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Irrational Games shutting down, 2K takes over BioShock, KL in new 15 person DD studio

ultron87

Member
It seems weird that Ken would write this letter that makes him seem like the villain if it was actually a financial decision from up top. But I suppose when you consider that he gets to stay at 2K it makes a little more sense.

Gotta cut that heel promo to stay in the company.
 

davepoobond

you can't put a price on sparks
Sucks but it sounds like a smart move. I can't imagine take 2 being able to take that much of a loss on another bio shock game.
 

I-hate-u

Member
They take 5-7 years for almost every game they make, so even when they sell millions upon millions they can still lose money.

A single game bombing also becomes a huge problem because when even things like Spec Ops cost $50+ million, you have to sell a ton of copies to make up that loss.

Borderlands and NBA come out on a regular schedule, but Gearbox and the NBA have significant profit sharing on those as they own their respective IPs.

Oh wow.

Sounds like mismanagement and development hell.
 

Phediuk

Member
So I guess that Bioshock Vita game isn't happening anymore.

Also, I'm a bit disturbed that some people in here are taking Levine's word that the closure is his own decision, as if it's normal to shut down a whole studio rather than just leave when you're tired of it.
 

Pooya

Member
Well, I guess he burned too much money on Infinite and it didn't exactly return very well. It's more disappointing than shocking really.
 

Drencrom

Member
This is fucked up

I hope all the people at IR that lost their job land on their feet and preferably find their way to devs/studios I like.
 
Rockstar released a game/year for the last couple of years that are multi-million sellers. Borderlands/DLC and NBA2K are also multi-million sellers. How is T2 not profitable?

There's so much data we're lacking to even speculate. Maybe they were trying to budget their next game and the risk/reward just wasn't there. As good as their games can be, they take a long time to make them.
 
Nevermind my personal feelings towards Bioshock Infinite, layoffs really suck and I hope Shawn and the rest quickly land on their feet. Best of luck to all of you.
 

Doc Holliday

SPOILER: Columbus finds America
Video game industry turning more and more into the movie/vfx industry. The movies/games make tons of money but job security sucks for those in the trenches.
 

kuYuri

Member
Nice to see studios reaching out to the employees of Irrational.

jJJ5ZMJ.png


Edit: Beaten.
 

kirblar

Member
It seems weird that Ken would write this letter that makes him seem like the villain if it was actually a financial decision from up top. But I suppose when you consider that he gets to stay at 2K it makes a little more sense.

Gotta cut that heel promo to stay in the company.
There's not actually a villain here. Take-Two's position is reasonable. So is Ken's. Change is messy.
 

El Sloth

Banned
See, that is the problem.

The expectations may be unrealistic, but they are what a game that costs that much needs to sell.
I wish one of the larger AAA devs were as transparent as the Skullgirls devs were during their crowdfunding campaign so we could really get a better idea of exactly how expensive these games are to make. A breakdown of where all the costs are. That'll probably never happen though.
 
D

Deleted member 22576

Unconfirmed Member
I'm pretty shocked. How sad. It's too bad the irrational name is dead again.
 
AAA gaming is going the way of comic books in the mid 90's.

This is what it feels like.
The middle tier developer is done.

You either go huge with warranties from your publisher or you go indie with a smaller project.

People hating on indies nowadays are in route to a huge wake up call when they realize indies will make 80% of the games going foward.
 

Exokell

Banned
This is Ken Levine's fault, infinite took so many years to make, they redid it multiple times, he thought of a high concept game but the result was basically bioshock in sky.
 

JohngPR

Member
Why Irrational had to close down in order for this to happen is a good question, but I suspect that the answer is a lot more mundane than what others are suggesting - probably to do with accounting or financial purposes.

It's more than likely logistics. You're not going to keep hundreds of people to make what will probably amount to an indie game.
 

Meier

Member
Wait time out.

If Levine wanted to work on something new with a smaller team why didn't he just leave Irrational and form a new studio? Those fine folks at the company have no business losing their jobs after creating some critically and commercially successful titles.

I hope there's more to this story because at first glance it seems unbelievably selfish on Levine's part.

Irrational is Ken Levine. They're not going to keep funding the studio without his involvement. I'm sure he had no interest in making another massive Bioshock game and they weren't happy about the timeline of development compared to the yield from sales. It seems like they must have been a fairly small studio if only 15 people are being laid off. You'd think they'll probably be absorbed pretty easily.
 
Studio that makes GOTYs all the time is left to die, while studios with insanely shitty games keep on getting funded by AAA publishers.

Insane. Hilarious.

Their games will live on forever, and sequels will be bastardized but I'm glad they existed. Biggest loss to the industry right here. Thank you for the good times.
 

Hari Seldon

Member
A 15 person studio is probably around the optimal size going forward for the majority of the industry. Give me a 10m budget with no lowest-common-denominator game design any day.
 

Lingitiz

Member
I like Sledgehammer. But... uhm... hey guys at Irrational, if you have the choice, please don't waste your talent at a studio that seemingly is the next gear in the Call of Duty milking machine.

Although they'd be making COD, not many devs get the benefit of 3 year cycles these days. And Sledgehammer seems like they have a really nice and modern office space.
 
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