If Stig leaves because of this, Shu has some fucking questions to answer. I don't see if the game came out in 2015 why it would be a problem if the series were similar. This just screams horrible decision all the way here from my expert opinion sitting in front of my macbook.My only hope is that the report is right about the project possibly not going completely to waste.
Perhaps they can use the assets they have for an existing game or a new one. At least then, they could utilize from aspects of the game. Letting all those efforts go completely lost would be an absolute travesty.
SSM's Last Guardian or they were handed the project for four years and couldn't figure it out either?
If Destiny bombs or sells meh they can always bring the project back to life. Screw Activision.
If Stig leaves because of this, Shu has some fucking questions to answer. I don't see if the game came out in 2015 why it would be a problem if the series were similar. This just screams horrible decision all the way here from my expert opinion sitting in front of my macbook.
In all seriousness, this along with the Demons Souls failure from Yoshida, this is the second time he's disappointed me... Looks like we'll be getting 3 games max again this generation from one of the most talented teams in console development, thankfully Shu is on the job to make sure they only stick the same franchise they were working since the PS2 era. Thanks Shu, make sure they don't try something different!
It seems the only reason Naughty Dog can do what they want is because they're best 1st party studio around.
You know it is ridiculous about all this?
They've allowed TEAM ICO ....... WHAT? 8 1/2 YEARS NOW TO MAKE Last Guardian? That is how long its been since Shadow of the Colossus came out and I have to assume that production began shortly thereafter.
While I am a big fan of TEAM ICO, SSM has an even superior pedigree. Not to mention this game had the potential to be a huge success. At the very least, it would;ve been a bigger hit than Last Guardian will (if it EVER finishes).
Sheeeesh! This would cuts so deep. If this is really Shuhei's doing then that guy could be given a prostate exam with a katana blade. What a reprehensible thing to do.
If Destiny bombs or sells meh they can always bring the project back to life. Screw Activision.
I skipped Ascension, so I am primed for a new God of War, or whatever SSM comes up with. GoW3 is an amazing game, so I hope Stig lands on his feet and comes up with something equally as impressive.
<3 SSM
There is no Team ICO , SCEJ guys jump form project to project from system to system .
Something that got me worried is that all of GoW3's senior designers seem to have been shifted over to Stig's new IP, Ascension's lead team seemed to be more junior guys. I mean GoW 1, 2 & 3's combat designer is been laid off but Ascension's combat designer is still with the company...
Sheeeesh! This wound cuts so deep. If this is really Shuhei's doing then that guy could be given a prostate exam with a katana blade. What a reprehensible thing to do.
I feel there was a serious lack of thought that went into the culling process. Of course we don't have nearly enough to figure out the details. But like another poster said, you don't just fire that much talent, you create a place to cultivate their creativity. If it wasn't for Destiny, Sony obviously could have funded this. So why not throw them onto some small project.
Just seems like a very hasty decision was made. I wouldn't be surprised if it had to do with appeasing some shareholders on their board or something.
Sheeeesh! This wound cuts so deep. If this is really Shuhei's doing then that guy could be given a prostate exam with a katana blade. What a reprehensible thing to do.
This makes sense....same thing happened at Pixar with their film 'Newt' which had avery similar plot to the movie 'Rio'.http://www.rocketchainsaw.com.au/exclusive-sony-santa-monicas-layoffs-new-ip-00912/
In that case then I'm okay with this. I thought it'd be more along the lines of "Mass Effect" or similar RPG/TPS. But if it's another FPS then I can do without.
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Shareholders not going to care about 50 devs no matter who there are .
That got much bigger things at Sony to worry about .
True, but do you really see Destiny bombing?
they would never get it off the ground again. they could probably use the art/assets for something, but the game itself is probably not salvageable at this point.
also, if Destiny bombed, why would that mean that this game would do well?
I feel there was a serious lack of thought that went into the culling process. Of course we don't have nearly enough to figure out the details. But like another poster said, you don't just fire that much talent, you create a place to cultivate their creativity. If it wasn't for Destiny, Sony obviously could have funded this. So why not throw them onto some small project.
Just seems like a very hasty decision was made. I wouldn't be surprised if it had to do with appeasing some shareholders on their board or something.
Every time, without fail, I read Cory's surname as Balrog.
You sure those guys would have happy to just twiddle their thumbs over a small no-name project?
Not pointing the finger at anyone in particular but there are so many people here basing so many strong words and emotions on a boatload of assumptions it's almost embarrassing.
Yes, the cancelling of a new IP sucks. Yes, 50 people lost their jobs which sucks even more. But after everything that's happened at Sony over the last 30 months or so people would be willing to give more of the benefit of the doubt to the higher ups at SCE. But all some of you can throw in as an argument is 'Shu didn't like Demon Souls'?
Of course I could be completely wrong and this is a rash decision which'll end up biting Sony in the ass, but at least I'm not pretending to know how to run a videogame development studio.
Not necessarily. Often studio staff with multiple operating teams will move around on and off projects depending on how far they are in production and the need for additional staff. BioWare is a good example of this. People who worked on Mass Effect also work on Dragon Age in some capacity even while the two are made at the same time. When one project hits the full production phase the bulk of staff will move over to see it through to completion.
For all we know God of War for PlayStation 4 is deep in production and thus the most viable project for now free staff to jump on and help it get finished as quick as possible. No point throwing them at something where they're not needed just yet.
are you agreeing? Not sure if shareholders were involved to quickly move things along. But it seems a lot of good people lost their jobs who are vital to GoW's future, as well as pushing new grounds on new IPs. I'm worried the process just involved "welp we canned this project, and these people have nothing to work on now, so they gotta go..."
Definitely. Well Shu didn't have someone keeping tabs on Studio Japan until just 2-3 years ago, 40 games for 400 people. Management skills yo.You know it is ridiculous about all this?
They've allowed TEAM ICO ....... WHAT? 8 1/2 YEARS NOW TO MAKE Last Guardian? That is how long its been since Shadow of the Colossus came out and I have to assume that production began shortly thereafter.
While I am a big fan of TEAM ICO, SSM has an even superior pedigree. Not to mention this game had the potential to be a huge success. At the very least, it would;ve been a bigger hit than Last Guardian will (if it EVER finishes).
Sheeeesh! This wound cuts so deep. If this is really Shuhei's doing then that guy could be given a prostate exam with a katana blade. What a reprehensible thing to do.
Those large scale battles man. Gimme dat on PS4 with mindblowing graphics SSM and we are talking:Viking:Battle for Asgard? That game was legit.
Me too. It sounds so awesome, my brain wants it to be true.Every time, without fail, I read Cory's surname as Balrog.
Compared to many other people in here, I feel I'm pretty generous to note that I'm spit-balling off of few details and some assumptions.
It's to generate discussion and maybe get some details from people more knowledgeable about these sorts of ordeals.
In particular I want to know how they managed to fire the lead gameplay director from the first 3 god of war games. The reasons why the justified letting certain people go, or letting people go instead of just canning the project.
ND is not the only studio with a lot of freedom working for Sony...It seems the only reason Naughty Dog can do what they want is because they're best 1st party studio around.
GoW PS4 is years away,Cory came back <6 months ago.I wonder if this means GoW might get accelerated for a 2015 release. The added resources could enable them to ramp up much sooner than they originally planned.
I still don't comprehend killing this project, even if it was somewhat similar to Destiny.
So what? They could have implemented changes to the game to make it more unique and made it more single player focused to distance it further.
Plus its not like they had to release it the same week Destiny came out! If they had some time spacing it out, it would've been fine.
This is just a really dumb move. A total waste of years or work.
A new God of War MIGHT be interesting if they go with an entirely new setting/area/protagonist.
You know, just coming back to the whole Destiny angle thing, I just cannot fathom killing a game with such promise over something like that.
Lets take a successful Sony IP like Infamous. The newest game is coming out in less than a month and it looks awesome.
However, we never would've EVEN SEEN an Infamous game if Sony followed the logic it supposedly took under consideration when it discarded this title.
At the time of Infamous' release schedule it was going up directly against Prototype. Which was another game featuring a superhero in an open world environment. It was also, ironically enough, published by Activision, as I am sure many of you know.
The funny thing is both games released fairly close to one another. What happened to Infamous? Nothing! It was released and garnered considerable critical and commercial success. The series prospered despite having a direct competitor.
So why would Sony kill another project with such prodigious potential when in the past it has been proven that such a project can succeed with a direct competitor, so long as that project does enough to warrant it being distinguished?
At that point they might as well call it an entirely new IP. Kratos and God of War are pretty synonymous but I'd love to see SSM take on some other culture's mythology. Just don't call it God of War anymore, because it wouldn't be.
Eh, maybe. But the God of War name still has some pull and it could be interesting to see them expand that to not just mean Kratos.
GoW PS4 is years away,Cory came back <6 months ago.