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Naughty Dog “surprised no one has found the secrets we’ve dropped around the internet

StuBurns

Banned
I think if you are looking at some of them like traditional puzzles you'll be disappointed, but I like that they just force you to think and interact with the game in a slightly different way (even if it is really really easy). They offer nice calm moments and usually have gorgeous visuals. Also there were a few in Uncharted 3 that did require some thinking like the one where you have to look at the floor panels from a certain angle and then match them up with the tiles, the walking across the tiles in the right order, and the shadow puzzle. Again, not terribly hard, but they aren't meant to. They're offer just enough thought that it feels like you are using a different part of your brain than "run around and shoot things". But if you really like challenging puzzles I can see why you'd be disappointed.
I think pacing is important, but I think there are much more meaningful relaxed moments they could have used instead, for example, the UC2 moment everyone loves so much, 'Where Am I?', it's slower paced, it's incredible visually, and it's enriching to the experience. I don't think the puzzles do that.

Some of the larger, more Tomb Raider like ones are okay, the one from two where you pull down the dagger blades for example, I'm not sure that's a puzzle, but you understand what I mean, I hope.
 

Dodecagon

works for a research lab making 6 figures
You do know the Uncharted series has offered up some pretty great puzzles, right?

I love uncharted, one of my favorite series. Nevertheless, I found the puzzles to be braindead easy and hardly puzzles at all sometimes, like the "platforming" open the big door type puzzles.

Edit: they do allow for quiet moments, which overall help the pacing
 

Shin-Ra

Junior Member
I think any game that has action and puzzles should do this because that is just such a cool idea, and would really enhance replays too.
My memory is hazy on Silent Hill puzzles but I think they mostly switched into a different, direct interface for puzzles. Uncharted's a lot more difficult because the puzzles are usually part of the environment and not so straightforward to remix.
 
I think pacing is important, but I think there are much more meaningful relaxed moments they could have used instead, for example, the UC2 moment everyone loves so much, 'Where Am I?', it's slower paced, it's incredible visually, and it's enriching to the experience. I don't think the puzzles do that.

Some of the larger, more Tomb Raider like ones are okay, the one from two where you pull down the dagger blades for example, I'm not sure that's a puzzle, but you understand what I mean, I hope.

Yeah I totally get what you're saying, and those are all great moments. But part of what makes Uncharted appealing (to me at least) is that you are an adventurer like Indiana Jones, so I sort of expect Nate to be solving puzzles, killing bad dudes, and finding treasure, all in very cinematic ways. I guess I just don't really mind the puzzles that much, but I won't deny that they could certainly be better.
 
My memory is hazy on Silent Hill puzzles but I think they mostly switched into a different, direct interface for puzzles. Uncharted's a lot more difficult because the puzzles are usually part of the environment and not so straightforward to remix.

I actually haven't played any of the Silent HIlls (but I watched a bit of a lets play on 3 and thats how I saw the difficulty thing).
I'm not sure how Naughty Dog could integrate that sort of thing into Uncharted, but I don't think it would be impossible to do. I'm actually really curious as to see how they will handle puzzles in U4.
 

Lord Error

Insane For Sony
I love uncharted, one of my favorite series. Nevertheless, I found the puzzles to be braindead easy and hardly puzzles at all sometimes, like the "platforming" open the big door type puzzles.
First two games OK - but I don't think you can say that about some of the UC3 puzzles. You couldn't just walk in - walk out on some of those. For the record I finished Braid without reading any kind of hints and enjoyed every moment of it, to give you some frame of reference, and I still thought some of the UC3 puzzles were clever and enjoyable.
 

LastNac

Member
I think pacing is important, but I think there are much more meaningful relaxed moments they could have used instead, for example, the UC2 moment everyone loves so much, 'Where Am I?', it's slower paced, it's incredible visually, and it's enriching to the experience. I don't think the puzzles do that.

Some of the larger, more Tomb Raider like ones are okay, the one from two where you pull down the dagger blades for example, I'm not sure that's a puzzle, but you understand what I mean, I hope.
I think their puzzles can be involved certainly as a narrative aspect. The shadow puzzle seemed to set a tone of foreboding, almost like something sinister about this culture was being foreshadowed. It was a quite moment, sure, but it was the unsettling kind of quite.
I'd say it enriched the experience.
 
Uncharted isn't a puzzle game. People don't want to be stuck inside a room for hours when they are playing a shooter. UC3 actually had some very creative puzzles with just the right balance between forcing the player to stop and think for a moment without breaking the pacing of the game, something that is actually very hard to do.
Good thing some of you aren't game designers.
 

DieH@rd

Banned
We already cracked that the map described events around the life of Henry Every, who lived ~100 years after Sir Francis Drake. He snatched INCREDIBLE amount of gold from Indian treasure fleet, and managed to live with his gold [he was never caught]. Tales of his insane treasure heist were spread when Blackbeard and his generation were just kids.
 

StuBurns

Banned
Yeah I totally get what you're saying, and those are all great moments. But part of what makes Uncharted appealing (to me at least) is that you are an adventurer like Indiana Jones, so I sort of expect Nate to be solving puzzles, killing bad dudes, and finding treasure, all in very cinematic ways. I guess I just don't really mind the puzzles that much, but I won't deny that they could certainly be better.
Yeah, but Indiana Jones, (even with his impossibly well informed journal), doesn't just know the answers, you get to see him thinking it through. In fact, he is a perfect example.

Jones:
ch1Iv.jpg

Drake:

Anyone who's seen the film, and played the game will know the inherent differences in required intelligence, and heightened repercussions of failure.

Of course they can't expect their audience to be able to spell the name of God in Aramaic or whatever it was, but they could set the bar massively higher than they have so far.

I really love the idea of having multiple puzzle difficulties, I think it'd add a lot to the series, assuming they're sold on including puzzles going forward.
 
Yeah, but Indiana Jones, (even with his impossibly well informed journal), doesn't just know the answers, you get to see him thinking it through.

Yeah, I can't argue with any of what you said, even if I enjoy some of the puzzles. They could be a lot better.
One thing I was always really, really surprised they didn't lift from the Indiana Jones movies is the idea of platforming death traps, like having to dodge blades and outrunning boulders and stuff. (sure we got a little of that with the one spike trap in U2 and running from the spiders) but it would translate a lot easier to the game than puzzles would.
Actually they did do that in Uncharted 1 with the big platforming puzzle room where you follow the numbers and dodge traps, and that was one of my favorite parts of the game.
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
So what the hell is going on? why does stuff leak now all of a sudden?? the first video was uploaded 2 hours ago and the second 41 minutes.
 

Ivory Samoan

Gold Member
Marketing teams are getting their wine on late at night and getting too cryptic in their delivery... leaving code tips in an install is one thing, clue-less treasure hunts is another.
 
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