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IGN: ~50 Layoffs at Sony Santa Monica, Project Canceled [Up2: Was Stig's New IP]

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StuBurns

Banned
*Sad face* We'll never know what this means, will we:

gowa12.jpg
Melancholia would make a terrible video game.
 

chubigans

y'all should be ashamed
I'm a bit hesitant to say that prior to DriveClub's reviews, but yeah, I certainly wouldn't bet on their survival even if I wouldn't bet on their demise.

Isn't the rumor that they're working on two games now? (DriveClub and Wipeout)

They got beefed up with some of the Liverpool devs when that studio shut down.
 

RoboPlato

I'd be in the dick
Christmas this year? Lol. They just rehired Barlog and started creating the team. It's years away.

And stig wasn't fired. What's to say he doesn't lead another project, with different and possibly more talented people?

I mean if we are going to make assumptions can we make some reasonable ones as well?
Yeah, this. The worst part is that it'll just be a lot longer until we get a new SSM game.
 

KORNdoggy

Member
Depends on the success of DriveClub. If it flops, say good bye to them as well.

I'm not sure how you measure the success of a game like driveclub though tbh. Since day one it was set to be a PS+ freebie. So sony must have factored that into sales predictions? I do think evolution will be closing doors soon though, which sucks, but racers are a bit of a dying genre. Unless you're GT or to a lesser extent, forza, you're not going to be selling crazy numbers. It'll be a shame to lose these studio's though, if only for the potential of delivering something great.
 

daman824

Member
Development cycle is not: nothing -> production -> launch, though.


I think those 50 people were sitting on their asses all day, except for the ones with standing desks or the ones walking from meeting to meeting.

The project was probably axed by the studio head when it came to decide what game to actually take into full production by the studio.

We don't even know about what the make up of the 50 affected people are, they could also have been 30 QA people that were made redundant by streamlining in Foster City.
We know a few of those people don't we? Sounds like some pretty high level individuals.
 

Loudninja

Member
The fact that they never even teased this game suggests a turbulent development cycle.

I mean, look at Agent.
Yeah Sony does have a bad habit of this,Agent,Bioshock Vita,Resident Evil PS,and Agency.

Not their fault though really,announcing games that are vaporware is.
 
What makes you assume that? It's quite possible that the game was in development hell. There's no evidence to suggest the project was moving along swimmingly. Hell, the fact that they canceled it after 4 years' worth of resources were already put into it would strongly suggest the opposite.

You don't cancel projects that's moving along well and 4 years' worth of time, money, and resources were already sunk into it.

A couple months ago someone from SSM said they hoped to show the game soon. And then this dude now saying how crushed he was about the situation and that the game looked awesome. But then again these were people working on the game. But still I would like to think they have some degree of objectivity on it.
 

Nirolak

Mrgrgr
Isn't the rumor that they're working on two games now? (DriveClub and Wipeout)

They got beefed up with some of the Liverpool devs when that studio shut down.

Right, that's why I don't feel there are any current signs of them going down.

I mean usually studios get shutdown for failure of process as opposed to failure of product.

If you take four years to make a game and it comes out buggy and bad, even if it had mediocre sales, you're way more likely to get the axe than if you took three years and launched a highly rated game that sold badly, since your publisher can think "Well if we have them make something more marketable, that could be a huge hit."

Thus, to me, I can't really evaluate Evolution until I see how DriveClub turns out critically and in terms of completeness, even if it were to tank financially.
 

SykoTech

Member
I have no interest in God of War, but no like a lot of Sci-Fi stuff. Sucks to be me I guess.

Hopefully the other new IP is something interesting....and doesn't get cancelled as well.
 
NO, that sucks ass!! I really like Stig and a vehicle sci-fi game sounded so freaking cool :(
I mean, there is probably a good reason why they cancelled it and games like this often get too ambitious, but still...

Now SSM has nothing to announce at E3 and Barlog probably needs years to get the next GoW up and running, since he just started. Damn...
 
That sucks, though I did find it weird we got a lot more news about Ready at Dawn's new game and we even got a teaser and announcement for a new Uncharted while it was crickets at SSM. Always wondered why we hadn't heard anything, now perhaps I know.
 

KORNdoggy

Member
Yeah Sony does have a bad habit of this,Agent,Bioshock Vita,Resident Evil PS,and Agency.

Not their fault though really,announcing games that are vaporware is.

Agency was the only sony made title in that list, and it looked awful. The issues in regards to the other 3 fall squarely on rockstar/irrational and capcom respectively.
 

StuBurns

Banned
A couple months ago someone from SSM said they hoped to show the game soon. And then this dude now saying how crushed he was about the situation and that the game looked awesome. But then again these were people working on the game. But still I would like to think they have some degree of objectivity on it.
Maybe the problem was it was awesome, but needed a hundred million dollars to turn it into a finished game, and the risk is unacceptable.

A game can be great, and still be commercially untenable.
 

makatk

Banned
tbh i think there is too many games that are gonna hit the new gens around 2015-2016.
i just don't like the constant rehashes of the same ips without even the charm to back it up , and the problem is that the console industry surviving on those .

and this is not like some genre of music like jazz where few people can do better stuff than duke eli and his ensemble back in the days , certain experiences (AAA) needs bigger budgets .
next 10 years we will see if this industry is going anywhere , and btw i also blame yoshida, don't green lit something if you are not 100% sure that you have the resource to follow through ,a lot of those ips that got mentioned lack the polish and marketing to push them to be big sellers .

i hope everyone who got laid off can find better opportunities in the future .
 

Massa

Member
What makes you assume that? It's quite possible that the game was in development hell. There's no evidence to suggest the project was moving along swimmingly. Hell, the fact that they canceled it after 4 years' worth of resources were already put into it would strongly suggest the opposite.

You don't cancel projects that's moving along well and 4 years' worth of time, money, and resources were already sunk into it.

Actually, some do. Activision canceled Sleeping Dogs, for example.

Regardless of the status of the project, the people that were making it were incredibly talented and worked on some of Sony's best first party games to date. If the new IP that was greenlit by Shuhei Yoshida wasn't working they should have regrouped and started work on a different project rather than what happened.

The fact that they lost that development team completely after the other half of SSM delivered the very poor God of War Ascension makes me lose any faith in that name. One of Sony's strongest studios of the past generations is in shambles, and it's management's fault.
 

chubigans

y'all should be ashamed
Right, that's why I don't feel there are any current signs of them going down.

I mean usually studios get shutdown for failure of process as opposed to failure of product.

If you take four years to make a game and it comes out buggy and bad, even if it had mediocre sales, you're way more likely to get the axe than if you took three years and launched a highly rated game that sold badly, since your publisher can think "Well if we have them make something more marketable, that could be a huge hit."

Thus, to me, I can't really evaluate Evolution until I see how DriveClub turns out critically and in terms of completeness, even if it were to tank financially.

Yeah, good points...guess we'll have to wait and see.

What the F is going on here?... was a new IP really cancelled for another GoW?

No.
 
If driveclub bombs they could be in trouble. That's true of most studios though.


I know the human element of it sucks but if you make games that don't sell well you usually don't get to keep on making games.


If chubigans here puts out cook, serve, delicious 2 and it's hot garbage and sells like shit, he suffers. If he tries to make a new IP and it's not fun so he keeps reiterating it and it keeps being not fun he would likely shit can it. This all makes sense, right? Well the same is true of bigger studios.
 

Dunkers92

Member
Such a shame, but there must have been some real issues with the game. I highly doubt Sony would cancel a game if it looked good

If it has been going for four years, and has only just been cancelled, it wouldn't surprise me if Sony had given this team more than one chance to get the game to the level they required and they just couldn't make it. Four years is an awfully long time for a game never to leave the insides of SSM, especially considering the size.

Good luck to everyone who lost their jobs.
 

Doc Holliday

SPOILER: Columbus finds America
My own theory based on nothing but my experiences in this industry.

It could be the project wasn't cancelled for being a bad game but for having the wrong business model. Sony might be in need of steady cash streams and wants to start heading in that direction. So they cancel the project and only keep a few key people to start working on a game that has microtransactions/dlc at it's core.

No point in keeping a full staff when you're in the beginning of a project. They moved around people they needed and laid off the rest. This is the new world folks, we need to start getting used to it.


Or the game was in development hell and they decided to cut their losses :)
 

beril

Member
If they've let the development go on for 3-4 years and then suddenly cancel it out of the blue it probably was not because the concept was broken or the game sucked. If that's he case you pull the plug much earlier, without sacking tons of senior talent. And it seemed like the devs were excited for the project, though that doesn't necessarily prove anything. But people going, "oh well, it must have sucked" is kindof disrespectful to the devs. (though it's equally silly to assume it would have been the best game ever).

Most likely, given the timing and scope of the layoffs, it was canned for financial reasons. Maybe it was going over budget or maybe Sony is cutting expenses and will focus on more safe cards or downsize their first party efforts in general.
 

coolasj19

Why are you reading my tag instead of the title of my post?
If it was four years that's part of the problem. A game shouldn't take that long to make with a staff that big. These companies need to learn to be more efficient. Implement some six sigma devices up in there
This just happened with Bioshock Infinite. They made a good game, it didn't sell, they got shuttered. I don't think the industry particularly likes when it takes 4+ years to make a game and it's not up to snuff. It's likely that team was going to get shuttered even if the game came out.
Christmas this year? Lol. They just rehired Barlog and started creating the team. It's years away.
And stig wasn't fired. What's to say he doesn't lead another project, with different and possibly more talented people?
I mean if we are going to make assumptions can we make some reasonable ones as well?
Oh. Did you edit that? Or did I read it wrong the first time. Oh well.

Stig´s project? Oh fuck off Sony.
According to how SSM operates by Mort, you want to talk to Shannon Studstill.
 
Right, that's why I don't feel there are any current signs of them going down.

I mean usually studios get shutdown for failure of process as opposed to failure of product.

If you take four years to make a game and it comes out buggy and bad, even if it had mediocre sales, you're way more likely to get the axe than if you took three years and launched a highly rated game that sold badly, since your publisher can think "Well if we have them make something more marketable, that could be a huge hit."

Thus, to me, I can't really evaluate Evolution until I see how DriveClub turns out critically and in terms of completeness, even if it were to tank financially.

Also just because there is no release date does not mean they are behind. For all we know Evolution is ready to go now, but Sony is plotting a release date. Why release it now with no consoles to sell?
 
Actually, some do. Activision canceled Sleeping Dogs, for example.

Regardless of the status of the project, the people that were making it were incredibly talented and worked on some of Sony's best first party games to date.

The fact that they lost that development team completely after the other half of SSM delivered the very poor God of War Ascension makes me lose any faith in that name. One of Sony's strongest studios of the past generations is in shambles, and it's management's fault.
Yeah it's possible the quality of the game may not have been the issue; could have been purely a financial decision based on sales forecasts.
 
If driveclub bombs they could be in trouble. That's true of most studios though.


I know the human element of it sucks but if you make games that don't sell well you usually don't get to keep on making games.


If chubigans here puts out cook, serve, delicious 2 and it's hot garbage and sells like shit, he suffers. If he tries to make a new IP and it's not fun so he keeps reiterating it and it keeps being not fun he would likely shit can it. This all makes sense, right? Well the same is true of bigger studios.

With it being the only racing title on the market at the time though, besides need for speed, I highly doubt it will bomb.

Killzone did 2,000,000+ though and Knack has done relatively well sales wise, probably close to 750,000 at this point with the Japan launch. So I dunno ... seems like the first party games are doing ok at this time for next-gen sales.

I think Infamous easily does 2,000,000+ and DriveClub could likely expect the same. Everyone loves racing games.
 

chubigans

y'all should be ashamed
If chubigans here puts out cook, serve, delicious 2 and it's hot garbage and sells like shit, he suffers. If he tries to make a new IP and it's not fun so he keeps reiterating it and it keeps being not fun he would likely shit can it. This all makes sense, right? Well the same is true of bigger studios.

I would fire myself and form a new studio in the other corner of my house.
 

dave is ok

aztek is ok
If chubigans here puts out cook, serve, delicious 2 and it's hot garbage and sells like shit, he suffers. If he tries to make a new IP and it's not fun so he keeps reiterating it and it keeps being not fun he would likely shit can it. This all makes sense, right? Well the same is true of bigger studios.
what is this i dont even
 

injurai

Banned
Stig's new IP was that SciFi FPS right?

Because that basically encompasses this generations trend. Realistically it was probably a good decision.
 
i knew it was going to be stig's ip. been in development for way too long and we didn't hear a single thing about it.

who is sting anyway? never heard of him
 

StuBurns

Banned
What's the point of another god of war?
Seriously?
Where would the story even go?
Anywhere they want, with any character they want.

As long as it's a very pretty character action game from SSM, it doesn't really matter what it contains.

And if it is Barlog's team, GoW2 was really exceptional, that series was in desperate need of an injection of serious talent to stop it burning down completely.
It made for a terrible movie.
I really like it.
 
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