My bad, sorry.
Well still an interesting questiion IMO
Oh yes, I never denied your main point -- you are right.
And thanks for the correction I confused the ID@Xbox list that included Below with the announcement of the actual self-published title.
That's not what happened.
Because hindsight is 20/20,
here was the reveal thread for Deadlight:
http://m.neogaf.com/showthread.php?t=459321
We all thought it was gonna be Shadow Complex meets Limbo.
It looked gorgeous and was very promising.
What we got was a very mediocre game.
History seems to be repeating itself for Tequila Works. Rime looks gorgeous but that leaked gameplay description sounds very disappointing.
My question is, why did Tequila works strictly go for Microsoft? I'm pretty sure word goes around that Sony is a lot more open and supportive to indie titles, past, present, and future (possibly).
I thought that was the story? Respawn pitched Titanfall to Sony and Microsoft and Microsoft made the better offer or Sony didn't want it.
Something like that lol. I've heard it before I swear ....
Because hindsight is 20/20,
here was the reveal thread for Deadlight:
http://m.neogaf.com/showthread.php?t=459321
We all thought it was gonna be Shadow Complex meets Limbo.
It looked gorgeous and was very promising.
What we got was a very mediocre game.
History seems to be repeating itself for Tequila Works. Rime looks gorgeous but that leaked gameplay description sounds very disappointing.
Nope.
Respawn wanted to focus on a single console as they were a small team. In 2011 and 2012 microsoft was behind the scenes selling their vision for the xbox one. At the same time Sony was gathering info but not really sharing it. The vast majority of the industry thought that Microsoft was going to dominate this gen... until one year ago, tomorrow.
Respawn picked the xb1 because it seemed like the better choice. MS was pushing it. Sony was mum. The 360 dominated the US and western EU, which is where FPS are king. It was a no brainer.
Would not at all be surprised if MS rejected it because Tequila Works had previously made one of the worst platformers ever.
Ok cool, my mistake. Could of swore I heard that story somewhere ....
No, Below is not self published. MS Studios is publishing it as the deal was in place well before ID@Xbox. Unless Capy worked something out with MS since then. I believe you are right about STT though. Still, if that's the only issue with that list, then it seems my point has been delivered quite nicely.
edit: Capy's website still has Below as published by MS Studios. http://www.capybaragames.com/below/
Didn't stop MS for hiring Double Helix, a dev company that (at the time) had made some of the worst [insert genre] of all time. People give Deadlight alot of shit but for a new company its a all right first game.
I'm no body but I felt exactly the same thing... the industry guessed PS4 will bomb compared with Nextbox until February reveal.... after that they saw potential in PS4 but what really killed MS was the MS reveal in May. Now the publishers will pay for these wrong estimates before the gen started... multiplatforms will sell way better on PS4 even if the attach rate is bigger on Xbone the twice userbase will show a strong selling point.Nope.
Respawn wanted to focus on a single console as they were a small team. In 2011 and 2012 microsoft was behind the scenes selling their vision for the xbox one. At the same time Sony was gathering info but not really sharing it. The vast majority of the industry thought that Microsoft was going to dominate this gen... until one year ago, tomorrow.
Respawn picked the xb1 because it seemed like the better choice. MS was pushing it. Sony was mum. The 360 dominated the US and western EU, which is where FPS are king. It was a no brainer.
Titanfall had the potential but EA can't create a huge franchise because they see a little incompetent in how they manage the things. Destiny will be huge and maybe the best Bungle project ever (and I love Halo).
Microsoft are publishing STF on XBLA still, Capy doing self-publishing on XBO
I know you've said it's a timed-exclusive, but can you reveal if that means it's able to go anywhere after the window, or if it's still platform limited?This is correct.
I know you've said it's a timed-exclusive, but can you reveal if that means it's able to go anywhere after the window, or if it's still platform limited?
Thanks, I wasn't trying to get you in trouble or anything by the way.We're not going to say much about platforms beyond what we've already said here: http://www.capybaragames.com/2013/08/pause/
These things happen - Sony messed up badly with Demon's Souls.
To think they could have had a real AAA exclusive, however I am kind of glad that everyone can experience that marvel.
Thanks, I wasn't trying to get you in trouble or anything by the way.
Thanks for the clarifications, it's much appreciated. Looking forward to hearing more news on both STF and Below
I'm not surprised Sony was more open to a game like this, but MS was stupid for rejecting it.
What?
I meant they failed to publish Demon's Souls and Dark Souls went Multiplatform as a result.
Is it different developing titles with all the attention this time around?Even if it was your intent (which it clearly wasn't)... there's no trouble to get into
NP. Should have more to share on both soon!
Is it different developing titles with all the attention this time around?
I think it's interesting that Jon Blow has been working away at The Witness for so long, expectations are so high at this point. Notch has talked about his struggle with development with the huge audience waiting with bated breath to see his next release.
Obviously Superbrothers was a beautiful game, and Below looks pretty fantastic, but does the pressure impact development at all? I could imagine it being stifling or bolstering.
Well, The Witness was the only indie game at Sony's big reveal, Below was the only one at MS's E3 conference. The hype is probably closer than you'd imagine.Expectations are challenging to meet, but I don't think we're anywhere near John's or Notch's level. That's a different stratosphere. But it's one I wouldn't shy from being a part of if we can make something that great that resonates even half as well.
Sorry for the wall of text, and I genuinely hope that reads as honest and not too douchey
Why am I not surprised...
From the interview i posted before:
[...]Then the Xbox One plans were announced and everything changed. The people at Microsoft say that the game doesn't fit in the strategy of the new console, that they are looking for "connected experiences" and the social factor. Rime didn't fit because it was a single-player game, a very traditional game experience. [...]
Nope.
In 2011 and 2012 microsoft was behind the scenes selling their vision for the xbox one. At the same time Sony was gathering info but not really sharing it. The vast majority of the industry thought that Microsoft was going to dominate this gen... until one year ago, tomorrow.
Respawn picked the xb1 because it seemed like the better choice.
This. It's Microsoft's loss, & Sony's gain.
This certainly proves that the "new Xbox team" that are currently in charge of the Xbox division doesn't give a damn about games or gamers like the former Xbox team does.
In treads like this I have to wonder how many people hyping Rime with so little footage shown have actually played that stinker.
Sony passed on meat boy for dumb reasons.
Nope.
Respawn wanted to focus on a single console as they were a small team. In 2011 and 2012 microsoft was behind the scenes selling their vision for the xbox one. At the same time Sony was gathering info but not really sharing it. The vast majority of the industry thought that Microsoft was going to dominate this gen... until one year ago, tomorrow.
Respawn picked the xb1 because it seemed like the better choice. MS was pushing it. Sony was mum. The 360 dominated the US and western EU, which is where FPS are king. It was a no brainer.
Wasn't that Nintendo?
This
I work on the financial side for hedge fund. Everybody from analysts like me to the Portfolio Managers that actually trade stocks in the Enetertainment/Media space were convinced that Microsoft would take the fight to Sony in Europe and outsell the PS4 considerably this gen. This was because everybody we spoke to from people on the sell side (like Pachter) to people on the software side were convinced that Sony wouldn't launch till 2014. We'd heard that Microsoft was pushing the notion that the the next Xbox was going to be some sort of revolutionary grand unification device for the living room very early on in the game. I think it was in late 2012 that we started hearing about Orbis but information was always very sparse right up to the launch. When Jack Tretton said they'd never be first to market we took it as confirmation that we were right and a tacit admission that Sony were ill prepared. Sony's extremely competent, frankly shockingly extensive 2/20 reveal and Microsoft's 5/21 fiasco proved how wrong we all were.
I think that what happened was that the Microsoft effort was led by marketing. They boldly announced a vision for the system to developers early and didn't really focus on the details (including the hardware) till much later. Sony decided on designing the PS4 first and evolved its vision for the platform later. Its perfectly possible that devs like Tequila and even pubs like EA were so convinced the Xbox One was going to be the easy winner this time around that they decided to get in on the action very early. I do not think that anybody saying they expected the PS4 to do as well as it has and for Xbox to be bleeding marketshare the way it is before the announcements is being honest.
Wait, a minute. You all seriously thought MS had a chance in hell in Europe considering that the PS3 (still considered a disaster) launched a year and some change later in Europe, far more expensive, and less games and STILL outsold the 360 by a considerable margin would dominate next gen when virtually all of those things would be negated?
:lol
What?
WHAT!?
Wait, a minute. You all seriously thought MS had a chance in hell in Europe considering that the PS3 (still considered a disaster) launched a year and some change later in Europe, far more expensive, and less games and STILL outsold the 360 by a considerable margin would dominate next gen when virtually all of those things would be negated?
:lol
What?
WHAT!?
Nope.
Respawn wanted to focus on a single console as they were a small team. In 2011 and 2012 microsoft was behind the scenes selling their vision for the xbox one. At the same time Sony was gathering info but not really sharing it. The vast majority of the industry thought that Microsoft was going to dominate this gen... until one year ago, tomorrow.
Respawn picked the xb1 because it seemed like the better choice. MS was pushing it. Sony was mum. The 360 dominated the US and western EU, which is where FPS are king. It was a no brainer.
Well the 360 did "OK" in Euroland.
And people expected Sony to show up late again and with a audience built with the 360 its natural to assume that people expected MS to build on its success and grow in mainland EU.
Heck there was rumours MS straight up tried to buy Fifa exclusivity early last year which I have seen mentioned have a lot of truth to them.
And no one expected Sony to do everything so flawlessly and Microsoft to fuck up at every turn, from pre reveal DRM leaks to a lame reveal to over pricing to launch and tier 1 / 2 BS.
Just a incredable set of events last year that no one saw coming.
This
I work on the financial side for hedge fund. Everybody from analysts like me to the Portfolio Managers that actually trade stocks in the Enetertainment/Media space were convinced that Microsoft would take the fight to Sony in Europe and outsell the PS4 considerably this gen. This was because everybody we spoke to from people on the sell side (like Pachter) to people on the software side were convinced that Sony wouldn't launch till 2014. We'd heard that Microsoft was pushing the notion that the the next Xbox was going to be some sort of revolutionary grand unification device for the living room very early on in the game. I think it was in late 2012 that we started hearing about Orbis but information was always very sparse right up to the launch. When Jack Tretton said they'd never be first to market we took it as confirmation that we were right and a tacit admission that Sony were ill prepared. Sony's extremely competent, frankly shockingly extensive 2/20 reveal and Microsoft's 5/21 fiasco proved how wrong we all were.
I think that what happened was that the Microsoft effort was led by marketing. They boldly announced a vision for the system to developers early and didn't really focus on the details (including the hardware) till much later. Sony decided on designing the PS4 first and evolved its vision for the platform later. Its perfectly possible that devs like Tequila and even pubs like EA were so convinced the Xbox One was going to be the easy winner this time around that they decided to get in on the action very early. I do not think that anybody saying they expected the PS4 to do as well as it has and for Xbox to be bleeding marketshare the way it is before the announcements is being honest.