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The Order: 1886 main characters run over 100K polys each

The only info in this regard is 40K for generic Helghast enemy soldiers at their highest LOD. Logical conclusion derived from the trend that important characters possess greater poly count, would indicate the same for KZSF.

I am sort of bummed out about tessellation not being used instead of LOD, at least for character models.
I really wonder if we are going to see tessellation at all outside of GT.


40-60k


ND, Bioware, and CDProjekt are devs that I'm massively excited to see what they can do on PS4. Same with SSM. I expect big things out of those studios.
I expect big things in general. Lots of beautiful games coming on all platforms IMO.


I wonder if it'll be possible for a game on the PS4 to have 250k polycount characters one day?...
I can see 200k.
 

f@luS

More than a member.
I wonder if it'll be possible for a game on the PS4 to have 250k polycount characters one day?...

hopefully in fighting game it shouldnt be a problem

i never understood why fighting game were alwways looking bad. Not really , but quite under what they should. 2 fighters , one area , how come no fighting game has ingame model looking like Kratos at least?
 
I disagree. Graphics is one of the main things that Uncharted has that keeps it from becoming another boring shooter. I feel the same will be the case for this game.
Although Naughty Dog's production values certainly help make Uncharted as fun of a game as it is, I'm not really sure it's graphics are what makes it special at least in terms of poly count. I love Uncharted, at least the second one, and I've never cared about graphics. Anyway, I'm just being negative because being hyped for games we know nothing about is pointless. Don't want to be disappointed. I've enjoyed RAD's past games though so it would be nice to see more than graphics news but I guess E3 is for game footage.
 

Famassu

Member
you need to stop acting like you have some inside knowledge on this game
It's not even insider knowledge, it's mostly common sense based on past knowledge of the game (previews, interviews). I mean, The Order could still suck as a game, but you don't have to be an insider to know that The Order still has a lot more to offer than what we've seen so far. Maybe all of that will be shit, maybe not, but the game has more variety & more impressive stuff still held under wraps. That's just common sense.
 

viveks86

Member
Just another point of reference:

image_the_dark_sorcerer-22313-2753_0004.jpg


70,000 :)
 
Here you go! :)

image_the_order_1886-23533-2752_0004.jpg


image_the_order_1886-23533-2752_0003.jpg

I was looking for these, thanks. There is only one complaint i have about the character models and it's with the eyes. I'll make another post comparing another character in a different game.

Other than that the models look absolutely amazing, props to Ready at Dawn.

Would be interesting if the mentioned how many polys are on the face alone, i know the majority of the 100k is on the clothing.
 
I'd imagine a good portion of the poly count is also going towards the dynamic cloth physics on the characters. Cloth needs a lot of detail to deform correctly. On that level, faces also need a lot of detail to deform correctly. With the amount of finite detail they're going for with their rigging and animations, I can see how they got to 100k pretty easily.
 

Famassu

Member
If that's how they've chosen to debut the gameplay footage, then it's perfectly fine for people to make a judgement based on that.
You can say the footage they showed so far isn't interesting, but making generalizations & huge conclusions about the overall game based on that ("this game is a shallow TPS with nothing but narrow alleyways!") is really just silly, especially when we have previews that have told us about a lot of things we didn't even see a glimpse of in the B roll footage, so we KNOW the game has more to offer than just shooting at humans with a rifle-like weapon in narrow alleys.
 
Just another point of reference:

http://images.gamersyde.com/image_the_dark_sorcerer-22313-2753_0004.jpg[IMG]

[SPOILER]70,000 :)[/SPOILER][/QUOTE]

The dark sorcerer's goblin shouldn't be a reference point for anything except for how NOT to put a human face on a nonhuman character. He manages to be very detailed while also looking ugly and out of place.

I think a better comparison would be with the human characters from The Dark Sorcerer
 

Skilletor

Member
hopefully in fighting game it shouldnt be a problem

i never understood why fighting game were alwways looking bad. Not really , but quite under what they should. 2 fighters , one area , how come no fighting game has ingame model looking like Kratos at least?

Because fighting games have to maintain 60fps at all times.
 

viveks86

Member
I was looking for these, thanks. There is only one complaint i have about the character models and it's with the eyes. I'll make another post comparing another character in a different game.

Yeah I think the eyes could use some more work. They seem to have nailed it in this shot, though. Don't know if they have achieved that in real time.

The-Order-1886-SIGGRAPH-lecture-6.jpg
 

f@luS

More than a member.
I remember an articles 12 years ago , more or less about samanosuke modelling in onimusha ..(pre rendered backgroun) around 20K....crazy about how shaders and textures can make it look different
 

Ape

Banned

Remember Ryse was originally going to have 150k.
5sQrRwJ.jpg



Then they downed it to 85k.
crytek-ryse.jpg





Lots of polys in 1882, the reveal didn't look that great but I hope they show better at E3. I really want this game to be good otherwise this holiday season for PS looks poor to me.
 

lmpaler

Member
100k Poly Characters don't turn what I have seen as a standard, almost generic, TPS game into something more. Give me better gameplay and 10k poly characters, I don't care if the game is good
 

viveks86

Member
I think the sorcerer and the demon are between 100k-150k if I remember correctly. They were some conflicting numbers on that one:

Yeah those numbers are all over the place! Though I haven't come across 100-150k. You have a source?

There’s also a bit of a mystery that we are still unable to solve. The article on the Official PlayStation blog talks about a little less than a million polygons per character, but our team reports that during the presentations at E3 “only” 60-70,000 polygons were mentioned.
http://www.dualshockers.com/2013/06/29/ps4-demo-the-dark-sorcerer-even-more-impressive-technical-specs-unveiled-and-a-little-mystery/
 

i-Lo

Member
100k Poly Characters don't turn what I have seen as a standard, almost generic, TPS game into something more. Give me better gameplay and 10k poly characters, I don't care if the game is good

Again and again... round and round.

But wait what?
 
100k Poly Characters don't turn what I have seen as a standard, almost generic, TPS game into something more. Give me better gameplay and 10k poly characters, I don't care if the game is good

Jesus this shit gets tiring.

When the amount of polygons is something you talk about it's worrisome. Ryse did it too and look what happened.

What do you want them to say when they are asked about the poly count?
 

StuBurns

Banned
When the amount of polygons is something you talk about it's worrisome. Ryse did it too and look what happened.
Seriously?

Someone asks a dev over twitter a question, they answer it, and you see it as a bad sign basically?

Should he have ignored the question?
 

hey_it's_that_dog

benevolent sexism
Again and again... round and round.

But wait what?

I think he means he doesn't care [about polycount] as long as the game is good. Still a false dichotomy and not a worthwhile contribution to the topic.

When the amount of polygons is something you talk about it's worrisome. Ryse did it too and look what happened.

I bet if you tried real hard you could find an example of a good game where at some point someone reported poly count information.
 
Forgive my ignorance but is this engine made by Ready at Dawn themselves?

Edit: i guess it is "RAD Engine 4.0 is their own internal development system, and sees them taking a fresh look at the new PlayStation 4 hardware"
- sixthaxis
 
Uncharted 2 was putting out around 1.2M poly/frame at peak at 720p and 30fps. Discounting the parts in liverpool designed to aid texture (resolution) rendering, the upgraded core clock, compute capability and most importantly much improvement in efficiency in architecture means that we ought to see at least ~ 3 to 4 million poly/frame at 30fps at resolutions of 1080p in future games.

How many poly/frame is Shadow Fall ?.
 

Theecliff

Banned
When the amount of polygons is something you talk about it's worrisome. Ryse did it too and look what happened.
Andrea was asked a question about poly counts for the characters. He answered that question about poly counts for the characters. There's nothing more to it.
 
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