ElectricKaibutsu
Member
I don't own a next gen console but if I did, even after reading the article, I'd get the PS4 version over the XB1 version. I'm not super picky about resolution but I'll always choose native res over sub native res.
Meh, the beginning of generations are always pretty shitty. There weren't really any visually stunning games on 360 until GRAW. And you had shit like Perfect Dark Zero running at Sub-HD/30fps with no AA. Devs will figure out how to best utilize the hardware as the generation goes on, judging overall console performance from launch window games is futile.I must say these new consoles are disappointing performance wise.
i think for the resolutionframerategate that every website is talking about ..ps user base seem obsessed by that resolution
maybe the devs would satisfy that "type" of users?
i think if they used af on ps4 they would end to have the same framerate (clearly the resolution should have to be taken in consideration too eh )
It's crazy to me that the xbox one version is better with a lower frame-rate and resolution. If that texture thing is that severe, can't it be fixed?
It's crazy to me that the xbox one version is better with a lower frame-rate and resolution. If that texture thing is that severe, can't it be fixed?
Yes there was. Kameo: Elements of Power was stunning at the launch of 360 and very polished at that.Meh, the beginning of generations are always pretty shitty. There weren't really any visually stunning games on 360 until GRAW. And you had shit like Perfect Dark Zero running at Sub-HD/30fps with no AA. Devs will figure out how to best utilize the hardware as the generation goes on, judging overall console performance from launch window games is futile.
I think Killzone Shadowfall and Ryse are more technically impressive launch games than anything we've had from any other generation previous, comparatively.
Yes there was. Kameo: Elements of Power was stunning at the launch of 360 and very polished at that.
Df comparison videoCan somebody explain to me why the PS4 image has a darker gamma? Where is this picture from btw?
It's not an obsession, or a 'type' of user. 1080p is objectively better than a lower resolution. When these comparisons happen, the only people that do not care are the ones with the lower resolution version of the game. We saw this all last gen, and now the situation is reversed, so are the people making the argument.
Why are they using texture streaming? PS4 and Xbone have more than enough VRAM.
the ps4 version have evident texture streaming problem.. trilinear filtering...frame drops till 21 fps...image quality is the thing that make the other horrible version on xb1 look better and win the comparation
Why are they using texture streaming? PS4 and Xbone have more than enough VRAM.
I'm glad it's something I don't really have to think about on PC since I have 16x AF forced on the global profile and have only ever had to remove it on a specific game profile twice.Anything less than 16 x AF on next gen consoles should be considered an utter embarrassment.
PS4 GPU is roughly equivalent to an HD7870. Here's how it compares to a 660:
http://www.hwcompare.com/13302/geforce-gtx-660-vs-radeon-hd-7870/
Do you know when this scene takes place?
First strider now thief.. What's the deal with ps4s texture filtering?
Both also 1st party, so they've had more time with the hardware as well.Meh, the beginning of generations are always pretty shitty. There weren't really any visually stunning games on 360 until GRAW. And you had shit like Perfect Dark Zero running at Sub-HD/30fps with no AA. Devs will figure out how to best utilize the hardware as the generation goes on, judging overall console performance from launch window games is futile.
I think Killzone Shadowfall and Ryse are more technically impressive launch games for their time than anything we've had from any other generation previous, comparatively.
I'm glad it's something I don't really have to think about on PC since I have 16x AF forced on the global profile and have only ever had to remove it on a specific game profile twice.
I also don't remember AF being discussed as a performance-relevant issue in the last years. Maybe they disabled it because enabling it led to visual oddities due to some bug and they couldn't figure that out before launch. It's also weird that Strider has the same issue, and we can be certain that it is not performance-related in that case. Might be a coincidence, or it might be related to the same issue. Wonder if other games have the same issue, but nobody noticed it until now.
Oh geez, ok, 21fps! lolActually, since 20 is a factor of 60, it would avoid stuttering. I believe a good amount of N64 games ran at 20 fps.
And here we go again, with you (shocking surprise) spinning and spreading bullshit.
im not spinning nothing and spreading nothing is just the reality df made win the xb1 version ..there are texture streaming problems trilinear filtering and frame drops..till 21...
Each version is guilty of genuine frame-rate drops too, especially when traversing main roads in The City. This manifests more aggressively on Microsoft's platform, where drops down to 20fps are possible, as compared to 25fps on PS4 - but in amongst the frame-pacing issues this is trivial.
Meh, the beginning of generations are always pretty shitty. There weren't really any visually stunning games on 360 until GRAW. And you had shit like Perfect Dark Zero running at Sub-HD/30fps with no AA. Devs will figure out how to best utilize the hardware as the generation goes on, judging overall console performance from launch window games is futile.
I think Killzone Shadowfall and Ryse are more technically impressive launch games for their time than anything we've had from any other generation previous, comparatively.
sure higher resolution with the same effect applied is ALWAYS simply better...
the problems start when u start to apply effects to enanche iq to a lower resolution vs an higher resolution with less effects on
that should be seen case by case
Both also 1st party, so they've had more time with the hardware as well.
Ryse yes, KZ no. KZ has too many problems and it is very uneven
A 7870 is a 2.56 TFlops gpu. Similar bandwidth to PS4 but clocked much higher. PS4 is closer to the 7850.
Killzone looks leagues better than Ryse.
im not spinning nothing and spreading nothing is just the reality df made win the xb1 version (i think the game is a shit on all the systems btw) ..there are texture streaming problems trilinear filtering and frame drops..till 21...
ps. seem that u know me so much good from your post....i cant tell the same about you
Flawless victory.Performance on PS4 and Xbox One counts as a bigger concern, and neither deserves any sort of recommendation here.
Sometimes, I wish developers would be more transparent and explain their decisions regarding their use or exclusion of graphical effects and methods (especially consoles and multiplats). Some more insight and background informations about their development process and design decisions would be very intriguing for us - and would also limit some head crushing in comparison threads.
game has too many lod issues. shadows and objects just popping out
and the frame rate in multiplayer...eh
Really?
Yes, you are spreading bullshit.
there frame dropping on both version...this game is a shit ...the iq is better on the xb1 end of the story..if u have some problem write an open letter to df
Something isn't right...
This is from Page 2 of this thread buuut.
Does XBO really not have parallax occlusion mapping (at least it looks like POM)?? How could they skip over something like this??
That might explain the lack of AF in the PS4 version, as I seem to remember POM being incompatible with AF in other games (the first Crysis, perhaps?).
Still, a technical failure.
Killzone looks leagues better than Ryse.
Agreed. I used to post the 7850 as the primary comparison card bc on paper the specs are a closer match...but at some point a couple months ago I had someone "correct" me with a convincing technical argument that real world performance of the PS4 would more closely approximate the 7870. The simple version of the explanation I received is the PS4 architecture itself allows a slight bump in real world output over a standard PC setup. I took it with a grain of salt, but have had others verify this since. In any case, I'm thinking either card serves as a pretty good approximation.
Anything less than 16 x AF on next gen consoles should be considered an utter embarrassment.