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Sony Went "Back to the Drawing Board" with Driveclub

megalowho

Member
Was disingenuous to ever position this as a launch title, they had to have seen problems brewing during development if the game has to be rethought conceptually after an 11th hour delay. Still interested in the next racing game from that studio but it could be a while until we get one.
 

Vizzeh

Banned
So many people keen to go lololololdelaystation and that seem to have problem with context.

He is pretty clearly discussing why the game was delayed at launch.

20 pages of pretending PS4 won't be getting all the biggest games this year because we don't have dates for a couple of exclusives to follow.

This.

Tbh after reading this thread, then the IGN article I read it as "Delayed again"

Title is misleading, they are only described the game in PAST-TENSE why it went back to the drawing boards, its not going back to the drawing board again.

The quote by Scott Rohde was in the context of this:

"Revealed as a launch title, Driveclub was unceremoniously delayed on the eve of PS4’s western release, creating questions as to what’s going on with it. We got a chance to speak to Sony’s Scott Rohde – one of the men in charge of Sony’s family of first party studios – about the status of its phantom racing game."

describing why it was THEN delayed, not FURTHER delayed, they wrote this.
“What I will say is that it all comes back to that fundamental principle, and that’s that we want to build great games,” Rohde said. “And we really don’t want to release a game before it’s ready. And sometimes, this happens in the normal course of business, where we think we’re on track to deliver what we think is going to be a great game, and when we get closer, we realize that we’d be doing everyone a disservice if we shipped it before it was ready.”

“So, I think that at PlayStation, perhaps more than at other places, we’re willing to kinda eat that [cost],” Rohde continued, “and go back to the drawing board and make sure the game is great before we ship it. And that’s what’s going on right now with that game.”
 
Pretty sure I read the OP and the fucking article but keep begging for me to be banned.

"When asked about when it’ll launch, Rohde said, “We’re not announcing any specifics on that yet.” When pressed on if it would still come out sometime in 2014, Rohde refused to say, though Sony PR stepped in to say that we’d get more details soon."

Not begging, just saying.

That quote you posted is grasping at straws - it means nothing more than we'll get details soon. That's it. What people are bitching at is the "building from scratch", but hey, keep tryin' to spin it.
 

Violater

Member
The part where they were certain it was coming out this year
Where was that part?

When pressed on if it would still come out sometime in 2014, Rohde refused to say, though Sony PR stepped in to say that we’d get more details soon.

Not begging, just saying.

That quote you posted is grasping at straws - it means nothing more than we'll get details soon. That's it. What people are bitching at is the "building from scratch", but hey, keep tryin' to spin it.

I'm sorry, maybe IGN should have interviewed you to get the full facts.
 

Foxix Von

Member
For some reason I'm suspicious that this game was only ever going to be delayed slightly but as optimizations occurred Sony perhaps thought it could end up hitting the performance requirements for VR. Perhaps it's going "back to the drawing board" to be polished up as a VR focused showpiece.

Probably a wrong assumption but the game was looking to be coming along very, very nicely. It seems strange that it would need to be reworked in any significant manner unless something came from down the chain of command for some reason. Even then I wonder what could have come up so far into development that would necessitate such a dramatic course change for the project outside of aforementioned VR thing.
 

IISANDERII

Member
See EA, this is the proper timeline for game development: Going back to the drawing board before a game is released. Not after.
 

Crisco

Banned
Good, they should have done this more often last generation. They have the luxury to take their time now that sales aren't a concern.
 
Where was that part?

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Where was that part?





I'm sorry, maybe IGN should have interviewed you to get the full facts.

Nice sidestep. It's okay to be wrong, my friend. Whether or not you subscribed to the "delayed" notion because you didn't read the article is annoying, but fine, I get it.

Trying to back peddle this hard, well, that's just silly!
 

system11

Member
Why do people think this has anything whatsoever to do with VR? They were already struggling to get higher than 30fps with a single view of the world.
 

Nzyme32

Member
What the fuck? Was there something fundamentally wrong that would require a complete overhaul?

If the VR rumours are true, this would probably make it likely that Drive Club is now a title for it. From the talks given recently by the Oculus and Valve folk, porting rarely works although assets are "sometimes" transferable.

I wouldn't take it as bad news till you see the end result
 
Thread title as always:

...we think we’re on track to deliver what we think is going to be a great game, and when we get closer, we realize that we’d be doing everyone a disservice if we shipped it before it was ready.
“What I will say is that it all comes back to that fundamental principle, and that’s that we want to build great games,” Rohde said. “And we really don’t want to release a game before it’s ready. And sometimes, this happens in the normal course of business, where we think we’re on track to deliver what we think is going to be a great game, and when we get closer, we realize that we’d be doing everyone a disservice if we shipped it before it was ready.”
 

driver116

Member
If Killzone had another 6-12 months it could have been a great game rather than been unpolished, inconsistent and average (imo). Maybe the same applies here. I dunno.
 
- Amy Henning and Naughty Dog
- Stig's IP, Sony Santa Monica,
- Drive Club
-Media Molecule spending their ressources on a Vita game that isn't selling and now being very late on anything PS4

No wonder Jacky Boy had to go. SCEA getting to feel the axe of cutbacks after internal reviews it seems.
 

Nirolak

Mrgrgr
DerZuhälter;103824653 said:
- Amy Henning and Naughty Dog
- Stig's IP, Sony Santa Monica,
- Drive Club
-Media Molecule spending their ressources on a Vita game that isn't selling and now being very late on anything PS4

No wonder Jacky Boy had to go. SCEA getting to feel the axe of cutbacks after internal reviews it seems.

DriveClub and Media Molecule are SCEE.
 

SJRB

Gold Member
This thread is embarrassing. OP should add a massive disclaimer in his post because clearly people don't bother reading the actual article.
 

Jonboy

Member
ITT: Another GAF meltdown from the tag team duo of FUD: Mr. Sensationalist Thread Title and his incomparable partner, Ms. Never Read the Article.
I was basing it off the IGN title. My bad. Honestly wasn't trying to screw with people. I've been looking forward to the game as well.
 

injurai

Banned
I'm starting to understand. Instead of releasing GT6 as GT7 on PS4, they are reserving GT7 to be an actual numbered entry to maintain the series value. Driveclub is not being given extra consideration to make it an acceptable interim racing title due to the GT7 delay. Which means Driveclub is also now delayed.
 

Violater

Member
Nice sidestep. It's okay to be wrong, my friend. Whether or not you subscribed to the "delayed" notion because you didn't read the article is annoying, but fine, I get it.

Trying to back peddle this hard, well, that's just silly!

Lol you must be joking
No sidestep no back peddle, though my last post was full on sarcastic at your nonsense.
The fact is the game was supposed to be a launch title and now they can't even say when it's supposed to be released, IGN's sensationalist title or not that is the fact.

Me saying they should be embarrassed is the damn truth.
Lol you might think I'm upset, but like I said before you tried to lump me in with anyone else that finds the situation laughable, I'm not even surprised at this.
 

chubigans

y'all should be ashamed
DerZuhälter;103824653 said:
Media Molecule spending their ressources on a Vita game that isn't selling and now being very late on anything PS4

Seriously? There were only 15 people working on Tearaway, it was small from the outset.
 
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