Nightengale
Member
I can't recall where I saw the Demon's Souls quote. Maybe I was wrong.
As for IPs signed by Yoshida... his portfolio of multi-title franchises are actually almost non-existent at this point. Many are still new, or haven't gotten a sequel yet.
If you're referring to what other improved under him, Japan, Cambridge, ND, SP. Media Molecule, no idea. Tearaway is a great game, but they'll be judged by their new IP more so than Tearaway. Foster, San Diego, XDev, etc have maintained their output. SSM is a wild-card, that depends on whether or not this new IP of theirs foster, or fall. Polyphony's... problematic, but that was the case under both heads. More Kaz than Shu or Harrison, I'd guess. Guerilla has arguably dropped in quality as well. ( talented, but flawed ) No idea for Bend, only one game under Shuhei's watch. I hated London's output under Shuhei's watch though. Wonderbook is a shit idea. I'd rather 20 Singstars than Wonderbook.
Those who got closed, welp. :/
Opinions may differ, but of course, I see that WWS has overall maintained its standard relatively consistently. The top ones have gotten better, the flawed ones, imo, have improved. There's a bit of problems for some of the mixed bag, but we'll see how they do in next-gen.
And also, the team expansions were his initiative. MM, ND, GG and SSM. We've seen the results from 2 of them. (TLoU and Tearaway) Let's see how expanding has worked for GG and SSM.
And Tokyo Jungle, Puppeteer, Rain, Gravity Daze, Soul Sacrifice. And this year there's OreShika 2, Soul Sacrifice Delta, Freedom Wars. Gravity Daze 2 is coming too.
A few bad games from a multi-team studio does not outweigh the overall improvements to their output.
As for IPs signed by Yoshida... his portfolio of multi-title franchises are actually almost non-existent at this point. Many are still new, or haven't gotten a sequel yet.
If you're referring to what other improved under him, Japan, Cambridge, ND, SP. Media Molecule, no idea. Tearaway is a great game, but they'll be judged by their new IP more so than Tearaway. Foster, San Diego, XDev, etc have maintained their output. SSM is a wild-card, that depends on whether or not this new IP of theirs foster, or fall. Polyphony's... problematic, but that was the case under both heads. More Kaz than Shu or Harrison, I'd guess. Guerilla has arguably dropped in quality as well. ( talented, but flawed ) No idea for Bend, only one game under Shuhei's watch. I hated London's output under Shuhei's watch though. Wonderbook is a shit idea. I'd rather 20 Singstars than Wonderbook.
Those who got closed, welp. :/
Opinions may differ, but of course, I see that WWS has overall maintained its standard relatively consistently. The top ones have gotten better, the flawed ones, imo, have improved. There's a bit of problems for some of the mixed bag, but we'll see how they do in next-gen.
And also, the team expansions were his initiative. MM, ND, GG and SSM. We've seen the results from 2 of them. (TLoU and Tearaway) Let's see how expanding has worked for GG and SSM.
You mention Japan Studio getting better, yet they just put out Knack.
And Tokyo Jungle, Puppeteer, Rain, Gravity Daze, Soul Sacrifice. And this year there's OreShika 2, Soul Sacrifice Delta, Freedom Wars. Gravity Daze 2 is coming too.
A few bad games from a multi-team studio does not outweigh the overall improvements to their output.