• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Digital Foundry: Thief for Xbox One edges out the PS4 version

I don't own a next gen console but if I did, even after reading the article, I'd get the PS4 version over the XB1 version. I'm not super picky about resolution but I'll always choose native res over sub native res.
 

antitrop

Member
I must say these new consoles are disappointing performance wise.
Meh, the beginning of generations are always pretty shitty. There weren't really any visually stunning games on 360 until GRAW. And you had shit like Perfect Dark Zero running at Sub-HD/30fps with no AA. Devs will figure out how to best utilize the hardware as the generation goes on, judging overall console performance from launch window games is futile.

I think Killzone Shadowfall and Ryse are more technically impressive launch games for their time than anything we've had from any other generation previous, comparatively.
 

H6rdc0re

Banned
Anisotropic filtering only needs a small amount of texel fillrate and bandwidth something of which the PS4 has loads to spare. Every game om both PS4 and Xbox One should have 16x Anisotropic filtering. If a game doesn't have it then the developers suck.
 

BibiMaghoo

Member
i think for the resolutionframerategate that every website is talking about ..ps user base seem obsessed by that resolution
maybe the devs would satisfy that "type" of users?

i think if they used af on ps4 they would end to have the same framerate (clearly the resolution should have to be taken in consideration too eh )

It's not an obsession, or a 'type' of user. 1080p is objectively better than a lower resolution. When these comparisons happen, the only people that do not care are the ones with the lower resolution version of the game. We saw this all last gen, and now the situation is reversed, so are the people making the argument.
 

Vizzeh

Banned
It's crazy to me that the xbox one version is better with a lower frame-rate and resolution. If that texture thing is that severe, can't it be fixed?

Similar thing I believe was fixed on the PS3 version of Skyrim. It was less evident with an SSD drive as it had faster texture streaming. It was fixed with a patch by Bethesda.

This unreal engine texture streaming was extremely evident on the PS3, here is a DF video showing the texture streaming comparison on different drives on RAGE - its obvious.

http://www.youtube.com/watch?v=MxReZLdSxcg
 

GribbleGrunger

Dreams in Digital
It's crazy to me that the xbox one version is better with a lower frame-rate and resolution. If that texture thing is that severe, can't it be fixed?

Oh, sorry, I misinterpreted what you said. Neither version is what you would consider acceptable but better framerate and resolution is definitely better than a pop in now and then. The odd thing is I never intended to buy this game so I've been watching lots of Let's Plays and I've not seen any pop in of textures at all.
 

EagleEyes

Member
Meh, the beginning of generations are always pretty shitty. There weren't really any visually stunning games on 360 until GRAW. And you had shit like Perfect Dark Zero running at Sub-HD/30fps with no AA. Devs will figure out how to best utilize the hardware as the generation goes on, judging overall console performance from launch window games is futile.

I think Killzone Shadowfall and Ryse are more technically impressive launch games than anything we've had from any other generation previous, comparatively.
Yes there was. Kameo: Elements of Power was stunning at the launch of 360 and very polished at that.
 

McSpidey

Member
Besides filtering gate the biggest takeaway here is where's the X1 black crush that was present in the IGN comparison video?
 

Chobel

Member
Why are they using texture streaming? PS4 and Xbone have more than enough VRAM and texture streaming shouldn't be needed.
 

antitrop

Member
Yes there was. Kameo: Elements of Power was stunning at the launch of 360 and very polished at that.

It had a wide color palette and nice looking fur, but overall I thought it was pretty bland. It wasn't even that much of a leap up over the Conker remake on OG Xbox.

I think Kameo relied more on its art-style than any sort of technical proficiency. I mean, it was sort of a GameCube game.
 
This article makes it sound like both the XBO and PS4 versions are ass. Sort of a Pyrrhic victory, regardless.
Might give this a go on PC on sale or something.
 

TheKayle

Banned
It's not an obsession, or a 'type' of user. 1080p is objectively better than a lower resolution. When these comparisons happen, the only people that do not care are the ones with the lower resolution version of the game. We saw this all last gen, and now the situation is reversed, so are the people making the argument.

sure higher resolution with the same effect applied is ALWAYS simply better...

the problems start when u start to apply effects to enanche iq to a lower resolution vs an higher resolution with less effects on

that should be seen case by case
 
the ps4 version have evident texture streaming problem.. trilinear filtering...frame drops till 21 fps...image quality is the thing that make the other horrible version on xb1 look better and win the comparation

And here we go again, with you (shocking surprise) spinning and spreading bullshit.
 

Autofokus

Member
Do you know when this scene takes place?

I *think* it's from the first chapter (after the prolog), I remember hanged people and those flags (but you see them quite often). Sorry, I can't remember exactly. But I would have noticed such hefty texture pop-ins.

Don't get me wrong, there is visible texture streaming, but I only noticed them at the beginning after loading a new level/area. For example similar to Borderlands 2.
 

entremet

Member
Meh, the beginning of generations are always pretty shitty. There weren't really any visually stunning games on 360 until GRAW. And you had shit like Perfect Dark Zero running at Sub-HD/30fps with no AA. Devs will figure out how to best utilize the hardware as the generation goes on, judging overall console performance from launch window games is futile.

I think Killzone Shadowfall and Ryse are more technically impressive launch games for their time than anything we've had from any other generation previous, comparatively.
Both also 1st party, so they've had more time with the hardware as well.
 
I'm glad it's something I don't really have to think about on PC since I have 16x AF forced on the global profile and have only ever had to remove it on a specific game profile twice.

Aye same here. It's something that's so integral to image quality and you notice so quickly when it's not there.
 
I also don't remember AF being discussed as a performance-relevant issue in the last years. Maybe they disabled it because enabling it led to visual oddities due to some bug and they couldn't figure that out before launch. It's also weird that Strider has the same issue, and we can be certain that it is not performance-related in that case. Might be a coincidence, or it might be related to the same issue. Wonder if other games have the same issue, but nobody noticed it until now.

Sometimes, I wish developers would be more transparent and explain their decisions regarding their use or exclusion of graphical effects and methods (especially consoles and multiplats). Some more insight and background informations about their development process and design decisions would be very intriguing for us - and would also limit some head crushing in comparison threads.
 

TheKayle

Banned
And here we go again, with you (shocking surprise) spinning and spreading bullshit.

im not spinning nothing and spreading nothing is just the reality df made win the xb1 version (i think the game is a shit on all the systems btw) ..there are texture streaming problems trilinear filtering and frame drops..till 21...

ps. seem that u know me so much good from your post....i cant tell the same about you
 
im not spinning nothing and spreading nothing is just the reality df made win the xb1 version ..there are texture streaming problems trilinear filtering and frame drops..till 21...

Really?
Each version is guilty of genuine frame-rate drops too, especially when traversing main roads in The City. This manifests more aggressively on Microsoft's platform, where drops down to 20fps are possible, as compared to 25fps on PS4 - but in amongst the frame-pacing issues this is trivial.

Yes, you are spreading bullshit.
 
Meh, the beginning of generations are always pretty shitty. There weren't really any visually stunning games on 360 until GRAW. And you had shit like Perfect Dark Zero running at Sub-HD/30fps with no AA. Devs will figure out how to best utilize the hardware as the generation goes on, judging overall console performance from launch window games is futile.

I think Killzone Shadowfall and Ryse are more technically impressive launch games for their time than anything we've had from any other generation previous, comparatively.

Ryse yes, KZ no. KZ has too many problems and it is very uneven
 

BibiMaghoo

Member
sure higher resolution with the same effect applied is ALWAYS simply better...

the problems start when u start to apply effects to enanche iq to a lower resolution vs an higher resolution with less effects on

that should be seen case by case

Then why are you pretending that having 1080p is due to the consoles userbase having an 'obsession' or devs catering to a 'type' of gamer? If by your own admission, it is objectively better, then surely it would always be aimed for?

You are using provocative statements in order to suit your position, even when you know it is incorrect.
 

antitrop

Member
I take back what I said about the 360 not having any visually stunning games until GRAW, I totally forgot about Fight Night Round 3.
 
A 7870 is a 2.56 TFlops gpu. Similar bandwidth to PS4 but clocked much higher. PS4 is closer to the 7850.

Agreed. I used to post the 7850 as the primary comparison card bc on paper the specs are a closer match...but at some point a couple months ago I had someone "correct" me with a convincing technical argument that real world performance of the PS4 would more closely approximate the 7870. The simple version of the explanation I received is the PS4 architecture itself allows a slight bump in real world output over a standard PC setup. I took it with a grain of salt, but have had others verify this since. In any case, I'm thinking either card serves as a pretty good approximation.

Edit: The same idea should apply to the Xbone...probably why some people prefer posting its rough equivalent as a 7790 rather than a 7770.
 

omonimo

Banned
im not spinning nothing and spreading nothing is just the reality df made win the xb1 version (i think the game is a shit on all the systems btw) ..there are texture streaming problems trilinear filtering and frame drops..till 21...

ps. seem that u know me so much good from your post....i cant tell the same about you

Performance on PS4 and Xbox One counts as a bigger concern, and neither deserves any sort of recommendation here.
Flawless victory.
 

Woo-Fu

Banned
Sometimes, I wish developers would be more transparent and explain their decisions regarding their use or exclusion of graphical effects and methods (especially consoles and multiplats). Some more insight and background informations about their development process and design decisions would be very intriguing for us - and would also limit some head crushing in comparison threads.

Never going to happen before/during release on a multiplatform title unless they're willing to piss off a platform holder. Somebody somewhere had their fingers crossed that nobody would realize the filtering differences. :p
 

TheKayle

Banned
Really?


Yes, you are spreading bullshit.

herewego.jpg


there frame dropping on both version...this game is a shit ...the iq is better on the xb1 end of the story..if u have some problem write an open letter to df
 
Something isn't right...

the_gapqlpov.png

This is from Page 2 of this thread buuut.

Does XBO really not have parallax occlusion mapping (at least it looks like POM)?? How could they skip over something like this??

That might explain the lack of AF in the PS4 version, as I seem to remember POM being incompatible with AF in other games (the first Crysis, perhaps?).

Still, a technical failure.
 
For these test, is the ps4 version fully installed or is it available to play within a couple minutes of disc being installed ? Curious if quick play method has texture issues until fully downloaded .
 

omonimo

Banned
This is from Page 2 of this thread buuut.

Does XBO really not have parallax occlusion mapping (at least it looks like POM)?? How could they skip over something like this??

That might explain the lack of AF in the PS4 version, as I seem to remember POM being incompatible with AF in other games (the first Crysis, perhaps?).

Still, a technical failure.

Mmm. interesting. I don't know this. So, could be a reason (if true). DF article mentions anything about the POM? Because it's a big difference.
 
Well looks like the cloud has finally rained on Sony's parade.

But in all seriousness, what the hell did they do to the PS4 textures? I'm wondering if the MS PR team is going to take this verdict and run.
 

danwarb

Member
Agreed. I used to post the 7850 as the primary comparison card bc on paper the specs are a closer match...but at some point a couple months ago I had someone "correct" me with a convincing technical argument that real world performance of the PS4 would more closely approximate the 7870. The simple version of the explanation I received is the PS4 architecture itself allows a slight bump in real world output over a standard PC setup. I took it with a grain of salt, but have had others verify this since. In any case, I'm thinking either card serves as a pretty good approximation.

But the 7870 is coupled with monster CPU relative to the console offerings. Also there's Mantle allowing for the similar low-level tweaks and optimisation we get with consoles.
 

belmonkey

Member
So would this probably be an example of the CPU not being able to keep up on consoles(since I hear the game's quite CPU-heavy)? Assuming the PS4's GPU is ~7850 (seems to perform below in multiple games tho), DF's test with a 7850 was managing quite a bit better performance, and probably would have still been better with an i3.
 
Top Bottom