They take 5-7 years for almost every game they make, so even when they sell millions upon millions they can still lose money.
A single game bombing also becomes a huge problem because when even things like Spec Ops cost $50+ million, you have to sell a ton of copies to make up that loss.
Borderlands and NBA come out on a regular schedule, but Gearbox and the NBA have significant profit sharing on those as they own their respective IPs.
Infinite didn't sell as well as they hoped? It sold over 4 million units. How much did they expect it to sell?
What the fuck? I thought Bioshock Infinite did well.
Rockstar released a game/year for the last couple of years that are multi-million sellers. Borderlands/DLC and NBA2K are also multi-million sellers. How is T2 not profitable?
You mean something like System Shock? Bioshock was basically System Shock/SS2 all over again, but not in space.
Why don't they start their own dev team?
See, that is the problem.
The expectations may be unrealistic, but they are what a game that costs that much needs to sell.
There's not actually a villain here. Take-Two's position is reasonable. So is Ken's. Change is messy.It seems weird that Ken would write this letter that makes him seem like the villain if it was actually a financial decision from up top. But I suppose when you consider that he gets to stay at 2K it makes a little more sense.
Gotta cut that heel promo to stay in the company.
New wave folks. Auteurs are stepping away from the studio system.
I wish one of the larger AAA devs were as transparent as the Skullgirls devs were during their crowdfunding campaign so we could really get a better idea of exactly how expensive these games are to make. A breakdown of where all the costs are. That'll probably never happen though.See, that is the problem.
The expectations may be unrealistic, but they are what a game that costs that much needs to sell.
AAA gaming is going the way of comic books in the mid 90's.
Infinite didn't sell as well as they hoped? It sold over 4 million units. How much did they expect it to sell?
Oh wow.
Sounds like mismanagement and development hell.
So he and CliffyB are going to team up, huh? Weirdness.
Does this mean no GOTY release of Bioshock infinite?
Why Irrational had to close down in order for this to happen is a good question, but I suspect that the answer is a lot more mundane than what others are suggesting - probably to do with accounting or financial purposes.
Does this mean no GOTY release of Bioshock infinite?
Wait time out.
If Levine wanted to work on something new with a smaller team why didn't he just leave Irrational and form a new studio? Those fine folks at the company have no business losing their jobs after creating some critically and commercially successful titles.
I hope there's more to this story because at first glance it seems unbelievably selfish on Levine's part.
To make narrative-driven games for the core gamer that are highly replayable.
Infinite didn't sell as well as they hoped? It sold over 4 million units. How much did they expect it to sell?
I like Sledgehammer. But... uhm... hey guys at Irrational, if you have the choice, please don't waste your talent at a studio that seemingly is the next gear in the Call of Duty milking machine.
Oh wow.
Sounds like mismanagement and development hell.