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Digital Foundry: Thief for Xbox One edges out the PS4 version

Superfrog

Member
For DF reviewer Xbox One version is better than PS4, it's a opinion after an analysis. That's it.

Anyone can have different opinion, but some here are overreacting, as if DF had the deliberate intention to deceive people.
That's what some people actually believe. It's just pathetic and ridiculous.
 

Steroyd

Member
This thread will pale in comparison when DF does Ground Zeros in 3 weeks and says there's no noticeable difference between PS4/Xbone and how you should be able to enjoy it regardless of any platform you play it on.

Are you mixing a Eurogamer review with a Digital Foundary analysis?
 

StuBurns

Banned
This thread will pale in comparison when DF does Ground Zeros in 3 weeks and says there's no noticeable difference between PS4/Xbone and how you should be able to enjoy it regardless of any platform you play it on.
If that does happen, considering we already know the colossal gulf between the versions, yes, GAF certainly would meltdown.
 

gaugebozo

Member
Possibly the WORST strawman I've seen on gaf. Those things are not remotely the same.

You want a better comparison? A site compares the vinyl and digital version of an album and declares they prefer the vinyl.

Despite never having heard the album in question, you rush to proclaim that there is bias at play because there's no way anyone could reasonably claim the vinyl version of any album could sound better than the digital version.

Sure sounds like that's an opinion built on a predisposition towards a particular platform doesn't it?

The second we start playing analog video games, this will be a valid comparison.
 

Superfrog

Member
Yes, yes anyone can have an opinion but they have made mistakes in the past, why would they stop now. I personally feel DF should be taken with a grain of salt, especially if Leadbetter is still writing for them.
Leadbetter IS Digital Foundry, he founded it.
 
Someone at Eurogamer posted this in the DF thread. Take it for what is worth..

Also you get that same pop in from the Xbox One version in this gif

thief28slmz.gif


on the PS4 version in this video: http://youtu.be/NEWIVrdclSs?t=21s

but not in the other one
 

benny_a

extra source of jiggaflops
Giant Bomb Quicklook on Xbox One has very similar texture popin on that red banner.


http://www.youtube.com/watch?v=eOAjwHUoo2M#t=150

From 2:30 to 2:41 until that banner texture loads in.
That certainly makes it look like KORNdoggy is right and that this behavior can occur when starting from chapter select (which is what I assume GB did for the QL)

It's also not the exact same scene.

Based on this and the above YouTube video that also shows the lighting streaming behavior on PS4 we must conclude that this is not something you should fault one version over the other.
At least not without further testing.

I believe the demonstration of the highly variable game engine behavior should definitely be worth an amendment to the article.
 

Fafalada

Fafracer forever
StuBurns said:
It's not about 'demanding' or not, it's just about if people use deferred rendering, because the footprint is larger, too large for the eSRAM
Outside of architectures where GPU was explicitly limited to only address on-board memory (basically just the PS2), using deferred was never limited by size of those buffers.
And really X1 resolution targets to date have had nothing to do with eSRAM size either...
 

Superfrog

Member
Should opinions have a place in comparisons or should digital foundry allow the results to speak for themselves?
Since DF have always concluded each analysis with a verdict and a recommendation, an opinion on which factors might outweigh others is inevitable. That's the way they chose to present their face-offs, and I'm ok with that.
 
PS4: http://images.eurogamer.net/2013/articles//a/1/6/5/8/7/7/3/Thief_PS4_011.jpg.jpg/EG11/resize/1920x-1
X1: http://images.eurogamer.net/2013/articles//a/1/6/5/8/7/7/3/Thief_XO_011.jpg.jpg/EG11/resize/1920x-1

That comparison pretty much shows why the PS4 isn't using AF, while the X1 uses simple textures for the cobblestone streets, the PS4 is using tesseltation and actual geometry, more expensive to load in from a distance than a simple texture.

I've played and compared both myself and the pop in and lack of complex geometry in these types of situations on the X1 is commonplace and missing in the DF analysis.
 

Stallion Free

Cock Encumbered
I can confirm the cobblestone depth effect is POM, not tesselation. You can literally flip it on and off in the PC version and watch the roads flatten.
 

BibiMaghoo

Member
PS4: http://images.eurogamer.net/2013/articles//a/1/6/5/8/7/7/3/Thief_PS4_011.jpg.jpg/EG11/resize/1920x-1
X1: http://images.eurogamer.net/2013/articles//a/1/6/5/8/7/7/3/Thief_XO_011.jpg.jpg/EG11/resize/1920x-1

That comparison pretty much shows why the PS4 isn't using AF, while the X1 uses simple textures for the cobblestone streets, the PS4 is using tesseltation and actual geometry, more expensive to load in from a distance than a simple texture.

I've played and compared both myself and the pop in and lack of complex geometry in these types of situations on the X1 is commonplace and missing in the DF analysis.

If this is true, then that is one mighty omission.
 
I smell a patch incoming for the PS4 version, then we'll all laugh at this debacle.

Gotta give it to Xbone for throwing a few punches to make things interesting, we were at the point where these comparisons weren't even worth it, just give it to PS4 by default every time lol. But surprise surprise, looks like DF will still be in business... at least for now :p

pretty sure this's indeed what the df 'conspiracy' is all about: maintaining a sense of 'parity'. because, without this, df basically becomes completely irrelevant this gen. df is kinda being left attempting to justify their own relevance...
 
You post several times how people are free to fucking analyze the dumb game and now you come here and threadshit yourself because apparently it has reached the threshold where you're now annoyed by a thread you're not forced to click? Oh man.


Oh I didn't know that, I only saw both enabled in the PCGH benchmark.

Oh please. At first it really was about the technical details that I acknowledge. Now it's going off on blasting DF over and over and over for 10+ pages. Don't make it seem like there aren't threadshitters in here that are just in here to say something about DF but not contribute, once again, to this thread. You've been in here long enough to see how the topic is completely different than the first couple of pages.

At some point, the verdict is...

-The Thief devs fucked up by picking the worst texture method for a next gen game when they know it probably wouldn't have worked but threw there hands up in the air and said "fuck it."

-DF didn't analyze all of the game and picked a couple of sections where the PS4 messed up but didn't also point out that the Xbox also didn't use or have things that they are declaring "Edged out the PS4"

- And last, the game still runs like ass on both system regardless of these texture comparisons so is it really worth the brand new price of $60 or the bargain bin price of $20

I have no problem with tech speak but some of the conversation has gone way past that and are just bashing DF when it's not their fault entirely that the game is ugly.

Edit : It really doesn't help when a few other would like to win something that really isn't a win after all. Texture methods doesn't mean the game wins anything if it still runs like doo doo. I mean what?
 

benny_a

extra source of jiggaflops
Oh please. At first it really was about the technical details that I acknowledge. Now it's going off on blasting DF over and over and over for 10+ pages. Don't make it seem like there aren't threadshitters in here that are just in here to say something about DF but not contribute, once again, to this thread. You've been in here long enough to see how the topic is completely different than the first couple of pages.
Unfortunately that's what Digital Foundry threads are now. Another battlefield for dumb system wars punctuated with critical analysis of the released footage.

The very first page is with people posting contextless images that are being read as Unreal Engine texture streaming problems are Anisotropic Filtering. Those were not the good old days, those are also shit.

So I submit to you that this thread has not changed, it's still a lot of people that only do a drive-by post with others that want to figure out how things work. The only difference is that the drive-by are now different.
 
I think my favorite part of this comparison at Digital Foundry is that the argument that the game is so dark and blurry used to discount the resolution difference is, frankly, just as applicable to the filtering discrepancy.
 

BibiMaghoo

Member
pretty sure this's indeed what the df 'conspiracy' is all about: maintaining a sense of 'parity'. because, without this, df basically becomes completely irrelevant this gen. df is kinda being left attempting to justify their own relevance...

Only if you view their articles as a competition, rather than a comparison. There job is to tell us what is different about them, not which is better.

We have seen in all these threads that 'better' is in the eye of the beholder..

*cough* crushed blacks *cough*.

So long as they continue to - accurately - tell us what is different they will remain relevant, even if one console always 'wins'.
 

Discusguy

Member
NeoGaf never disappoints. I love these DF comparison threads. This one has been the best. Sometimes its even more fun than playing the actual games being compared.
 

Vlodril

Member
It is an indication on how much DF fucked up their reputation on the last few months with that stream of articles that we spend our time now doing an analysis of an analysis to try to get our facts straight.

Also find it weird when there are no competitive services (like another site doing analysis on games or a decent youtube alternatives etc).
 
so the ps4 at the end won right?

people really cant accept that two times ps4 didnt get the edge?

I don't think people are arguing because the PS4 "lost" I think people are arguing and getting upset that suddenly, after a generation of what seemed to be fact finding and balanced comparisons of multi-platform games that suddenly Digital Foundry seemingly is being less diligent in their efforts and missing simple things such as streaming issues. It's bad enough a website with the sole purpose of comparing versions of video games doesn't appear to understand simple streaming issues, which by all accounts are apparent on all versions of the game.

You then throw into the fact they are whether unintentionally or not are misleading gamers who use their website to make informed decisions about the better version of a game by using screen shots to make points about a failed texture set-up on the Playstation 4 people on here are rightfully upset.

People are acting like conspiracies are completely out of the realm of possibility yet ignore the storied recent past of the lead-up to the launch of the consoles where they were intentionally misleading their readers with FUD. I personally don't think there are underhanded tactics at hand - I think Digital Foundry is losing their touch in an effort to be "first"(or at least out quickly) and are overlooking simple issues in their rushed attempts. In the meantime they are killing their credibility and are going to end up creating competitors.
 

G17

Member
It is an indication on how much DF fucked up their reputation on the last few months with that stream of articles that we spend our time now doing an analysis of an analysis to try to get our facts straight.

Also find it weird when there are no competitive services (like another site doing analysis on games or a decent youtube alternatives etc).

I'm also surprised that another site has not been brought up on GAF for analysis.

Surely Digital Foundry can't be the only reputed one?
 

Stallion Free

Cock Encumbered
How about this one, should be at the beginning of the game:

That wall wasn't effected by the POM setting or the Tesselation setting, it's just hand-modelled geometry.

Which begs the question: why isn't DF using the PC version as the basis for these tests? It has all of the major features on individual toggles to test the next-gen versions visual feature sets against.
 

EL CUCO

Member
Patiently waits for DF update stating the following: "Eagle eyed NeoGAF users have pointed out that the X1 version also has some issues streaming textures...whoops."
 
PS4: http://images.eurogamer.net/2013/articles//a/1/6/5/8/7/7/3/Thief_PS4_011.jpg.jpg/EG11/resize/1920x-1
X1: http://images.eurogamer.net/2013/articles//a/1/6/5/8/7/7/3/Thief_XO_011.jpg.jpg/EG11/resize/1920x-1

That comparison pretty much shows why the PS4 isn't using AF, while the X1 uses simple textures for the cobblestone streets, the PS4 is using tesseltation and actual geometry, more expensive to load in from a distance than a simple texture.

I've played and compared both myself and the pop in and lack of complex geometry in these types of situations on the X1 is commonplace and missing in the DF analysis.

the 2004 ue3 tech demo had pom and anisotropic filtering at the same time
why can ue3 suddenly no longer do it? the only engine I know of that couldn't mix pom and af was cryengine 2, and I believe that was fixed in cryengine 3
 
Bullshit article. Careful DF, or you guys will be out of a job soon. Your audience does not want to see you pander to one platform or the other, and this one is heavily skewed to the Xbone.
Hey! You almost stole my joke!
Developers who don't appreciate the power of my PS4 will not stand.
DF is really treading on dangerous ground with this continuing Xbone bias. 3rd strike and we'll DDoS them.
 
Only if you view their articles as a competition, rather than a comparison. There job is to tell us what is different about them, not which is better.

We have seen in all these threads that 'better' is in the eye of the beholder..

*cough* crushed blacks *cough*.

So long as they continue to - accurately - tell us what is different they will remain relevant, even if one console always 'wins'.

i think df is fully aware of the fact that, whatever their true purpose might be, that's what a big chunk of their audience come to the site expecting. while dropping efforts to establish 'parity', & simply focusing on technical analysis might keep yourself & others coming back, i'm not so sure the same would hold true for that particular audience...
 

Steroyd

Member
so the ps4 at the end won right?

people really cant accept that two times ps4 didnt get the edge?

I think it's more about what DF's analysis is and what people see with their own evidence not matching up, or do you want to just take DF's word as the gospel of truth everytime, Microsoft would have LOVED that last year.
 

BibiMaghoo

Member
i think df is fully aware of the fact that, whatever their true purpose might be, that's what a big chunk of their audience come to the site expecting. while dropping efforts to establish 'parity', & simply focusing on technical analysis might keep yourself & others coming back, i'm not so sure the same would hold true for that particular audience...

Yeah, I guess that is likely true. I think they could survive without it, it's just a case of if they want to or not.
 

Xenon

Member
I'm also surprised that another site has not been brought up on GAF for analysis.

Surely Digital Foundry can't be the only reputed one?


The is not really a market for one. Plus for the most part people are going to be happy with their verdicts. Well except the odd one where their system of choice isn't declared the winner.

I will admit all the salt in this thread is entertaining.
 

Hoje0308

Banned
Wow, I've missed a lot. Reading the previous posts I'm seeing mention of texture streaming issues. Is this the root cause, or just another bullet point in a bad port how-to guide?

Also, if the PS4 version uses POM and (possibly) tesselation, how the hell would something like AF go missing, given its computationally marginal status compared to the aforementioned effects?

Sorry to be lazy, any chance someone can summarize where GAF is on this comparison through the 34 or so pages?

Thanks so much!

Same boat, you and I
 

QuikNez

Member
Sorry to be lazy, any chance someone can summarize where GAF is on this comparison through the 34 or so pages?

Thanks so much!
 

pixlexic

Banned
I think it's more about what DF's analysis is and what people see with their own evidence not matching up, or do you want to just take DF's word as the gospel of truth everytime, Microsoft would have LOVED that last year.

People are pulling bits and pieces from the video. If you take the whole video into consideration you see the frame rates are better on xbox most of the time during gameplay where as ps4 is better usually in the cutscenes. The AF issue ( not the texture streaming) has come up in another game as well.

Those two things are what make the xbone come out on top, but it's not saying that the xbone version does not have any problems. It clearly has problems as well it is just df decided the ps4s issues outweighed the xbone's issues.
 
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