“What I will say is that it all comes back to that fundamental principle, and that’s that we want to build great games,” Rohde said. “And we really don’t want to release a game before it’s ready. And sometimes, this happens in the normal course of business, where we think we’re on track to deliver what we think is going to be a great game, and when we get closer, we realize that we’d be doing everyone a disservice if we shipped it before it was ready.”
“So, I think that at PlayStation, perhaps more than at other places, we’re willing to kinda eat that [cost],” Rohde continued, “and go back to the drawing board and make sure the game is great before we ship it. And that’s what’s going on right now with that game.”