kingkaiser
Member
One hundred hours of glorious Kojima gameplay a.k.a collecting the underwear of all 300 enemy soldiers while staying undetected in the process for the ultimate Platinum Trophy...
I wonder if the jumping is context-sensitive. Like there's no jump button and Snake only jumps on certain ledges. I hope not, but I heavily suspect that my hopes will be dashed.
You will be able to walk around Mother Base according to Kojima.*
*In August 2012 in the same interview where he talked about a bunch of features which will only appear in The Phantom Pain.
When he said that we will be able to walk in Mother Base, TPP was not even announced.
When he said that we will be able to walk in Mother Base, TPP was not even announced.
uh.GZ takes place on an island, with the main story line focusing on the military base. other missions take place on other parts of the island.
That's the point. He also talked about day-night cycles.
Jumping! JUMPING!
I really hope the jump animation from the TGS build was improved. It looked weird, unlike the E3 trailer.Jumping was showcased back @ E3
http://www.youtube.com/watch?feature=player_detailpage&v=UMyoCr2MnpM#t=341
I really hope the jump animation from the TGS build was improved. It looked weird, unlike the E3 trailer.
Looks the same to me, with the arms flailing. The problem with the TGS jumping was the landing. No rolling, no slipping, Snake just lands on his legs after falling from a considerable height and keeps running.
GZ = base management
TPP = more detailed base management + walk around your and your friends' bases
Base management mini-game on tablets in GZ. You can Fulton people in GZ to be used in TPP.
Base management mini-game on tablets in GZ. You can Fulton people in GZ to be used in TPP.
The base management isn't exclusive to tablets, nor is the map functionality. The second screen stuff is just there for convenience for those that have the devices. And like Batzi said, there's prisoner recovery but it's not fulton style.
Welp, just gotta keep that save data on your hdd for 9-12 months until Phantom pain is out to see if there are any unlocked bonuses lol
I really hope the jump animation from the TGS build was improved. It looked weird, unlike the E3 trailer.
Landing animation after high jump was weird, it showcases no momentum and weight. He just lands unnaturally stiffly.
http://i.imgur.com/5T05EDm.gif[IMG][/QUOTE]
the animations are embarrassing. still.
That is a "I don't even have to play to get it" Trophy. Before going to bed, turn game on, go to area exit, sit underbox, turn tv off and go to bed. Wake up move to next area save and quit. Boom 8 hours and all you did was sleep. Repeat 4 nights in a row.Platinum, even the 35 hours chicken one. Just stupid.
Landing animation seemed fine on the daytime gameplay demo though
Looks a little wonky. What's up with the small jump arm flail?
If you jump down a two-story watchtower I think you'd have more momentum than a little squat. It's just silly seeing him jump down that height like he's jumping a small ledge.
100 hours Exploring secrets etc? That's skyrim territory..highly doubtful
Also when he jumps off the moving truck near the beginning. No forward momentum what so ever.The worse culprit is TGS Day Demo where he jumps down a height of several feet, and lands directly on his legs without a roll.
It reminded me of Red Dead Redemption in terms of jumping animation awkwardness. A roll is needed.
Also when he jumps off the moving truck near the beginning. No forward momentum what so ever.
Pretty strange, considering he did have a forward roll after jumping off of his horse in the big E3 trailer.
people simply don't have time to spend 80-plus hours hoping to unlock the game's true ending.
Snake leaves footprints in the mud, which can be spotted by guards. This is just one of the things that adds to the difficulty, other things include better fields of visions for guards, randomized patrol routes and search lights; there are many things that can give your position away.
I played Peace Walker this month, and all the MAIN OPS and enough EXTRA OPS to unlock all of ZEKE and the true ending took me 20 hours.
lol
Japanese devs still behind the curve in every respect possible, eh.
...they're a little better than that, I'd say. The majority of animation is pretty solid.i still remember some interview where kojima talked about how the ps3 would allow them to incorporate realistic animations in the game. this was in, like, 2007 or something. the animations still look robotic, archaic; they could be from the ps2 titles. it's embarrassing.
The full interview with Kojima can be found in issue 145 of games, on sale now.
i still remember some interview where kojima talked about how the ps3 would allow them to incorporate realistic animations in the game. this was in, like, 2007 or something. the animations still look robotic, archaic; they could be from the ps2 titles. it's embarrassing.