• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Facebook has acquired Oculus VR for 2 Billion US Dollars

Exactly this.

People, vote with your wallets. Sure you're mad now.. But when this shit comes out don't fucking buy it. Seriously. Morpheus looks to do the EXACT same shit as Oculus anyway. Just wait it out, it probably won't be a long wait (if any wait at all)

If you're mad about this acquisition, DON'T SUPPORT IT.
You don't have to worry about this guy here. I was planning to acquire a dev kit soon, but now that Facebook is behind it, I shall patiently await Morpheus or Valve's offering. :)
 
wow this fucking sucks. the only hope is that all the key people leave the project and start something new with the same purpose, similar to openoffice/mysql and whatnot. this is literally one of the worst things that could have happened to it. jesus
 
1394128592888.jpg
 
Damn I preorderd the 2nd Dev kit. Kinda want to cancel xD I know it's a pretty ridiclous gut reaction but I wonder what this means for Oculus
 

Timeaisis

Member
Sony doesn't have the technology to make a decent VR solution that can compete with what is already available on the Rift. I really don't get why people keep bringing Sony up.

I'm not saying Morpheus is better, I'm saying it's what the people want right now. Oculus is better tech, for sure, especially with the PC power. But the thing is, for Oculus to still be the "thing" for VR gaming, they'll have to continue to be really open with development like they have been. As in, send out dev kits to interested developers, take feedback, give support, etc. It's not my opinion that Oculus is worse than Morpheus, it's my opinion that Facebook's business plan is going to get in the way of good Oculus games and people craving VR are going to go to Sony's Morpheus for their (albeit lacking) experience.
 

Angry Fork

Member
Reddit comment made me laugh

You were the Chosen One! You were supposed to destroy the Sith, not join them!

This is so lame. I would be excited for Sony's but it will probably be less interesting and closed off and not supported to the same extent on PC.

Say goodbye to free (really free, not paid for with your personal info) and open source anything on this device. Unreal.
 

JustinBB7

Member
Palmer Luckey via the r/oculus subreddit

I’ve always loved games. They’re windows into worlds that let us travel somewhere fantastic. My foray into virtual reality was driven by a desire to enhance my gaming experience; to make my rig more than just a window to these worlds, to actually let me step inside them. As time went on, I realized that VR technology wasn’t just possible, it was almost ready to move into the mainstream. All it needed was the right push.
We started Oculus VR with the vision of making virtual reality affordable and accessible, to allow everyone to experience the impossible. With the help of an incredible community, we’ve received orders for over 75,000 development kits from game developers, content creators, and artists around the world. When Facebook first approached us about partnering, I was skeptical. As I learned more about the company and its vision and spoke with Mark, the partnership not only made sense, but became the clear and obvious path to delivering virtual reality to everyone. Facebook was founded with the vision of making the world a more connected place. Virtual reality is a medium that allows us to share experiences with others in ways that were never before possible.
Facebook is run in an open way that’s aligned with Oculus’ culture. Over the last decade, Mark and Facebook have been champions of open software and hardware, pushing the envelope of innovation for the entire tech industry. As Facebook has grown, they’ve continued to invest in efforts like with the Open Compute Project, their initiative that aims to drive innovation and reduce the cost of computing infrastructure across the industry. This is a team that’s used to making bold bets on the future.
In the end, I kept coming back to a question we always ask ourselves every day at Oculus: what’s best for the future of virtual reality? Partnering with Mark and the Facebook team is a unique and powerful opportunity. The partnership accelerates our vision, allows us to execute on some of our most creative ideas and take risks that were otherwise impossible. Most importantly, it means a better Oculus Rift with fewer compromises even faster than we anticipated.
Very little changes day-to-day at Oculus, although we’ll have substantially more resources to build the right team. If you want to come work on these hard problems in computer vision, graphics, input, and audio, please apply!
This is a special moment for the gaming industry — Oculus’ somewhat unpredictable future just became crystal clear: virtual reality is coming, and it’s going to change the way we play games forever.
I’m obsessed with VR. I spend every day pushing further, and every night dreaming of where we are going. Even in my wildest dreams, I never imagined we’d come so far so fast.
I’m proud to be a member of this community — thank you all for carrying virtual reality and gaming forward and trusting in us to deliver. We won’t let you down.

Some nice PR lines in there..
 
Q

qizah

Unconfirmed Member
Facebook continuing it's "we have no vision for the future so we'll invest our capital in random things". Gg.
 

Kyoufu

Member
Well, here's hoping Facebook don't fuck this up. Usually an acquisition like this turns out for the worst but OR was always going to be bought by someone with the money to help drive it into the mainstream.
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
Would Google have not just been the better fit if they were "up for sale"? Thats what makes so little sense to this. Why Facebook? I have to assume other corps were in on the "we're payin'!" sex-up period.

Facebook doesnt have have much if any hardware pushing capabilities, has recently had big "HOW DO WE MAKE THE FACEBOOK MAKE THE MONEY" conundrums, and so on. Google seems just as platform agnostic as Oculus would want so... I don't get it.
 

DrZeus

Member
2 billy in 18 months? Someone got to buy in for you to selll out. I'd be sold too. Imagine the Quad SLI Titan Z rig that could be built.
o_O
 

TAJ

Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that.
Sitting watching a basket ball game seat side, sitting in a virtual classroom learning

This is going to be aweful

They'll need a camera setup for every viewer, and an internet connection out of science fiction.
 

Dennis

Banned
I wonder what this will mean for Kickstarter.

Think about it.

A Kickstarter company got sold for 2 fucking billion dollars.
 

Archaix

Drunky McMurder
Damn. I've never seen my interest in a company completely disappear in an instant like that. Let's go Valve and Sony!


I wonder what this will mean for Kickstarter.

Think about it.

A Kickstarter company got sold for 2 fucking billion dollars.


I'd have to think it's nothing but bad for Kickstarter. Everybody who bought in to this idea gets the realization of "You are not an investor, you're a chump" before the product is ever available for purchase.
 

.GqueB.

Banned
Damn I preorderd the 2nd Dev kit. Kinda want to cancel xD I know it's a pretty ridiclous gut reaction but I wonder what this means for Oculus

Immersive gaming will be the first, and Oculus already has big plans here that won't be changing and we hope to accelerate.
 

d0g_bear

Member
READ THIS YOU BASTARDS

from our dear leader palmer luckey
I’ve always loved games. They’re windows into worlds that let us travel somewhere fantastic. My foray into virtual reality was driven by a desire to enhance my gaming experience; to make my rig more than just a window to these worlds, to actually let me step inside them. As time went on, I realized that VR technology wasn’t just possible, it was almost ready to move into the mainstream. All it needed was the right push.
We started Oculus VR with the vision of making virtual reality affordable and accessible, to allow everyone to experience the impossible. With the help of an incredible community, we’ve received orders for over 75,000 development kits from game developers, content creators, and artists around the world. When Facebook first approached us about partnering, I was skeptical. As I learned more about the company and its vision and spoke with Mark, the partnership not only made sense, but became the clear and obvious path to delivering virtual reality to everyone. Facebook was founded with the vision of making the world a more connected place. Virtual reality is a medium that allows us to share experiences with others in ways that were never before possible.
Facebook is run in an open way that’s aligned with Oculus’ culture. Over the last decade, Mark and Facebook have been champions of open software and hardware, pushing the envelope of innovation for the entire tech industry. As Facebook has grown, they’ve continued to invest in efforts like with the Open Compute Project, their initiative that aims to drive innovation and reduce the cost of computing infrastructure across the industry. This is a team that’s used to making bold bets on the future.
In the end, I kept coming back to a question we always ask ourselves every day at Oculus: what’s best for the future of virtual reality? Partnering with Mark and the Facebook team is a unique and powerful opportunity. The partnership accelerates our vision, allows us to execute on some of our most creative ideas and take risks that were otherwise impossible. Most importantly, it means a better Oculus Rift with fewer compromises even faster than we anticipated.
Very little changes day-to-day at Oculus, although we’ll have substantially more resources to build the right team. If you want to come work on these hard problems in computer vision, graphics, input, and audio, please apply!
This is a special moment for the gaming industry — Oculus’ somewhat unpredictable future just became crystal clear: virtual reality is coming, and it’s going to change the way we play games forever.
I’m obsessed with VR. I spend every day pushing further, and every night dreaming of where we are going. Even in my wildest dreams, I never imagined we’d come so far so fast.
I’m proud to be a member of this community — thank you all for carrying virtual reality and gaming forward and trusting in us to deliver. We won’t let you down.

http://www.reddit.com/r/oculus/comments/21cy9n/the_future_of_vr/
 
I suddenly feel better about not backing the original kickstarter project and wanting to wait for retail. Wow. What a kick in the (very literal, not virtual) junk. Someone created a non-profit corporation with donations and fucking sold out for $2 billion.
 

kmax

Member
Facebook's buying startups like a rich kid in a candy store. First Whatsapp for $19 billion just last month, and now Oculus for $2 billion.



I'm_Rich.gif
 

Zomba13

Member
I don't care what the head of Ovulus says or the head of Facebook. Of course they will say they won't change direction and just be better at doing what they are doing now. They all say that whether they change or don't.

At this point we will have to wait and see what happens. See what changes occur to the product and the company itself. Whether they will go for cheaper materials and less accuracy in spacial tracking to maximise profits for daddy Zucks or whether he really does want the best of the best in VR gaming and is willing to spend to make that happen.

Will also need to see if anyone jumps ship after this and goes to Sony or Valve to play about with their VR things.

We'll just have to wait now but it's always good to expect the worst in situations like this so you won't end up disappointed if a change in direction occurs.
 
Top Bottom