posted
From FFXV we've seen multiple towns, snowy areas, caverns, and an example of a forest.
Why ignore those and use two examples from similar areas of the game?
looks like a doll masquarading as a human
FFXV look open world kinda, witcher 3 tho looking open world like DA:I like you go to a place cant really travel between the areas.Actually if I recall correctly everything inside the two huge regions is seamless. And each map is bigger than skyrim.
From Witcher 3 we've seen multiple towns and villages, swamp areas, forests, sailing around the ocean, snowy mountains, and caverns, on top of the screenshots you've posted
From FFXV we've seen multiple towns, snowy areas, caverns, and an example of a forest.
Why ignore those and use two examples from similar areas of the game?
These were early trailers (when it was still known as X) for comparison.
https://www.youtube.com/watch?v=APWTJMyM4qg
https://www.youtube.com/watch?v=6GxUMMGyZcM
Maybe I missed it in those videos, but what i'm talking about it is that some games give you a slider after you select the presets to change the width of the nose, the placement of the eyes etc. In those videos it just seems like you select from a bunch of preset faces, eyes etc. and have no sliders to really modify the appearance.
FFXV is most definitely open world, no "kinda' about it. And Witcher 3 is ridiculously huge, https://www.youtube.com/watch?v=N4ony2r0QFs#t=683, it's very disingenuous to refer to it as anything other than open world.FFXV look open world kinda, witcher 3 tho looking open world like DA:I like you go to a place cant really travel between the areas.