50 people? Isn't that like half the studio?
They were over 200 last week.
Come on manHopefully they only laid off the people who worked on Twisted Metal and Playstation All-Stars and that no major losses have happened.
Damn, really? They only make one game at a time. What were the other 150 people working on?
SSM has their name attached to a lot of games.
Demonite work at santa monica isn't he? Is he okay?
Most?
People calling for Yoshida's head because a game we knew nothing about got cancelled? What
Just need to ask, was this the only new IP or are there multiple new IPs?yeah, even internally, their new IP was not widely talked about. Not saying that is the project what is cancelled (I haven't had a chance to find out).
Oh man, that sucks :/in my experience, some are lost along the way
Do you know how long they were actually working on it for?yeah, even internally, their new IP was not widely talked about. Not saying that is the project what is cancelled (I haven't had a chance to find out).
Hopefully they only laid off the people who worked on Twisted Metal and Playstation All-Stars and that no major losses have happened.
Hopefully they only laid off the people who worked on Twisted Metal and Playstation All-Stars and that no major losses have happened.
People calling for Yoshida's head because a game we knew nothing about got cancelled? What
Think it's more to do with 50 people being dumped on top of the other studios he shut down and left jobless, as well as the drop off of quality of some studios since he took over. With the exception of TLoU I don't think much in the way of IP of worth has been incubated under his tenure either as Uncharted, LBP and Motorstorm were all pitched to Phil Harrison, Heavy Rain was signed by Harrison. I guess Infamous and Resistance were too. Tearaway was good by all accounts, but once again the only reason Sony have that game is Harrison's foresight. Remains to be seen what Yoshida's legacy will be but so far it's largely redundancies and mediocre IP.
Except we can't really lump this situation with the others in that list when we hardly know anything about all of this. Games are cancelled; new IPs (if this indeed was one) sometimes don't work out. People don't have near enough information to claim this was a bad move by Yoshida, hence why I thought it was silly that people were calling for his head specifically in this thread.Think it's more to do with 50 people being dumped on top of the other studios he shut down and left jobless, as well as the drop off of quality of some studios since he took over. With the exception of TLoU I don't think much in the way of IP of worth has been incubated under his tenure either as Uncharted, LBP and Motorstorm were all pitched to Phil Harrison, Heavy Rain was signed by Harrison. I guess Infamous and Resistance were too. Tearaway was good by all accounts, but once again the only reason Sony have that game is Harrison's foresight. Remains to be seen what Yoshida's legacy will be but so far it's largely redundancies and mediocre IP.
Except we can't really lump this situation with the others in that list when we hardly know anything about all of this. Games are cancelled; new IPs (if this indeed was one) sometimes don't work out. People don't have near enough information to claim this was a bad move by Yoshida, hence why I thought it was silly that people were calling for his head specifically in this thread.
It's still shit that 50 people lost their jobs though.
Games get canceled all the time but if you're laying off 50 people a month after expanding your studio there's something very wrong with your management.
Think it's more to do with 50 people being dumped on top of the other studios he shut down and left jobless, as well as the drop off of quality of some studios since he took over. With the exception of TLoU I don't think much in the way of IP of worth has been incubated under his tenure either as Uncharted, LBP and Motorstorm were all pitched to Phil Harrison, Heavy Rain was signed by Harrison. I guess Infamous and Resistance were too. Tearaway was good by all accounts, but once again the only reason Sony have that game is Harrison's foresight. Remains to be seen what Yoshida's legacy will be but so far it's largely redundancies and mediocre IP.
Games get canceled all the time but if you're laying off 50 people a month after expanding your studio there's something very wrong with your management.
Games get canceled all the time but if you're laying off 50 people a month after expanding your studio there's something very wrong with your management.
Yoshida gave Cerny and Naughty Dog the first PS1 Devkits for western developers.
Think it's more to do with 50 people being dumped on top of the other studios he shut down and left jobless, as well as the drop off of quality of some studios since he took over. With the exception of TLoU I don't think much in the way of IP of worth has been incubated under his tenure either as Uncharted, LBP and Motorstorm were all pitched to Phil Harrison, Heavy Rain was signed by Harrison. I guess Infamous and Resistance were too. Tearaway was good by all accounts, but once again the only reason Sony have that game is Harrison's foresight. Remains to be seen what Yoshida's legacy will be but so far it's largely redundancies and mediocre IP.
Yup the cancellation is not the news, and that may or may not have been the correct thing to do. Laying off 50 people from one of their top studios is the news, and that's almost certainly not the right thing to do unless they're really hurting for cash (which I guess Sony are though). It's kindof sad to see people trying to justify it at something completely normal to lay off everyone the moment a project is down. I thought the industry had moved away from that shitty practice, at least at big publishers.
Games get canceled all the time but if you're laying off 50 people a month after expanding your studio there's something very wrong with your management.
I just don't get it. When a game like God of War III sells crazy numbers who gets the majority of the money?
Surely the sales from the GOW series alone would keep 250 the people employed at Sony Santa Monica going with modest salaries for years to come.
One of these things is not like the other...
1 Sony sells 4 million PS4 systems in 4 months
2 Santa Monica is hard at work on undisclosed title, hires more employees, moves to bigger office
3 50 people layed off
Cash doesn't make sense as the reason though.
If it was trimming down cost, it would be better to cut 5 heads each from every one of their WWS studio. Or scrap one of the unannounced external development projects.
Cutting 50 people at a go, some who are qualified and experienced enough to be a core creative member of any AAA-title, doesn't make sense if it was cost-measures. This isn't like laying off 30 programming grunts after a project ends, a lot of the talent cut off are not easily replaceable.
And it's not like SSM is at that stage anyway. 150+ of the team are still crunching away at something. Lay-offs like that happen after game ships, not prior to announcement.
And SSM is still hiring anyway. It's not 50 openings, but it's still a decent no.of openings for senior roles.
Nintendo cancels projects all the time and they're not in a great position right now, but still have yet to resort to layoffsIwata said:If we reduce the number of employees for better short-term financial results, employee morale will decrease. I sincerely doubt employees who fear that they may be laid off will be able to develop software titles that could impress people around the world.
Nintendo cancels projects all the time and they're not in a great position right now, but still have yet to resort to layoffs
This isn't the first time you've pitched your arguments quid-pro-quo, but they aren't wrong, but it's always the same one-sided arguments. Sure, some games were pitched to Harrison and he passed them, but likewise you don't seem to credit Yoshida for stuff that was improved under his tenure. Harrison was only responsible up till the first Uncharted. UC2/3 & TLoU were Shuhei's.
God of War's starting point was also under Shuhei's watch, prior to WWS shuffling. That game was running over-budget, and Shuhei was the one that allowed for it to go on, in spite of that. And speaking of studios floundering under watch, Japan Studio arguably got worse in the period of Harrison's watch. White Knight Chronicles, Eye of Judgement, Kungfu Rider. Shuhei. Post-2011 Japan Studio, which was when Shuhei put Allan in, on the other hand has released games like Soul Sacrifice, Gravity Daze, TJ, Rain, etc. Even the 'I think it was bad' Demon Souls was Shuhei's greenlit project, for what it was worth. Output from Japan Studio had gotten way better since then, only difference is well... Vita games more than consoles.
Not saying Yoshida is great, far from it. He's definitely got his weaknesses, and arguably he should maintain stricter quality control. But Harrison is not as amazing as you make it out to be, or Shuhei as bad as you make him out. Honestly I'd say they're about equal at this point.
Sony needs some truly compelling games like BF4, Titan Fall, Skyrim, Witcher etc. Their first party studios should be able to create games that wow people than being cheap and efficent,
Isn't that exactly what games like God of War 3, GT5, Journey, Uncharted 2, The Last of Us and Demon's Souls did? Lots of award-winning stuff there. Yeah, they have their misfires, too many perhaps, but they also have those compelling games with a wow factor, as well as more leftfield endeavours.
Yup the cancellation is not the news, and that may or may not have been the correct thing to do. Laying off 50 people from one of their top studios is the news, and that's almost certainly not the right thing to do unless they're really hurting for cash (which I guess Sony are though). It's kindof sad to see people trying to justify it at something completely normal to lay off everyone the moment a project is down. I thought the industry had moved away from that shitty practice, at least at big publishers.
They're trimming the fat. The same as thousands of other companies. Why should the games industry be any different?
They dont have the wide appeal like BF4, COD, Skyrim etc. There is a reason why 3rd party games have consistently outsold 1st party titles on PS3.
What's different is that this is a 1st party studio during the most successful console launch in history and after just a month ago they were hiring people.
Probably a safe bet that the canceled game was either a PS3 or camera based game. They are still working on Vita and PS4 is doing way to well to cancel anything for it.
They dont have the wide appeal like BF4, COD, Skyrim etc. There is a reason why 3rd party games have consistently outsold 1st party titles on PS3.
Other than GT5, there is not many titles that sold well. Deamon Souls is great title, but you can't have full suit of games that only appeal to a narrow audience.